ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Sep 5, 2012@Asthar0k
i have the same problem than asthar0k
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Posted Sep 4, 2012Oh also everything would be automated.
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Posted Sep 4, 2012Hey I was wondering if I could actually help you with he plugin. I wanted to add a voting system. When a map is chosen ever one joins the game and earn xp to buy power ups and ranks. Contact me if I could help you.
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Posted Sep 4, 2012How do I allow items the player are holding into the arena? Every time the player joins all their items disappear.
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Posted Sep 4, 2012Hi i dont want the player to use the money they already have before joining the arena, in the arena. Any ways to do this?
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Posted Sep 3, 2012Hello, I'm running on EssentialsEco, but the configuration states that it will use in-game points from slaying zombies to purchase weapons, doors, etc. However, when a player joins the arena, their /balance via EssentialsEco resets automatically on join. It goes to complete $0. Even for me, when I'm an OP. The /balance only affects the people that joined the arena, not the whole server. :/
Any ideas or suggestions to fix this issue?
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Posted Sep 1, 2012@Woodro575
are you vanished trying to make it?
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Posted Aug 31, 2012Hey dude, A problem developed. When i do the Zombie in sign it dissapears after i create it.
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Posted Aug 30, 2012I seem to be having a problem with the waves - they go for a couple of waves and then seem to stop. How do you trigger the next wave. I have 10 configured waves ? We are playing the game on an island area with a couple of refuges.
Great plugin. Would love to see mixed waves of monsters/ spiders/ skelies/ wolves etc. Would also be great to have some triggers - even if just pressure plates. Would also be great to have some universal spawn points - for every wave.
Thanks
Update: Now not running past the first wave ? Could I have damaged my config ?
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Posted Aug 30, 2012Tutorial youtube vid plz :3
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Posted Aug 30, 2012Hey I was wondering if you could make each world have a different game save. So for example in the ZombieSurvival file instead of having just one games save file, have each world have its' own.
Ex.:
You have world A and B
World A would have it's own save and world B would have it's own save.
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Posted Aug 30, 2012@Adzwoolly
Ah, I mean once the mob in the wave actually start spawning it would display a message. I have a one minute delay between waves, just to give the players time to run around to the shop, craft, do whatever they need to be done, but since there's no notice, they've often been crafting then suddenly attacked because nobody knew anything had spawned yet.
Doors for blocks and wave one spawns continuing...interesting! I'll have to experiment with that, thanks for the help!
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Posted Aug 30, 2012@volatilecupcake
This may not be 100% correct. Only trying to help!
It does come up on the screen and says 'wave # will begin in # seconds' and then it'll say '# zombies with # health'. Is that not what you mean?
I would like a spider wave once the players pull a lever or press a sign. I have a Kino Der Toten map I made and when they turn the power on that would be awesome.
Highscores would be nice. So would perks. Things like juggernaut could be diamond armour rather than potions etc.
Reset blocks is a GREAT idea. So you could either select an area or just certain blocks, like with the doors. Perhaps you could try that? If their isn't a sign and you set the round to 0 it shouldn't be destroyed.
I thought if you set one for wave one, it would continue throughout. that's how it seeemed to work for me... I might be wrong.
Farming is not configurable at the moment with this plugin. You could use a different plugin and disable this plugins anti-grief.
In terms of doors, I had that problem, however bjornke said it was designed for blocks, so they should replace properly. I've not tested that as I can't start a game with the latest version. I don't know if anyone else has had that problem?
And, I agree, a great game!
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Posted Aug 29, 2012Love the plugin, but like Mudsquisher said, there really needs to be some sort of indication that the wave has begun. Either a chat message and or a lightning bolt or something.
After messing with it for a couple of days on my server, I have a couple of suggestions. - Spider/giant wave maybe? Or maybe you can configure the mobs? Like potion effect waves or something, with the new spawner stuff? - Highscores? - Buyable perks via sign? - Add option to make spectating not flying/invisible? - Rollback on chests, furnaces, and brewing stands when a new game starts? - Having a spawn point count for every single wave without having to remake it?
And I do have a few inquiries... - How would you sell a spawn egg via sign? Not sure how to do the damage value or whatever... - How does one enable farming, if it's possible? Would I have to enable the placing of specific blocks or just all of them? - Are doors normally that glitchy where they just break versus opening, and then next game there's just half of them left a block behind?
Fantastic plugin though, me and my friends absolutely love it. :)
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Posted Aug 29, 2012@Bjornke
Awesome, thanks!
I have another suggestion though. What about giving a message when the wave actually starts? lol I find myself being surprised when a zombie comes running to me when I still think I have 15 seconds... Also, what about a message when you die that shows all your stats and perhaps stats of others. So I know how far I got, how many kills and money before I died.
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Posted Aug 29, 2012Love this plugin, but could you post an example configuration for the zombie box? having a little trouble getting it sorted out, and there are a few minor bugs when using signs I'm sure you're aware of. It may be a clash with some of my other plugins, but I use very commonly used plugins. The issue is that sometimes when buying an item, it purchases properly but it doesn't appear in the inventory. Simply refreshing the inventory by opening a gui like the enchantment table seems to make it appear just fine, but it is a little annoying in a clutch. It would be helpful if there was like a force inventory refresh after sign interaction or something.
I'm hesitant to leave this comment because I'm still using the 2.0 version, as many other plugins I use aren't suited to the 1.3.1 r2.0 bukkit version, so some of my issues might be resolved already.
PS: is there a possibility of disabling exp from zombies? some people on my server simply leave the game after getting a ton of exp really fast on lower waves, and just use the plugin for exp. Even just reducing the amount of exp, like the opposite of the exp boost perk, would be a good thing to have in the config.
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Posted Aug 29, 2012@Nightxp
Yes I will be updating the pages tomorrow along with a new version which will enhance some features, add more configurable options, and remove some minor bugs.
Thanks for the input as always. :)
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Posted Aug 29, 2012@Mudsquisher
Agreed this is my issue in the 1st place. i.e. ensure the zombie box is ATLEAST 6 blocks away from any non-zombie box signs, this is not mentioned in either the overview or help pages or signs page. Could we get a more describtive commands,signs and config page please? I really want to use this plugin to its full use and am very excited to get it working as its going to make alot of fun on my server :)
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Posted Aug 28, 2012@Bjornke
Thanks for this explanation. Is there anyway you could revise your help pages and make them more user-friendly, or at least more descriptive. It seems many of us have misunderstood the commands and configuration, so just a detailed explained help page will be greatly appreciated.
All and all, its a popular game on my server and a great plugin. I hope to see further updates and increased performance! :D
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Posted Aug 28, 2012I forgot about the video, but I'm getting with my mate tomorrow and we're doing a youtube channel together. I'll suggest we do this as our first video.