ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Nov 5, 2012The plugin does not save the data for a game I set up. Also can you tell me if this item setup will or won't work? It doesn't work for me.
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Posted Nov 5, 2012Your server is switched off. Can you switch on it please? Thanks ! Also, your plugin is incredible !
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Posted Nov 3, 2012@Bjornke
I see you have added the points instead of money! That is so great! But could you please add a prize option? So if you die at round 1 you can set how much money the player will get. For example 10$ and if you die at 10 you get 100$. Would be awesome!
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Posted Nov 3, 2012Awesome! Such a good idea!
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Posted Nov 2, 2012@Trusebruse
Yes, that has already been added along with a new config option to disable point depletion on new waves/death.
:) Hopefully will come today.
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Posted Nov 2, 2012@waza_man
Yes, in the next update you WILL be able to buy potions with the signs. :)
That update will be R3.0 which may come out today actually!
Thanks for your question.
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Posted Nov 2, 2012@Bjornke
Really good! ;) love this plugin!
But just one thing.. Have you added a reward option? I have tried to make it work with the money you get from playing but the money resets when you enter a zombie survival map again. If you don't have added that, please, i beg you! add it ;)
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Posted Nov 2, 2012In the next update will players be able to buy items with damage items off signs, I have tried everything so players can buy health potions.
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Posted Nov 1, 2012@Trusebruse
Thinking that R3.0 will be ready tomorrow or saturday. :) a LOT has been added, and I do mean a LOT.
However this time I got smart, and made documentation for you guys. (Videos, and PDF)
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Posted Nov 1, 2012@Bjornke
Oh, Awesome! I'll check back very soon! :)
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Posted Oct 31, 2012@Trusebruse
This bug has been fixed in the newest builds. Not entirely done yet with R3.0, so please check back soon for the update! A lot has been added and fixed in R3.0 :)
Sorry for the wait.
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Posted Oct 31, 2012@Bjornke
I want to use this plugin on my server but i have some problems. 1.There is still the bug when you have killed all zombies you are still in that wave. 2. I can not place any spawn, when i do it says it have been placed but no zombies spawn there, Instead they spawn at the player spawn. 3. I get these errors over and over again:
I have 2.4 so why is it 2.3?
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Posted Oct 30, 2012Great plugin! All of my users love this and I love designing new maps for them! Couple things though.
1. The mystery box won't work for some reason despite using the correct format. All other signs do though. 2. Inventories aren't separated. I have users reporting that sometimes their inventories are saved, but their armor is never kept. I have separate inventories true in the config. 3. People using ColorMe, it will disable colors until the they chat at least 2 times. Not a bad bug, just an odd one.
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Posted Oct 29, 2012@Demonlover11
The health multiplier controls how fast they gain health each wave. If your health multiplier is 0.2 it will be VERY slow to gain health. The default of 1.00 is usually good for most, if not all servers. I wouldn't recommend going below 0.6 or above 1.6
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Posted Oct 27, 2012This is my config file now: http://pastebin.com/cwfNAPBx It still doesn't keep your inventory if you have something in the lobby then you join a game, it just gets rid of it. Also, the zombies don't get any more health (I've tested it with 10 waves+) they just stay at 8 health :/ I thought I have them set there they'd gain like .20 health is wave. Also, people keep Experience on death randomly, any information on that or a way to disable it?
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Posted Oct 27, 2012@chiefelmo
Try using his new 2.5 update, located on the normal bukkit post, and try turning update checking off.
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Posted Oct 27, 2012Hello, I tried downloading this plugin, just dragged and dropped it into my plugins folder, and started up my server. However, my server went down and displayed the "End of Stream" message. When I removed the JAR file, and restarted, the server was fine. I have CB 1.3.1 R2.0-1 and i tried Releases 2.4 and 2.2, both giving the same result. Not sure why, I am ver excited to get this plugin, any solutions?
Thanks!
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Posted Oct 26, 2012Here's the progress for the next release so far:
Changes
Fixed a bug with server crash in tick loop
Fixed a bug not giving user correct number of items purchased on sign
Fixed a bug where players remain invisible after /leave
Fixed a bug where player could still fly around after /leave
Fixed a bug where signs stop updating after being broken on accident
Fixed a bug where wave would not go on
Fixed a bug where player coult not right click out of adding new spawns
Fixed a bug where server would no longer display as online
Fixed a bug where distance is compared between two worlds and causes a crash
Fixed a bug where users with zs.edit perm could not create signs because weren't OP
Fixed a rare bug where players would receive internal error if using /stats before joining a game
Added language file and three translations: French, German, Spanish
Added an option to toggle the join message.
Added improved stats with stats signs
Added ability to use damage values on item purchase signs
Added several additional helpful generic signs that "talk" to users
Added additional information in /stats command
Added ability to activate spawns with redstone
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Posted Oct 26, 2012@jhnMC
Not yet, but will know more as I work through them to see which are feasible. Finishing up stat signs, and redstone activation of spawnpoints now. Then will move to adding classes next.
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Posted Oct 26, 2012Do you know what for sure you'll be adding from that list?