TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jun 9, 2013traincarts and BKCommonLib don't load in my plugin folder.. help
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Posted Jun 8, 2013@bergerkiller
latest development build of craftbukkit
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Posted Jun 8, 2013@pnndzwdz And what CraftBukkit version? And also, BKCommonLib version could help (just in case)
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Posted Jun 8, 2013in #102 is such same bug
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Posted Jun 8, 2013@bergerkiller
I have a #101 build of TrainCarts, I am downloading new build
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Posted Jun 8, 2013@pnndzwdz What version of TrainCarts is that? The switcher bug was fixed a long while ago already. Also need to know the CraftBukkit build you are running on. The redstone bug is entirely out of my control and is a server issue. Report that to the Minecraft issue tracker.
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Posted Jun 8, 2013Hello, Can you help me?
http://www.youtube.com/watch?v=tIZK4yoRgBI&feature=youtu.be
http://www.youtube.com/watch?v=iXUQg02MbZE&feature=youtu.be
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Posted Jun 8, 2013@harrypotterbla Use BKC 1.52 devbuild.
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Posted Jun 8, 2013@bergerkiller can you please help? http://pastebin.com/BCMnLEVs
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Posted Jun 8, 2013@alphaxseven Yes, use /train edit [name]. You can use /train list to see all available train names.
Note that you can also use signs to remotely alter trains. See remote control.
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Posted Jun 7, 2013Will be possible to remotely select trains through commands? Something like /train <train name> <parameter> <value>, e.g. /train mytrain maxspeed 0.4
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Posted Jun 7, 2013@Me4502
Hello and thanks for your response.
Sorry, I don't seen this line in their plugin of craftbook :
enable-vehicles: false
And now, the two plugin can work together !
Thanks, the problem is solved.
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Posted Jun 7, 2013@bergerkiller @Mizery01
Developer of CraftBook here.. I'd love to make CraftBook compatible, but I have absolutely no idea what the compatibility issues are. If it's the cart mechanics that interfere, they can just be disabled.
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Posted Jun 7, 2013@Mizery01 No, it's not possible, they will have to do it on their end. Tell me what features of CraftBook you need in TrainCarts and I'll add it. I already wrote TrainCarts alternatives for pretty much all craftbook-minecart related signs.
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Posted Jun 6, 2013Hello,
It's not possible for have a compatibility with CraftBook ? Because it's a faboulous plugin !
Thanks for your response.
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Posted Jun 5, 2013Hey, this isn't working for me. No error or anything, they don't seem to join.
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Posted Jun 4, 2013@alphaxseven Trigger sign shows the current destination of the train; put it right in front of the station and place destination signs, and you're done.
http:www.minecraftwiki.net/wiki/Bukkit/TrainCarts/Signs/Trigger
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Posted Jun 4, 2013It is possible to edit a SignLink variable using trains? I want to know using a sign with SignLink in which station/point a train is (not its destination), without have to use command blocks.
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Posted Jun 2, 2013@bergerkiller
config.yml: http://pastebin.com/HiiJ0yyY
DefaultTrainProperties.yml: http://pastebin.com/qH4h77M8
Thanks for looking into this.
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Posted Jun 2, 2013@joppe955 You will want the waiter sign. The waiter sign has the same format as the station sign on the third and forth lines (delay and continue mode). You will have to handle the redstone in such a way that it sends a pulse to the waiter sign to only wait for the delay, as the delay is only meant for when power changes from powered to not-powered.
@laurensvh You really should start reading the error messages. For crying out loud, I made error reporting 200x better than by default for people like you!