ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Aug 28, 2012@Bjornke
Right ok that makes more sense, any chance you could update your commands page then, as the main reason i did not know how to use them is simply because they are not explained, such as the doors you never say on the command doors need to be blocks and not just wooden doors.
Thanks for the comment and will start using the plugin agian.
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Posted Aug 27, 2012Is there any way you can add a world file that is already set up that i can use for testing?
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Posted Aug 27, 2012@Bjornke
That explains the dodgy missing doors :D If I change them to blocks will it remember that rather then doors, or will I need to redo the doors with the command?
Also, how about a speed multiplier, is that possible?
Thank you for this great plugin!
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Posted Aug 27, 2012@Nightxp
The zombie doors are recommended not to be actual doors. The point of a zombie door was to remove the block, thus you should select solid blocks such as STONE or COBBLESTONE which will be turned to air when the wave is reached or the door is purchased, and when the game ends be replaced with the original block.
90% of your "bugs" are being caused by you not understanding the limitations and/or not using the plugin correctly.
For example /zs-create normally creates just a spawn for players, but if the game finds no zombie spawns, the zombies spawn there. Add some zombie spawns with /zsa-spawn and the zombies will NEVER spawn at the player spawn if you have properly setup the game with /zsa-spawn after you created it.
Zombie box does not in any way alter or send packets to the client, thus your crashing is completely unrelated to this feature of the plugin. Some reasons your client might be crashing: modded client, or a bug with Bukkit itself and not this plugin. Also, the sign should be formatted correctly, and be placed NEXT to a zombie box. Second, ensure the zombie box is ATLEAST 6 blocks away from any non-zombie box signs (such as a zombie stats sign, or normal zombie sign used for purchasing items)
Config file must be reloaded after it is modified while the server is running. This is not a bug, but the way the configuration works with Bukkit Config (you reload the config after edits for most other plugins, even Essentials, so stop complaining please there is no other way)
The player inventory is designed to be stripped. It can be added as a config option, but there currently is not other way. The option to clear items at join is for automated servers when they join the server, not when they join a game.
If you find real bugs, please open a ticket. None of your bugs mentioned are actual bugs, but limitations and your mis-understanding of how the plugin works. For a feature request, also open a ticket. Thank-you.
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Posted Aug 27, 2012@kremeyer12
set force-points to true in config.
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Posted Aug 27, 2012Hi, i tried to use this plugin for the last week, it seems cool, but i receive this messages when y start my server. i only receive this message if i have a game created.
14:07:35 [INFORMACIËN] [ZombieSurvival] Enabling ZombieSurvival vR-2.1 14:07:35 [GRAVE] [ZombieSurvival] ZombieSurvival failed to start correctly! Disa bling! 14:07:35 [INFORMACIËN] [ZombieSurvival] Disabling ZombieSurvival vR-2.1 14:07:35 [INFORMACIËN] [ZombieSurvival] Ending game: prueba 14:07:35 [INFORMACIËN] [ZombieSurvival] ZombieSurvival Disabled!
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Posted Aug 27, 2012@sycx1
I've also found lots of bugs in the game, just been using this on my server to set up a game and lots of things work but a lot of the basic things dont work which is why i'm not going to use this plugin.
1.No player spawns when joining (its set to the same spawn as zombies when using /zs-create)
2.Zombie box sign does not work correctly as opening the chest does nothing and contains nothing and some times causes client games to crash.
3.Zombie doors also do not work, i found i could open all of them (wooden doors) even fore the wave count and purchase.
4.Purchase signs did not work FULLY they work yes, but not completely i.e. Zombie food 5 364:5 this only gave the player 1 piece of steak and not 5.
5.Config file This has quite a few issues some of which are stated by sycx1, so lots of the configs when set to false still trigger, you can't stop peoples invents from getting cleared (found this to be annoying) Adding allowedplace and break blocks is very bad you have to type all block numbers for all blocks to be able to use everything, add options for true, false and pick blocks
Thanks and i excitingly await an update as i do like this plugin but some of the basics are lacking/broken making it un-useable
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Posted Aug 27, 2012hi! great mod. it is by far the most popular attraction on my server. i have 3 pretty simple games setup with this mod.
some problems: i couldn't get automated games to work.. i dont have time to link the error right this second but i think the error has something to do with the fact that i only have the min players for the games set for 1 so people can solo the zombie games late at night. not too big of a deal since i don't really need automated games.
bigger problem is with loot.. i want the players to keep all of the loot they pick up in the zombie games. is this possible? im glad you put in an inventory save but it is buggy. sometimes not all of the loot comes back or it gets replaced by a few items picked up in the game.
what i really need is to be able to let people enter the zombie games with their own items, recieve certain items when they join, and keep all of the items they came in with and picked up in the zombie game when they leave.
also i would like people to keep all of their loot when they die in a zombie game instead of it dropping on the ground and disappearing.
i have a hard time explaining whats happening with my games concerning loot so if you have time come check them out at ip play.awesome-time.org and use /pa zarena, /pa zarena2, or /pa zarena3 to see the games i have setup with your plugin.
thanks for any help you can give.
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Posted Aug 26, 2012i have an issue whenver someone joins and leaves after they've played they lose all their iconomy money
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Posted Aug 25, 2012@Bjornke
Ok, redoing the signs did work. Also, every now and then some item signs take a while to update and actually give you the item. Such as right clicking an apple sign, it will take the money and say you have bought the item, but it take a while for you to actually receive the apple. But it still works
Anyway, can't wait for the updates, please keep working, this is awesome! :)
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Posted Aug 25, 2012@imjustin44
That would be awesome! +1 to those suggestions! :D
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Posted Aug 25, 2012I have two suggestions:
1:Choose what blocks zombies can break through. (So they could break through a wooden plank wall if you chose wooden planks)
2:Have a ready up command like if you sneak the next round will begin immediately.
Thanks!
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Posted Aug 25, 2012@Mudsquisher
In a future update I will allow for damage values. As for your stat signs, make sure:
1. there made correctly 2. Remake them if they don't update
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Posted Aug 25, 2012@drumming102
Okay, but how do I even add something like a wooden sword in the join-list? Like I try: join-list: - 268 And nothing happens, I still get an empty inventory when I join a game.
Also the stats sign don't update. Like if I right click the zombie stats, I join but it doesn't update. It still says wave 0. Same thing with the zombies in stats sign, it will always say 0 Zombies.
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Posted Aug 24, 2012any data values that needs a : will not work. it is known and will be fixed in the future.
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Posted Aug 24, 2012Awesome plugin, but I have found many issues with it. Perhaps update your links, the commands, config, signs, planning help pages. I'm having problems getting certain items on a sign or how to give players items on join. Such as the new Golden Apple, its ID is 262:1, but when I insert the colon, it thinks I am asking for that amount. How would I add the Golden Apple to an item sign? Same thing goes with the join-items list in the config; how do I add any items?
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Posted Aug 24, 2012@Darkllama23
decrease the zombie multiplier.
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Posted Aug 24, 2012Good plugin... but is there a way to decrease the amount of zombies being spawned per round. (20 zombies for round 1 is too much)
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Posted Aug 24, 2012@Adzwoolly
Description is outdated. The system uses a dynamic pay-out system that cannot be changed in config.
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Posted Aug 24, 2012Hi, i have a problem with this plugin. I can create a game, but when i restart the server, games are not reloaded. i try to join a game, but it does nothing. Im using multiverse. The problem is for all worlds.