ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Sep 27, 2012@conleyskater
Actually, I think v2.3 hasn't been approved yet. No clue why it takes so long, but you will just need to be patient.
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Posted Sep 27, 2012bukkit wont take the download it says file cant be found and all this other stuff and this is for zombie version release 2.3, help
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Posted Sep 27, 2012Wait, is the download on this page yet, besides the Dropbox one?
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Posted Sep 27, 2012@snipey92
releaseing the source would lead to hundereds of rippoffs of lower quality to wade through.
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Posted Sep 27, 2012@arourke
I already tried that using the mob-spawning flag, but this plug-in doesn't seem to override world guard
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Posted Sep 27, 2012@Bjornke
Perhaps release the source
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Posted Sep 26, 2012there is a bug when I try to make an arena, it says "left click a block to set as player spawn, right click to escape." but when I try to right click it doesn't escape.
Also, you need to add these features: - Can't execute any commands in the arena - Players can't /tp to a player that is in the arena
Looking real good plugin,
Thanks for the answer, lolo2438
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Posted Sep 26, 2012Release-2.3
Changes
Added config option for /join and /leave
Added comments to config
Added new way to create maps for dummies! /zs-c
Added aliases to commands
Added methods to avoid crashes
Attempted fixes for non-updating inventories.
Fix for OPs not getting inventory back after game
Fix for international users having issues with number format in games.yml
Waiting for approval
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Posted Sep 26, 2012I believe if you make it so zombies "can't" spawn the zombiesurvival overrides it and spawns only the certain zombies, because I was having this problem and made so nothing can spawn, but the zombies that are supposed can.
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Posted Sep 26, 2012@arourke
See that won't work, because it would still spawn "non-ZombieSurvival zombies" within the map i.e. zombies that aren't affected by instakill, godmode etc. and also drop rotten flesh..
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Posted Sep 25, 2012Can you add a permission to add to a donator rank in permissions so they can spawn with different items, Also can you add the ability to maby have them spawn with leather armor or something. Can you considering adding colored names using the tag api for survivors and spectators. Perhaps the spectators cannot be attacked by the zombies.
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Posted Sep 25, 2012@arttuJarvinen: you know if you get "worldguard" it allows you to set regions, then you can set it so that the specific "region" can't sawn anything except the zombies. So you could just select the arena's area, and use world guard to set it as a region, then you can set what can spawn and what can't in the region, which is the arena you just selected.
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Posted Sep 25, 2012Can you add an option where mobs in a specific world will only spawn if told so by this plug-in? So that basically mob spawning would be turned off, but this plug-in would override it. Because I am having problems with non ZombieSurvival mobs spawning in the arenas.
ALSO: Mystery Box isn't working
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Posted Sep 25, 2012@TerceptMMC sign should look like this:
I will be adding a config option for the join and leave commands. Thanks!
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Posted Sep 25, 2012@drumming102
Because I'm not the staff member on my server that deals with those plugins. However those staff members will be asking the creators of those plugins to do the same. I will try the zombie leave signs again.
The zombie leave signs seem to cause the same problem with /leave. I think you are applying the /leave command to the player when they use the sign making the issue the same. If my server is using warhub it wont allow zombie leave and join commands.
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Posted Sep 25, 2012@TerceptMMC
It is just this
zombie leave
that is it. 1st line then 2nd line
as for the -zs-join and zs-leave why not put in for the other plugins to change :-P
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Posted Sep 25, 2012@arourke
Not sure maybe try paste binning yoru config here. but first remake your game setting the player and zombie spawns over again.
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Posted Sep 24, 2012Do what tercept said with zsjoin zsleave. Would help quite a bit
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Posted Sep 24, 2012Zombie leave signs aren't working right.
I have tried the following setups has I can't find the proper layout for creating one.
zombie leave
zombie map name leave
zombie leave
zombie leave mapname
Edit: Also please consider changing the commands /join and /leave to /zs-join and /zs-leave as they conflict with other plugins.
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Posted Sep 24, 2012Ok, can someone please help with this. I edit the file, but whenver i update ANY plugin, or remove or add any plugin, or say /zs reload, the game say this when i type in /join [arenaname]: An internal error has occured while attempting to perform this command. Any one know if there is a plugin that somehow messes up zombie survival? Thanks so much for the help!