RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


-
View User Profile
-
Send Message
Posted May 18, 2015@haveric
Still doesn't working, I am running latest version of spigot, are you using the same one? And, will it be posible to add data to an item, it comes handy when creating tons of recipes using the same items.I use them for some RPG-ish local server.
-
View User Profile
-
Send Message
Posted May 18, 2015@jalu14
Both the name and the data are working with what you gave me. The data unfortunately causes the item to have no texture though in MC 1.8.
Here's what I used:
and I got the following: http:i.imgur.com/kaN0Hdj.png
You might be able to use a custom texturepack to avoid the missing texture, but I don't know enough about texturepacks to know if that's even possible. (If someone knows how, please let me know)
-
View User Profile
-
Send Message
Posted May 18, 2015@haveric
FUEL coal:0 % 60
smelt iron_ingot % 10 = iron_ingot @name Something
I can't get it named properly and if I do
smelt iron_ingot % 10 = iron_ingot:10 (the data does not matter, everyone does the same effect as long as it is not 0)
I get a bugged block (a purple and black square)
-
View User Profile
-
Send Message
Posted May 17, 2015@jalu14
What are the recipes that you are using? Are you getting any errors in the console? What do you mean by a bugged block?
-
View User Profile
-
Send Message
Posted May 17, 2015@haveric I am not able to name, change data or add effects to items melted, I am using last spigot version. I just get a bugged block if I change the data or the plain item if I do change its name or enchant.
-
View User Profile
-
Send Message
Posted May 16, 2015@pilvimaa
I'm still unable to recreate your issue. Buckets stay in the crafting grid as they should. Can you give me some more information on your server setup? Bukkit/Spigot version, any other plugins/mods that you are running that affect inventory or crafting?
-
View User Profile
-
Send Message
Posted May 16, 2015@xH3LLRAIZ3Rx
The skulls issue for Spigot will be fixed in the next RecipeManager release, but it won't show the skin in the crafting result. The RecipeManager id's showing up on vanilla recipes should be fixed as well.
-
View User Profile
-
Send Message
Posted May 15, 2015@xH3LLRAIZ3Rx
I also get these texts in items' lores if I use /rmreload command. Restarting the server fixes them and the stacking of items.
Haven't been able to use rmreload anymore now for some months.
-
View User Profile
-
Send Message
Posted May 15, 2015@haveric
No ... I don't have any plugins affecting or modifying behaviour of buckets or items' stack sizes.
The stack size of items is normal. It's just that sometimes people use shift-click not because they need to but just because they're accustomed to it. But anyway. It fails 100% of the time in giving you back the empty buckets when using shift-click in crafting.
Here is the relevant portion from my recipies file in case I didn't post this:
-
View User Profile
-
Send Message
Posted May 14, 2015@haveric
why when making Eye of Ender's, does it show RecipeManager #23436348324
-
View User Profile
-
Send Message
Posted May 14, 2015@xH3LLRAIZ3Rx
If you're using Spigot, this is a known issue that has no known fix at this time due to their changes in async behavior. I need to re-evaluate if there is a dumb fix for it that would at least get the correct head working without showing the correct skin in the inventory.
-
View User Profile
-
Send Message
Posted May 14, 2015the @skullowner tag is not working, the recipe is just giving me a head that says Head
-
View User Profile
-
Send Message
Posted May 14, 2015@Moderocky
It sounds like there's an issue with your permissions. Can you pm them to me and I can see if there's something misconfigured? By default, all users should be able to craft.
@pilvimaa
Do you have a plugin that is allowing milk buckets to stack? I'm not getting any issues crafting with milk buckets in a single stack.
I have some ideas for improving ingredientcondition, but haven't gotten a chance to try implementing them yet.
I'll try to get to your other issues yet this week and will keep you updated.
-
View User Profile
-
Send Message
Posted May 14, 2015@MCer202
The permissions are located in the "commands & permissions.html" file created once you run the plugin.
@Metromones
I need more information to go on in order to help you. What version of Bukkit/Spigot are you running? Do you get any errors? Does it work with only RecipeManager installed?
-
View User Profile
-
Send Message
Posted May 8, 2015THE PLUGIN CREATE NO HTML FILES (but yml does) so I can't change nothing!
-
View User Profile
-
Send Message
Posted May 5, 2015Hello!
Upgraded to the 1.8.3? version... Plugin crashes the server whenever a recipe involving "Double_Step:0" is present. Probably because that item doesn't exist. Very important block to me, do you think it would be possible to implement it in a roundabout fashion?
Also, while my jack-os can be inserted into the fuel slot of furnaces, hoppers do not recognize them as fuel to insert into the furnace. My dreams of burning the pumpkin armies will have to wait.
-
View User Profile
-
Send Message
Posted May 5, 2015Permissions?!!?!?!?
-
View User Profile
-
Send Message
Posted May 1, 2015I noticed that you don't get empty buckets back from craft recipes that use milk, for example, if you shift-click. If you click normally it works fine.
Also when I shift-click I get the "this recipe is special". Here is my recipe:
Also, if at all possible I would very much prefer doing this:
Because right now I can't have some items as sugar and some as flour in one recipe which would be ideal.
-
View User Profile
-
Send Message
Posted Apr 26, 2015I am using the latest available spigot version from my server host. Unless the player is opped, they cannot complete ANY custom recipe. I looked through your .html files but none of the permission nodes in there could fix it.
I get a long string that can't be described as a permission node in any way as my feedback, and a lot of red and grey text about not being able to craft it...
-
View User Profile
-
Send Message
Posted Apr 23, 2015@pilvimaa
It's looking like I'll have the weekend free to get back onto some development. I'll take a look at the stacking issue then. If you could provide your entire recipe setup, it might help.
Having to break furnaces is a more complex issue that I don't have more info on because I haven't found any other ways to go about fixing it. If there's any developers who want to help with that, I'm all ears, but for right now, it's stuck. Furnaces are a pain to work with due to the limited API support from Bukkit at this time, which makes issues like this even harder.