ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Oct 22, 2012@jhnMC
hes got 2.5 out on the forum post DL link from dropbox.
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Posted Oct 22, 2012@crameep
I don't use waiting lobbies so I wouldn't know anything about it, as for potions if you have Essentials and EssentialsSigns in your /plugins folder, this page should help you out: http://ess.khhq.net/wiki/Sign_Tutorial.
As for doors, I don't use them either but I would believe you have to define the door with the command then put a sign within a 6 block radius (If you are using the default radius) Then when players click it, the set blocks will disappear.
And also, Bjornke, Whens this magical new 2.5 being released? I want the language files :3
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Posted Oct 22, 2012Thanks jgnMC the per kill makes it sound different than what it does. Any idea how to make Signs for potions? Another question is the Door Signs, How exactly does that work do i need to make a door with /zsa-door then the sign or just a door and sign? Also, even after a waiting area is defined and Spectate is enabled when a player dies he spawns at the map spawn and it gives a message that no waiting lobby has been defiend and spectating is disabled.
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Posted Oct 22, 2012@crameep
I had that problem too. I set that value to 1000 and it's fine now.
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Posted Oct 22, 2012@jhnMC
so, by per kill do yo mean through out the whole game because no mater how many zombies i kill i can only obtain 20 points TOTAL and i can't seem to buy items from the mystery box.
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Posted Oct 22, 2012@crameep
max-points-per-kill: 20 Set that to whatever amount you want players to have at most. E.G 1000.
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Posted Oct 22, 2012Heres an error i get in the console, also points get stuck at 20 for everyone who's playing, this is latest RB for bukkit and 2.5
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Posted Oct 21, 2012@Kluberge
Metrics is having issue, disable metrics and it should work. Go to the Metrics folder and where it says opt-out do that.
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Posted Oct 21, 2012When i start up my server the plugin will time out the start :(
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Posted Oct 21, 2012Things to expect for Version 2.5:
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Posted Oct 21, 2012@Unboxermail
Has been fixed in version 2.5 thanks!
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Posted Oct 21, 2012Hey! Bug report here.
http://pastie.org/5093710
"arcation" is the name of our main world. "zombie" is the name of the world with all the Zombie Survival maps.
Also, it seems like everyone's inventory get's wiped when they've joined the Zombie Survival and then the game ends. We have multiverse to seperate inventories btw.
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Posted Oct 21, 2012@jonny11011
Yes, I will add a new file for language that will allow people to use different messages and/or languages for each action/etc.
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Posted Oct 21, 2012@jonoce633
This bug is fixed in version 2.5 which I'm still tweaking. Will be released today for sure though!
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Posted Oct 20, 2012Anyone want to help me set this up on my server...? It's kind of confusing.
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Posted Oct 20, 2012@jonoce633
I have the newest 2.5 pre-release so it might be a bug that was fixed in it. He should be updating it soon.
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Posted Oct 20, 2012@jhnMC
When you right click during an edit, are you able to exit to normal mode? Because I can't exit and I get errors.
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Posted Oct 20, 2012Hello. Please can you add custom messages
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Posted Oct 20, 2012@Demonlover11
Disable PVP on your server. And as for spawns just set a spawn, go back to normal, and repeat seems to set multiple spawns.
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Posted Oct 20, 2012How can I make more than one spot for zombies to spawn in one map and turn off friendly fire?