SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Mar 3, 2012@Flapcraft
I had a go at it to see what it would look like. turns out you can't actually generate terrain up that high at all. It's just there as space to build in.
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Posted Mar 3, 2012@wide_load
Yes indeed that would be a waste, but for some reasen i never build that high in skylands. Maybe in the config?
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Posted Mar 3, 2012@hunterboerner
It doesn't do anything with the chunk files or packets at all. So no.
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Posted Mar 3, 2012is this using anvil?
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Posted Mar 3, 2012My MV Settings for Skylands:
restrict-mob-spawning: false
Works good. For 1.2 I have to add - ocelot
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Posted Mar 2, 2012@ticondrius
The lack of animals is due to the way Minecraft spawning works, nothing I can do about that.
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Posted Mar 2, 2012@wide_load
With restrict-mob-spawning on and the world made to be day all the time, I still get hordes of hostiles under overhangs anyway, but have a severe lack of animals. Any way to just restrict (not eliminate!) just the hostile mobs?
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Posted Mar 2, 2012@Jobsti2
Hmm, I should be able to add jungles. Which should actually look really cool ! I really hope to be able to do per-island biomes soon though.
restrict-mob-spawning limits the number of mobs that can spawn per chunk, so you won't get millions of enemies all clumped under one overhang. It affects all mobs, but will only be noticeable for hostile ones.
@Flapcraft
That would be cool ! I might give it a try, the only problem would be that it would mean wasting the bottom half of the map :s
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Posted Mar 2, 2012Maybe you can't add clouds under the islands, now the world is higher. That woul be really cool.
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Posted Mar 2, 2012Tested with Multiverse and #2022.
Works good, but without jungles ;)
Can you exactly explain the 2 config options in the description above, please?
restrict-mob-spawning (restrict mobs, which mobs, number of mobs?)
prevent-sand-falling (jep, self explaining)
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Posted Mar 2, 2012@Jobsti2
As far as I know it works fine with 1.2 ?
I plan on keeping it as it is in terms of land, since the build space was always limited anyway in skylands due to the ground level being a bit higher.
I don't know if Bukkit is gong to implement anything to do with biomes. But based on the fact that they are now stored with each chunk it may well be possible. I really hope to be able to do custom biomes since the ones for the default terrain don't make a huge amount of sense.
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Posted Mar 2, 2012Heyho
@wide_load
I love your Plugin/Wgen and using it since the first release (as it was a Plugin, no wgen), big thanks for it.
An Update for 1.2 would be very nice.
Question:
• 1.2 Skylands with 128 or 256 height, or configurable per config?
• If 256, will the isles be bigger? (not diameter, the height)
• Will there be an option to disable different biomes? (so we could make a jungle-skylands *fg*)
Per-Biome-Isles would be super awsome :D
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Posted Mar 2, 2012@wide_load
Alright :) Thanks for the answer! :D I'll definitely keep an eye on this :)
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Posted Mar 1, 2012@wide_load
Granted, I agree it would be somewhat challenging. As for the shadows from the floating islands, either there's got to be a plugin out there to pregenerate the shadows or disable them.
All the same, I suggested it be an option. My server would certainly use the combined worlds, and thank you very much.
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Posted Mar 1, 2012@ticondrius
That would require me to port the generator for the default world. Not an easy task !
Also, the shadows from the islands would cause lots of lag and look pretty ugly !
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Posted Mar 1, 2012@wide_load
I was wondering if you'd be able to add something of an "integrated" option to SkylandsPlus where we can opt for a skyland only world, 0-256y, or a <128y = normal and >128y = skylands?
It'd be nice to no longer need a separate world to have floating islands.
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Posted Mar 1, 2012@iPencil
To be honest I am planning on not changing much. The height limit always seemed a bit low in skylands since the land was generally higher up. So really I class this as a fix more than an opportunity.
I am still hoping to add those bridges, not within the next few days though.
Apparently it will now be possible for me to change the biomes that are generated since they are stored with the chunks. Looking forward to having a play with that. Again, not for at least a month really.
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Posted Mar 1, 2012@wide_load
Sweet :D
Now the only thing that doesn't work is multiverse... but eh the bukkit.yml will do :D
Any plans on what to do with the new height limit? I'm in the process of creating a server using your plugin for the wgen stuff so I'd rather wait a few days if you are planning anything awesome :)
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Posted Mar 1, 2012@iPencil
Not much has changed really, I have been using the new event system for a few versions.
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Posted Mar 1, 2012Amazing :D It still works with 1.2 :)