Planned Spells

All these spells are old ideas from the previous plugin. Some are already in the new Spells in some form, and some may be scrapped entirely. This list is by no means final.

Healing Spells:

Note: Some healing spells will have multiple levels, indicated by roman numerals. They will work on the player targeting system.

  • Revive: Brings a player back from the dead to their death spot with 1 heart.
  • Resurrect: Bring a player back to life to their death spot with full hearts. More costly than revive + a series of healing spells, but much quicker.
  • Transfer Life: Takes 3 of the caster’s hearts and gives 3 to their target.
  • Regenerate: Regenerates a certain amount of the target's health over a certain period of time.

Offensive spells:

  • Fissure: Opens a hole in the ground under the target, then closes it again after 2 seconds.
  • Taunt: Makes mobs within a 5-block radius circle of the player attack the player.
  • The Dog Whisperer: Summons 4 dogs and sets their target to the mob the player points at. Requires 16 bones.
  • Freeze: Causes the blocks in front of the player in some form of cone-shape to turn to ice, freezing mobs in the player’s line of sight in place for 10 seconds. Requires 8 snow blocks.
  • Flare: Lights the blocks in a 4-block radius of the target block.
  • Sacrifice: Kills the player, but also kills hostile mobs around the player in a 10-block radius circle.
  • Lightning: Forces lightning to strike the target entity.
  • Inferno: Essentially level 2 of flare. Same radius as flare, but with a greater cost and a longer lifetime/more damage.

Defensive Spells:

  • Spike: Summons a 6-block long cactus wall where the player is pointing for 10 seconds.
  • Net: Costs 16 string, freezes mobs in a 5-block radius around the player for 10 seconds.

World Spells:

Note: World spells will require a monument of some sort cast. These must be designated by admins. All world spells will be announced, for example: “x_Shanghai_x has cast Blizzard!”

  • Blizzard: Forces a 2-minute snow. Costs 2 stacks of snow blocks and 1 water bucket.
  • Hurricane: Forces a 4-minute rain. [INSERT COST HERE]
  • Day: Makes it day. Requires a clock and [SOMETHING].
  • Night: Makes it night. Requires a clock and [SOMETHING].

Support:

These are spells that change the target’s status.

  • Invincibility: 10 seconds of invulnerability.
  • Strength: Increases target’s damage done for 2 minutes.
  • Resilience: Increases target’s health for 2 minutes.
  • Heat: Makes the target immune to Freeze.
  • Gills: Allows the target to swim faster + breathe underwater for 30 seconds.
  • Speed: Increases target’s speed for 5 seconds, but costs the target 2 hearts.
  • Jump: Grants the target extra jump height for 10 seconds.

Miscellaneous: Other things that don't really fit anywhere.

  • Cool: Lasts 30 seconds. All water blocks around the player in a 2-block radius circle turn to ice. At the end of the 30 seconds, they turn back into water blocks. The same thing happens to lava, but with obsidian.
  • Light: The player's staff lights up for 30 seconds. Costs 5 torches or something like that.

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