Runecraft
Runecraft is a gameplay modification for SMP, that adds magic to the game without any commands. Runecraft is the longest running Minecraft mod, dating back to the Alpha days. Runecraft boasts over 120 runes and is still under active development. Everything you need in one, immersive, magic plugin.
Magic is done through the form of "runes", significant shapes of materials laid out in the actual game world. These runes can create unique short-term tool enchants, teleporters, hidden walls/passageways, and even the ability to create mobile teleporting bases.
- Player built simple Teleporters that use unique combinations of blocks to identify destinations
- Specific enchantments for dealing with natural hazards (lava, floods, falling gravel)
- Magic blocks that flip between two blocks when you activate them, or reveal secret passages
- Redstone compatibility: allowing runes to be activated by redstone signals
- Multi-world support: all features are completely compatible with multiple-world servers
- Commandless setup: Runecraft is designed for minimum hassle in configuring it. plugin and go!
- Easy configuration: it's simple to disable a rune entirely, or a rune per person.
- Optional permissions compatibility
- Requires no client modification
Runecraft prides itself on its immersive nature, with no need for any slash commands. Everything can be done in-game by players, constructing the runes to create the effects they're looking for. Runecraft is an extremely popular addon for roleplay, PVP, and small servers because of it's out of the box ability to just be installed and start running, and covering a variety of pseudo-administrative and gameplay mechanics from an entirely in game point of view.
Runecraft has been worked on by a number of different people: The current team:
Creator: SuperLlama
Current Project Lead: RivkiinShadows
Current Lead Developer: lvletei
Current Developers: Penguin, Shaddowlinkk
Previous Developers and Current Consults: C'tri, Zeerix, Der_niabs, Fayettemat, Amuxix, Josiah42
Our Twitter: https://twitter.com/Runecraft_MC
Our Facebook: https://www.facebook.com/OfficialMcRunecraft
Our Discord: https://discord.com/invite/t8CdMDpEJg
Our Wiki: http://runecraftwiki.divinitystudios.net/mediawiki/index.php?title=Main_Page
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Posted Dec 22, 2014Keep up the awesome work guys. I'm so impressed that Runecraft is still alive after all this time. It has outlived many other awesome mods and our servers wouldn't be the same without it.
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Posted Dec 16, 2014Thank you guys for the 1.8 update. It's only a dev build as you state but it's better than nothing.
Good luck with the full recode.
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Posted Dec 9, 2014@w746ehj We will see! :D Although the build for cauldron has stopped all together. We are working on Sponge implementation though! @xShaZZa We hope to get it up soon! :D
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Posted Dec 9, 2014Good news that it's being updated. Hopefully it goes smoothly and we can start using this awesome plugin again soon. Keep up the great work on this mod.
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Posted Dec 8, 2014Any plans for porting this to Sponge or Forge since Bukkit is now gone for the forseeable future?
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Posted Jan 18, 2015The best place to get into contact with that sort of stuff is the http://dev.bukkit.org/bukkit-plugins/runecraft/ website, as that is where I mostly reply. :) But yes, we do plan to! :D
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Posted Aug 1, 2015I remember playing this ages ago on Herocraft Online (circa 2010) and would love to get this going on my private server. Being a non-Bukkit server (Forge with Feed The Beast Infinity), I would love to see this ported to Forge. Thanks!
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Posted Dec 7, 2014@Rivkiin
Aww hopefully there's support in the update :) I love Runecraft been using it since it came out haha. Hopefully we can use it with forge :D
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Posted Dec 7, 2014@w746ehj
To my knowledge we have had this issue for a while. We do not really support MCPC+ or Cauldron as it is now known. Perhaps in this next coming update. :)
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Posted Dec 6, 2014How do i get this working with cauldron? I get a Is it up to date? error
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Posted Dec 5, 2014@Romanovski
As soon as the recode is done, which may take a little while. But we are working hard at it! :D
@LordIllyohs
Hey LordIllyohs! :)
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Posted Dec 5, 2014Boop
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Posted Nov 30, 20141.8 Craftbukkit ready. When will this plugin be? :)
http://youtu.be/7SLMBja0N8k
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Posted Nov 28, 2014@Damocles346 http://minecraft.gamepedia.com/Mods/Runecraft This is the best place to see all the information. It is being developed still! :)
@Mouse1703
We can see, at the end of this month we heard that there was a potential bukkit 1.8 build coming out. We will see if that is truth, but I see no reason why we cannot. :) We are working hard to bring you guys some new stuff as well as making Runecraft more stable! :)
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Posted Nov 15, 2014Since it seems like CraftBukkit 1.8 will be a far ways off, if it is ever released at all, is there any chance there could be a release that fixes the current issues for 1.7.10? I've noticed that, upon traveling with Pegasus, chests inside the faith island also lose their contents.
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Posted Nov 13, 2014@Rivkiin_Shadows
Long time runecraft player here, lost track of the mod for a time. What is the best place to go for information on runecraft? Is it still being developed? All of these numbers here on bukkit just make my eyes glaze over and I cant seem to figure out where runecraft is as far as usability right now.
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Posted Oct 29, 2014@BlueCola196
I have no idea actually. I would be willing to hop on to figure it out though! :) To my knowledge we do nothing with anvils, and I have not been able to reproduce said issue in my testing.
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Posted Oct 19, 2014When I try to repair my diamond pickaxe with an anvil, it won't work. The pickaxe and the diamonds from the anvil slots are dropped on the ground. At this exact moment, I get the following message in the console:
[17:20:11 INFO]: [Runecraft] [DBG] engaging passives
Any ideas? When I disable Runecraft, the anvil works fine.
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Posted Sep 21, 2014@xlibria
Yes, yes it is! :) And Runecraft should not be going down anytime soon! :)
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Posted Sep 11, 2014@Rivkiin
Thanks for all the help @Rivkiin_Shadows
Again, Runecraft made Minecraft more fun in many ways, Really hope Bukkit wont shut down. If it does though, will this result in you guys recoding in another api/wrapper or are you terminating your project too?
if continuing is this one of the Api's you're looking into? http://www.spongepowered.org/