SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Feb 29, 2012@Elfsovereign
It's possible that the terrain wont line up very well but it will certainly work.
I have no idea since 1.2 is not out yet. It will still work as it is now, not sure what I will be able to do once 1.2 is out.
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Posted Feb 29, 2012Can this plugin import a pre-existing skylands world, or is it necessary to spawn a new world. Also do you know if this will work with 1.2 and the increased worldheight? It would be cool go have multiple layers of skylands.
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Posted Feb 29, 2012@domingo15
I do, and it won't ever do that. There are lots of plugins that can do this already, no sense in me implementing it when it's already very easy to do.
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Posted Feb 29, 2012@wide_load
It would be great if your plugin can do it, it self, if you kno what i mean :)
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Posted Feb 29, 2012@domingo15
That will be fixed when Bukkit fixes a bug causing it not to work.
No, but you can lock time time using one of about ten other plugins.
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Posted Feb 29, 2012@wide_load
Hey,
Can you make so that the sky is not black when bellow 64 and also for the void particles.
If your capable can you also make so that theres an option for the sky world that its always day.
Thanks
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Posted Feb 28, 2012@Draken2223
There aren't any at the moment. It's coming.
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Posted Feb 28, 2012ok so after watching the promo video and exploring a bit on my server i've been unable to find any lava at all, i know that the flowing lava is being worked on, but i have to ask if anyone has found any lava pools at all?
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Posted Feb 27, 2012@JM120897
No need to at the moment. I will be adding some new stuff though.
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Posted Feb 27, 2012Is this plugin going to update for R5?
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Posted Feb 27, 2012@IAnon
Well it should be SkylandsPlus not just Skylands. Like I said though, I have never done it this way so am not the person to be asking. Sorry ;)
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Posted Feb 26, 2012@wide_load
Well I tried
and
And nothing work. Dont you need to edit something?
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Posted Feb 26, 2012@IAnon
Yeah, you set the generator in the worlds section. That should do it.
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Posted Feb 26, 2012@wide_load
So is there a way to start the world with out the need of multiverse? So just start the game with skylands being generated right away, it will be much easier to just edit the world generator in bukkit.yml!
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Posted Feb 26, 2012@IAnon
I have only ever used MultiVerse so can't really answer that. Check the wiki for how to use the worlds section I guess.
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Posted Feb 26, 2012Is Multiverse a requirement? Because I tried to do:
in bukkit.yml and it didn't work. What's the proper way to do it?
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Posted Feb 26, 2012@wide_load
i see, thank you very much wide_load :)..
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Posted Feb 26, 2012@domingo15
Loads of people have reported this, it has to be a bug with either Bukkit or a world management plugin.
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Posted Feb 26, 2012@domingo15
That is a problem with Minecraft, I have a workaround that will be included in the next version.
No, there is no option to remove ore.
Yes, but not with this plugin directly, if you have commandbook you can use /time -l midday
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Posted Feb 25, 2012Hi, for some reason, our Skylands Plus keeps generating normal terrain. :( Like, most of the time it works fine, but periodically, it starts generating normal terrain, then we have to take it into MCedit, delete the new terrain, and re-import it. Then it'll work fine for a while, then break again.
Any thoughts?