TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Dec 23, 2013Added the enter sign since build 42
EDIT
Also fixed the train linking bug (with spawned trains) since build 43
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Posted Dec 19, 2013@andrewvpo
No... I mean like Minecart Mania had...
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Posted Dec 19, 2013@Kane_Hart
No he means this: http://dev.bukkit.org/bukkit-plugins/traincarts/tickets/196/
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Posted Dec 19, 2013No version of traincarts wil work for my 1.6.4 server development builds to! what can i do?
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Posted Dec 17, 2013@andrewvpo
I had a hot chocolate and it was good. Also submitted a ticket.
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Posted Dec 16, 2013@andrewvpo
I think he might be thinking /st command like Minecart Mania had before you get into the cart. Binds to the character or something like that.
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Posted Dec 15, 2013@nuropsych1
Found a bug? Create a ticket. http://dev.bukkit.org/bukkit-plugins/traincarts/tickets/
Sounds like you also need to relax a little. Get a hot chocolate!
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Posted Dec 15, 2013@burns1200
Yes, using [train] property destination ....
signs
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Posted Dec 15, 2013@burns1200 Yes , look into the Wiki. Like property sign
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Posted Dec 15, 2013Would it be possible to be able to set a destination for a cart while not in a cart?
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Posted Dec 15, 2013@andrewvpo
Detector rails work fine for me on my other servers as well. I understood what he said. I read them myself. No need for you to repeat his post. What's with the condescending attitude man?
My point was to illustrate that the plugin was not working correctly in that situation. Bergerkiller said that if it wasn't working there might be a bug. Apparently there is also a bug up your @ss.
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Posted Dec 15, 2013@nuropsych1
Detector rails work fine for me. As Bergerkiller has stated, TC should not interfere with them. Please stop sinking support requests directly related to traincarts down the comments page.
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Posted Dec 15, 2013Hi, how can I prevent lightning and creepers from damaging the trains (and only trains)? A train of mine was struck by lightning and was split in half. Also, I have players leading creepers to the trains, which also damages the train. I have block damage disabled, but entity damage enabled.
Thanks.
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Posted Dec 14, 2013@PsYcHoX88
@bergerkiller - I can confirm this issue CB #2941 TC 1.73.0
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Posted Dec 14, 2013@nuropsych1 All of Vanilla's rails (and physics) are still emulated by TrainCarts, so they should work. If they don't there is a bug somewhere. I don't have much time to guide people with making videos or help out on servers, my schedule is tight enough as it is...
Rather focus on development with the limited time I can still put into it.
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Posted Dec 13, 2013Am I correct that vanilla detector rails are disabled with this plugin? Trying to get detector signs to work. Can we get a tutorial?
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Posted Dec 13, 2013@bergerkiller
I hear that. Time is hard to come by. I have a new roller coaster project underway and your plugin would be ideal for it. If your interested in collaborating, if you have time of course, hit me up on skype = nuropsych1 = )
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Posted Dec 12, 2013Hello, I'm using CB v1.6.4-R2.0-38 with BKCommonLib v1.57-SNAPSHOT and Train Carts v1.73.0
I've noticed that in older versions, I would be able to spawn several trains and merge them into one very long train, with allowlinking set to true, by colliding them to form said long train. Now this behavior seems gone, as when I try to merge trains they push away from each other when colliding... bug or desired effect? I've set it to LINK for collisions... am I missing something?
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Posted Dec 12, 2013@bergerkiller
when will you fix BKCommonLib error for 1.7.2? I really need this plugin. Be fastest as you can, thanks.
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Posted Dec 12, 2013@Fugner9
yeah this is what we want also. People are making tnt carts and mob spawners etc.