SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Mar 12, 2012@wide_load
Oh right. Whatever happened to that plugin that let you wrap worlds on top of each other? That would be pretty sweet to use once this one gets up and running again.
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Posted Mar 12, 2012@Royalgamer06
I have no idea. Sorry :( You can make a post in the support section of the forum ?
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Posted Mar 12, 2012@Royalgamer06
That is Bukkit failing to lad the saved world. It has nothing to do with my plugin.
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Posted Mar 12, 2012@Derthmonuter
It sounds amazing, but the huge dark area from the shadows cause massive lag and look incredibly ugly.
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Posted Mar 12, 2012@Mokeomehit
Oh my god that would be amazing.
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Posted Mar 12, 2012@drorex
Ok I will post a link after I finish school
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Posted Mar 12, 2012@Supertt007
It's open source, you don't need permission to release it, just also post your changed source code and you should be fine.
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Posted Mar 12, 2012@Mokeomehit
Yes they are possible. I will take a look at that tonight
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Posted Mar 12, 2012@supertt007 @wide_load:
Do you think a normally (vanilla) generated <128 and a skylands generated >128 world is possible? I would be awesome to have the bes of both!!!
Looking great, can wait!
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Posted Mar 11, 2012@Supertt007
Nice work man! Hope to see this up and running soon!
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Posted Mar 11, 2012@wide_load
tag
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Posted Mar 11, 2012@Derthmonuter
yeah of course. i m still waiting for wide_load's reply though, not sure if i m allowed to release it without his permission
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Posted Mar 11, 2012@Supertt007
Mind sharing with us how you did? My Skylands are still broken and generate only as Flatlands.
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Posted Mar 11, 2012I did it! :D

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Posted Mar 10, 2012@Supertt007
That is what I did :/ Maybe one of the parameters was wrong.
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Posted Mar 10, 2012@wide_load
hey this might help: http://dev.bukkit.org/server-mods/wgenutils/
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Posted Mar 9, 2012A cool feature, now that you can build above the clouds is to have the islands generate above the clouds so it looks like the aether.
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Posted Mar 9, 2012@domingo15
Hopefully this weeked.
@Supertt007
I certainly hope so !
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Posted Mar 8, 2012@wide_load
does that mean per-island biomes are coming in the next update? :D
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Posted Mar 8, 2012@wide_load
so how soon is the beta build for skylandsplus :) or maybe just a dev build.