ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Apr 5, 2013Hi Creators of this plugin,Do you have to make the map or dose it spawn like that
Thanks
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Posted Apr 3, 2013@Bjornke
Okay, thanks. And what about specifying the amount of items you get in a stack when you start the game? For example, if I want 64 sticks in my inventory when I start, what do I put in the config?
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Posted Apr 3, 2013Well done Bjornke keep up the good work, a lot of us really appreciate the work you put into this plugin, even though we don't speak on the thread much!
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Posted Apr 3, 2013For those waiting for 3.4 fix, BukkitDev Staff "decompile" every plugin and have rejected the file. Sorry guys, it'll be another day or two. The reason they rejected it was because of a default value on one of the variables. -.-
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Posted Apr 3, 2013@TobyDutch1
It knows the doors if you use /zsa-door and configure them properly. :)
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Posted Apr 3, 2013@Bjornke
But... how will it know the door? Will it still open at the round specified?
Oh, and I was wondering how I could specify the amount of items you get when you start.
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Posted Apr 3, 2013Do you put the "" around the items for the mystery box?
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Posted Apr 3, 2013Release-3.4
Critical Bug Update
Download links only work while Bukkit is taking time to approve official download
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Posted Apr 3, 2013@Brett_Haythorpe
Fixed in 3.4 :)
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Posted Apr 3, 2013@TobyDutch1
You need to define the doors with /zsa-door and I promise it will work.
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Posted Apr 3, 2013Hi, I wanted to make one of those door-purchase signs, so I placed 2 doors next to each other and put a sign left of them, and when I purchased the sign/door it said it took 200 of my points, yet the doors wouldn't open. This is what I put on the sign:
zombie door
ShoppingSpree
200
I have the sign radius set to 6, so it should work, but it doesn't. Can anyone help me with that?
On a different note, I really need this plugin to be compatible with PVPgunPlus.
Thank you.
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Posted Apr 2, 2013You might of had this bug already but whilst I'm playing the waves jump up by loads out of nowhere. For example I'm playing on wave 2 and it goes up to 12 skipping all the others. Please Fix this BTW Very good plugin
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Posted Apr 2, 2013Is there a way to make it so I can have more than just Zombies spawn? I have a bigger idea for a minigame with this.
EDIT--
As in, can I make it so Zombie spawn in round 1, then Skeletons in round 2, then Spiders in round 3, then a combination in round 4?
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Posted Apr 2, 2013How do you specify how many items you get on the start? E.X.: If I want to give the players a stack of sticks at the start of the game, what do I type?
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Posted Apr 1, 2013I really would love to see players get points by killing zombies with guns. PvPGuns+ to be exact. Is there anyway you could make this plugin compatible with PvPGuns+ or this there another plugin that could help me fix this problem. Please help!!!
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Posted Apr 1, 2013let me just say this plugin is amazing as ever! :D but if you added this it would just be incredible. if you added a score keeper to the chat that would be outstanding. it could maybe look like this:
(In chat:)
=======================
Round: 15
Points: 512
Gained: 10
=======================
<Billy123> hi
<jimmy320> hello
and if you could make this configurable language.yml file to change the color etc that would be amazing too. thank you so much and i hope this project will continue! i will strongly consider donating once i create a paypal! thx :D
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Posted Apr 1, 2013@EknineEd1385
Oh, it's supposed to be a minus mark between [amount] and [cost]? God. How blind can I be?
EDIT: Splendid. It worked. I apparently am very blind.
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Posted Apr 1, 2013oh to make an item sign you use this outline:
zombie
(description)
[amount] - [cost]
[id] : [damage]
so for an example it would look like:
zombie
Stone Sword
1-25
272:0
or for a potion:
zombie
Potion
1-50
373:16421
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Posted Apr 1, 2013Let me just start by saying how awesome this plugin is.
However, there is one thing that makes my toes curl.
I cannot figure out how to make the item signs properly. I just can't. I followed the description, I watched the tutorial, I just can't do it.
What I get when I make a sign:
Misconfigured sign, please tell admin!
You bought this item for 0 Dollars!
It was my intention to make it 0 dollars, as this is the text on the sign:
zombie
Deagle
1:0
290
You see, we use a plugin that enables guns to be used instead of tools. 290 is a wooden hoe, which is a Desert Eagle in the plugin.
Can you please tell me what I'm doing wrong?
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Posted Apr 1, 2013@Tromania
I think I know the problem... I'm pretty sure, if you world edit into the void of the world of the zombie maps (which I did by accident) then it makes the plugin forget the zombie maps every restart. That is what I have concluded from my testing :)