ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Oct 19, 2012For some reasons it lets me play one round and then it says zombiesurvival disabled
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Posted Oct 19, 2012To any of you who have the problem when the server doesn't come online for about 15 minutes then crashes, Try turning update checking to false.
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Posted Oct 19, 2012@jhnMC
Check your PM, sent you a link.
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Posted Oct 19, 2012@Bjornke
Send it :3
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Posted Oct 19, 2012@jhnMC
I seem to have fixed a majority of the bugs, however if you or anyone else has any bugs you're aware of PLEASE for the sake of making this the best ever bug fix release, POST A TICKET so I can fix it tonight :3
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Posted Oct 19, 2012@Bjornke
I'M HOLDIN :3
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Posted Oct 19, 2012@jhnMC
Yeah, I'm working on it. Hold tight buddy :)
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Posted Oct 19, 2012@rfsantos1996
I'll make one gladly seeing how my whole server is based off of Nazi Zombies. But, until Release-2.5 It crashes my server every time I even have it in my /plugins folder.
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Posted Oct 19, 2012@Bjornke
Did anyone made any video? I want to see the plugin working :/
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Posted Oct 19, 2012@jhnMC
Maybe today. :) I'm trying to patch up a lot of bugs and add some more config options but I've been busy recently with work and such.
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Posted Oct 18, 2012Any ideas on when Release-2.5 will be coming out? Tribu isn't working out the way I want it to.
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Posted Oct 18, 2012Two things, how do I turn off friendly fire and how do I set more than one mob spawn point for one map? People can just camp the same spawn point and it's no fun :/
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Posted Oct 14, 2012I tried to join your official server at 10-14 9:10am US Central and it appears to be offline.
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Posted Oct 13, 2012Annoying Bug: If someone leaves zombies with Home/spawn or t spawn/t home, they are then hurt for no reason when in a normal world. Such as water, or other elements. People are supposed to use the /leave command, but we know people don't know how to read well, or listen. Can you an an event listener for on-world-change, to trigger the leave command or the equivalent?
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Posted Oct 12, 2012I really like this plugin and use it a lot. Here's some issues and possible causes.
Hope this helps! I look forward to the next update.
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Posted Oct 11, 2012Any plans for like a Website High Scores type thing? We're you could view specific map overall stats then total stats of zombies killed, deaths, highest wave, etc?
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Posted Oct 11, 2012I was going throught the numerous crash reports this plug-in began to give me this morning, and this was the most common error I found:
Any ideas?
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Posted Oct 9, 2012@jhnMC
Thanks, will look into it.
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Posted Oct 8, 2012The plug-in seems to prevent the server from loading, even when there are no other plugins running other than Vault. It works fine on my localhost server, but that may be because I can connect no matter what unless the server is really down.
We're using Multicraft right now if that happens to change anything. There are no errors when the server goes online either. Occasionally, it will show online, and when you log-in it will start downloading the terrain, but then go offline. I know it's the plug-in because everyone can join and the server comes online fine, after it's removed. If you could help on a solution, that would be helpful considering this is the most ideal plug-in for the style of Zombies we're doing.
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Posted Oct 6, 2012@Suhjinko
I get this sometimes as well, but it is my fault. Right clicking when placing zombie spawns to stop placing them doesn't work and I will place one outside of the map. The only fix is to open the games.yml file and delete the offending spawn. I find the /zsr-spawn command doesn't work. If all else fails delete the game and start again. Give it a different name or it might use the old spawns.