This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Howdy, I love the plugin. Gives people something to spend money on, and something to hold onto.
I'm curious if you'd be able to give it some light dynmaps support, that when a region goes up for sale, it will also make a marker for the property. Perhaps a dollar sign (pretty sure dynmap has that icon available.)
The command for dynmaps is /dmarker add <label> icon:<icon>
The dynmaps has all the inherent icons in its folder on the server. Your plugin could execute this command upon creation of a property sale/rental and for the label (name) it could say FS1000 for sale or FR2/h for rent. Numbers would be set by the actual price. The plugin could place the marker wherever the player is standing, as it'd be pretty much where the sign is.
This would be awesome because people wouldn't have to search for properties, or even be online to see if new properties have come available.
Anyway, that's my idea, I hope you enjoy and consider it.
-Caid.
Edit: Just another idea that came before bed. In the future, you could have citizens support which would work similar to fable. If you buy a place, you could put it up for rent. If an npc takes it up (eventually someone will, only a question of when), it would begin to pay the owner of the region. The npcs would stay there until forced to leave. Also, there could be the option, when putting a property up for sale, to allow npc's to buy. If they do, they would appear inside, shortly after buying it, and behave like npcs behave. But if the npc was killed, the property would go back up for sale at the default price per block. Though the time of it going up for sale could be delayed a bit, like 2 or 3 game days, for some amount of realism.
Hiya!
Sorry for being so noob, but I'm not quite getting some inheritance things. Say I wanted to setup an inn and rent rooms out. If I create plots through MCTowns would those plot names carry over as the defining region or would I have to do /region define command?
Also if I setup houses for sale and I sell them to someone, then they want to resell it later, they only have to replace the sign? They wouldn't need to be able to re-select the region with worldguard permissions?
I removed the rightclick because it registers a click-listener.
And I figured. I don't really need to register that listener because you could just use the command. But if you like, I can put it back.
I changed the worth-command. Because players can now be charged for creating a region. And they need a method to see how much a region costs.
I might add /selfservice worth <region> again later
You need Vault, because Register is old. Who cares?
Why did you remove the info at rightclick? and why did you remove the /selfservice worth <region> command? that was very useful.. and why do i need now vault? Now i am thinking about not to use this plugin...
Hi, im using BukkitPermissions and SuperPermBridge but none of the permissions seem to work and i have to be OP if i want to do any selfservice commands, please help!
P.S. i have listed the permission nodes separably and not used selfservice.*
Up to the current version (0.5.1) ... permissions are handled in the most simple way.
You cannot use *. That's basically it.
I thought permissions worked fine. Anyway, the next version will be totally different.
A lot of problems might go away. (and maybe we get some new problems too :))
So... make sure you aren't using *.
If that doesn't help... try to explain what's going on. Or just wait for the next version, and try that.
Does it help... when you own 2 or more regions?
That is what I thought.
But I looked at the code. And it looks fine.
In other words... It should NOT matter if you own 0 regions. Because you are not selling your own region... you are selling a region that you do not own (with permission selfservice.sell.anyregion)
I think it's because you have < 1 regions.
It shouldn't happen. It should only happen when you are trying YOUR last region.
I will keep it in mind for the next update
Edit: I mean < 2... So make sure you are owner of 2 regions. (untill i fix this)
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Posted Jan 4, 2012Howdy, I love the plugin. Gives people something to spend money on, and something to hold onto. I'm curious if you'd be able to give it some light dynmaps support, that when a region goes up for sale, it will also make a marker for the property. Perhaps a dollar sign (pretty sure dynmap has that icon available.) The command for dynmaps is /dmarker add <label> icon:<icon> The dynmaps has all the inherent icons in its folder on the server. Your plugin could execute this command upon creation of a property sale/rental and for the label (name) it could say FS1000 for sale or FR2/h for rent. Numbers would be set by the actual price. The plugin could place the marker wherever the player is standing, as it'd be pretty much where the sign is. This would be awesome because people wouldn't have to search for properties, or even be online to see if new properties have come available. Anyway, that's my idea, I hope you enjoy and consider it.
-Caid.
Edit: Just another idea that came before bed. In the future, you could have citizens support which would work similar to fable. If you buy a place, you could put it up for rent. If an npc takes it up (eventually someone will, only a question of when), it would begin to pay the owner of the region. The npcs would stay there until forced to leave. Also, there could be the option, when putting a property up for sale, to allow npc's to buy. If they do, they would appear inside, shortly after buying it, and behave like npcs behave. But if the npc was killed, the property would go back up for sale at the default price per block. Though the time of it going up for sale could be delayed a bit, like 2 or 3 game days, for some amount of realism.
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Posted Jan 4, 2012@Rsredmage
I am not familiar with MCTowns. Does it hook into WorldGuard? If so, no problem. Otherwise, you need /region define. Or /selfservice set.
And if players want to resell a region. They only need to place a sign! No need for selection and stuff.
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Posted Jan 3, 2012Hiya! Sorry for being so noob, but I'm not quite getting some inheritance things. Say I wanted to setup an inn and rent rooms out. If I create plots through MCTowns would those plot names carry over as the defining region or would I have to do /region define command?
Also if I setup houses for sale and I sell them to someone, then they want to resell it later, they only have to replace the sign? They wouldn't need to be able to re-select the region with worldguard permissions?
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Posted Jan 3, 2012Thanks :)
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Posted Jan 3, 2012I just looked through all the comments.
I think I have answered all your requests.
Now, to sum up what you guys requested since 1.0
/selfservice worth <region>-
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Posted Jan 3, 2012@M4rO
I removed the rightclick because it registers a click-listener. And I figured. I don't really need to register that listener because you could just use the command. But if you like, I can put it back.
I changed the worth-command. Because players can now be charged for creating a region. And they need a method to see how much a region costs. I might add /selfservice worth <region> again later
You need Vault, because Register is old. Who cares?
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Posted Jan 3, 2012@jisaacs1207
I put the default config.yml online. See pages.
And OK, I am willing to put back the reserveFreeRegions property.
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Posted Jan 3, 2012Why did you remove the info at rightclick? and why did you remove the /selfservice worth <region> command? that was very useful.. and why do i need now vault? Now i am thinking about not to use this plugin...
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Posted Jan 3, 2012Could you please post an updated config file? Plugin still doesn't generate one automatically for me. :)
Also, please allow a flag to disallow a free region for players. I needed to roll back to the older version until you do.
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Posted Jan 3, 2012Ok, I updated this dev page totally. And I've already made a fix for 1.0... now at 1.1. (still needs approval atm)
If you are updating to 1.0 (from 0.5.1) Read this!
Let me know how it goes!
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Posted Jan 3, 2012I am going to test, updating from 0.5.1 to 1.0 (1.1).
Maybe y'all want to wait. I think I will write a page with instructions.
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Posted Jan 3, 2012At this moment I have updated the Main page, and the Permissions page.
I have not yet updated the Commands page. But you can get command info via:
/selfservice ?There are 2 permissions that are not in the plugin.yml yet. (see file info at known caveats) I will update it in version 1.1.
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Posted Jan 2, 2012There are a lot of changes in the next version. I wish I didn't take such a long break. I totally forgot everything I did haha.
But it seems to be working. I am uploading the newest version today. I think I will call it 1.0.
I have a lot of explaining to do. So I recommend reading this page carefully when it's updated.
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Posted Jan 2, 2012@zxTotalBiscuitxz
I cannot figure out why it wouldn't work.
I might test it myself. With BukkitPermissions and SuperPermBridge. Otherwise, I guess wait for the next version and hope that helps.
I will start working on this plugin again really soon!
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Posted Jan 2, 2012Hi, im using BukkitPermissions and SuperPermBridge but none of the permissions seem to work and i have to be OP if i want to do any selfservice commands, please help!
P.S. i have listed the permission nodes separably and not used selfservice.*
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Posted Dec 22, 2011@Waizujin
Up to the current version (0.5.1) ... permissions are handled in the most simple way. You cannot use *. That's basically it.
I thought permissions worked fine. Anyway, the next version will be totally different. A lot of problems might go away. (and maybe we get some new problems too :))
So... make sure you aren't using *. If that doesn't help... try to explain what's going on. Or just wait for the next version, and try that.
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Posted Dec 22, 2011I have no idea what happened, but its working now. We have been having some permission issues as of late. :(
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Posted Dec 21, 2011@Waizujin
Does it help... when you own 2 or more regions? That is what I thought.
But I looked at the code. And it looks fine.
In other words... It should NOT matter if you own 0 regions. Because you are not selling your own region... you are selling a region that you do not own (with permission selfservice.sell.anyregion)
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Posted Dec 21, 2011@Waizujin
I think it's because you have < 1 regions. It shouldn't happen. It should only happen when you are trying YOUR last region. I will keep it in mind for the next update
Edit: I mean < 2... So make sure you are owner of 2 regions. (untill i fix this)
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Posted Dec 20, 2011"Player Spartaness is owner of 0 regions."
Could it be an issue with the fact that I didn't use /selfservice create? Also the Default Region owners is empty.