SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Sep 11, 2012@wide_load did you change the wgen so it creates more landbridges between the islands? I think the last live world we used was generated with 0.11.1 and somehow the islands are currently much more connected than before... *sadface*
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Posted Sep 11, 2012@predawnia
Thank you very much, that fixed my problem.. I originally upgraded to test the latest spout build and forgot I did not even need to keep that update atm.
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Posted Sep 11, 2012@deleted_8764194
This only happens with the 1.3.2-R0.1 CB#2352 beta build, if you use 1.3.1-R2.0 CB#2340 it is working fine, no ghost blocks at level 0
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Posted Sep 9, 2012@wide_load
Yeah , but I have the same problème as ofnature
And I have this error : LINK TO ERROR
And , for the bug of generating block on level 0 :
http://img26.imageshack.us/img26/3274/20120909134310.png http://img228.imageshack.us/img228/1359/20120909134314.png http://img337.imageshack.us/img337/8521/20120909134338.png http://img339.imageshack.us/img339/5742/20120909134340.png
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Posted Sep 8, 2012I am using Skylands with Multiverse on 1.3.2 and when I create a new world (or load an old world) they have an ore/stone bottom located below the spheres.
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Posted Sep 8, 2012@deleted_8764194
Did you even try it ?
@cartycrabber
Structures and other cool stuff has been planned for so long ! I'll try and prioritise it.
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Posted Sep 8, 2012I love this plugin, but have one suggestion. Strongholds should spawn in skylands. I am currently setting up a factions server using skylands, and will have to find a way for players to access the end, without just giving them a end portal at spawn. This plugin is the best, and thats the only thing i can think of that really needs to be changed.
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Posted Sep 8, 2012Update to 1.3.2 ... Please ? :kitteneyes:
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Posted Sep 5, 2012I am also experiencing Wariku's problem after updating to CraftBukkit 1.2.3-R1.0 with SkylandsPlus+ v0.13.1. We had to physically remove the map from our server, as Multiverse would not allow us to unload it (though it was recognized as being in memory).
I think this github ticket might be related: https://github.com/betterphp/SkylandsPlus/issues/38
EDIT: This seems to be an issue with Bukkit and has been addressed as of here: https://bukkit.atlassian.net/browse/BUKKIT-2413
EDIT 2: Can be resolved by updating to CB build #2354 or newer: http://dl.bukkit.org/downloads/craftbukkit/
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Posted Sep 5, 2012@damunzy
I probably could add the populators but in the same way there is nothing to stop the other mods adding their own populators to SkylandsPlus worlds and doing it that way around makes more sense to me !
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Posted Sep 4, 2012I am having the problem as tarkus80 my bottom layer (y:0) is spawning with random blocks where ever there is not an island. lava, sand, and even wood. I am running multiverse here is its info pastebin I am also running the latest version of skylands (v0.13.1) please help
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Posted Sep 4, 2012@da404lewzer
I am not sure if this will solve your problems but have you looked at \plugins\SkylandsPlus\config.yml? In that file one of the default lines is: restrict-mob-spawning: true
Maybe if you changed that to false mobs would spawn?
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Posted Sep 4, 2012Question about generating Tekkit ores in SkylandsPlus:
I know this may be (probably is) a vast simplification, but would it be possible to modify https://github.com/betterphp/SkylandsPlus/blob/master/src/main/java/uk/co/jacekk/bukkit/SkylandsPlus/generation/ChunkGenerator.java, specifically List<BlockPopulator> getDefaultPopulators(World world) and add into the getEnvironment case the different java classes that are used in mods used in Tekkit for world generation? How this cause the SkylandsPlus generator to use these new ores?
PS: I understand that they are not 'Tekkit ores' per se but belong to the individual mods that are combined into the Tekkit modpack.
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Posted Sep 3, 2012I'm using Multiverse, and typing in exactly what you typed. "/mv create skylands normal -g SkylandsPlus" and it says
"That is not a valid environment.
Valid Environments are: NORMAL NETHER END"
May it be anything to do with me being on my tekkit server? I have both skylands, and multiverse at the 1.2.5 update.
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Posted Sep 1, 2012I haven't ran across any passive mobs like pigs.. could this be a SkyLands+ issue? It's forcing my players to have to farm.. The normal world has animals, just not any of my SkyLand worlds :(
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Posted Aug 30, 2012When I generate a sky world, I get empty cubes in random places of otherwise beautiful islands. I can't even enter these cubes, it keeps pushing me back. Is it a known bug? Will it be fixed?
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Posted Aug 29, 2012@tarkus80
That should vanish after you reload the world or restart the server.
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Posted Aug 29, 2012very nice plugin, but with the latest version at y=0 always lava and sand is created where no isle is above.. is that normal? doesn't look very good
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Posted Aug 28, 2012@wide_load
It was just a new world that was normal , not skylands
I restarted after I made it but it didn't work , I tried it with the end world and I think that worked but that is up in the air anyway so I couldn't tell.
I really want a skylands world on the server I run but it won't work :/
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Posted Aug 28, 2012@Equinox2507
What did it look like ? If it was all dark and flat you need to restart the server :P