SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Mar 8, 2012https://github.com/Bukkit/CraftBukkit/commit/6d198be88856379f14f70b8e2d1ace66bd6f1ab7
Hurray !
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Posted Mar 8, 2012@domingo15
Just like when Minecraft updates, the world will be fine but there might be some weird borders with the new terrain.
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Posted Mar 8, 2012@wide_load
so old generated skylands will be fine? :)
thanks!
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Posted Mar 8, 2012@domingo15
No, but the chunks might not line up properly at the border of the new generation.
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Posted Mar 7, 2012@wide_load
do we need to create a new skyland if this was updated?
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Posted Mar 7, 2012@wide_load
ok, can't wait till the update :) keep up the good work!
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Posted Mar 7, 2012@Supertt007
No, the ground level will be exactly at 128, still a lot higher than before and plenty of space for a bit of overlap.
Not sure about dev builds, I still just have some stone lumps !
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Posted Mar 7, 2012@wide_load
So it generates above 128 as well now? A screenshot with the new features will be awesome, and maybe you can start releasing some dev builds :)
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Posted Mar 7, 2012@Supertt007
That depends how you define working ! It doesn't crash :D It has become infinitely more complicated since I added custom biome stuff. Give it a week or so and it will be all ready :)
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Posted Mar 7, 2012@wide_load
So you got it working? That's awesome. Can't wait to see the next version :)
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Posted Mar 7, 2012@Supertt007
I should have done that really. I did some to the conclusion that is was impossible after a while and trying to generate some simple shapes.
No big deal really, I can most some islands up to the top and some to the bottom. I will still look better :D Essentially we don' t have to think about build space any more.
@Supertt007
That was intentional, it bugged out the biome calculations. I did forget to change the message though ;) The next version will have my own custom biome distribution so that will be changed back.
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Posted Mar 6, 2012Oh and btw i think you forgot to change the world to flat, instead you set it to normal:
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Posted Mar 6, 2012@wide_load
I just asked the irc guys and checked the forums, it seems that setting block above 127 is not possible for now...it's an issue with signed bytes. But it can be done if bukkit team fix this issue
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Posted Mar 6, 2012@Supertt007
I got something similar, no idea what the cause was :s for me making sure that the array of bytes was full fixed it.
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Posted Mar 6, 2012@wide_load
Hey I just did an experiment earlier, I set the entire layer at level 181 to wooden planks and I m getting wooden planks stripes at level 53 some how as well, maybe this is a minecraft or bukkit issue?
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Posted Mar 6, 2012@Royalgamer06
You see all those comments below yours...
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Posted Mar 5, 2012@Supertt007
Yeah, but the code is about 90% more understandable without having to re-write it.
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Posted Mar 5, 2012@wide_load but isn't that still going to lead to the height issue :?
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Posted Mar 5, 2012@Supertt007
That looks like what happened when I replaced 128 with 256 ;) I am currently looking at the current nether code, since skylands stared as the inverse of the nether right, so why not try putting stone where air is in the nether code ;)
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Posted Mar 5, 2012@wide_load
glad it worked for you! I have been messing around with the values and so far no success :(