Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Feb 17, 2013@seang96
post your quests.yml
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Posted Feb 17, 2013ragan262, I looked through all of the pages and have not found a answer to this. When i make a quest that tells you to talk to the npc once the npc is talked to it automatically completes the quest even if i add a item as a objective below it. Not sure if this is a bug or I made the quest wrong. Thanks.
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Posted Feb 17, 2013@boyaki
Players ignore conditions if they are OPs or have quester.admin perm. Maybe that is your case.
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Posted Feb 17, 2013@ragan262
I use 0.6.3. I also tried to use :
/q con a questnot i:ID
but doesn't seem to work either.
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Posted Feb 16, 2013@ragan262
Cool, I hope to see that soon!
Also after playing around I have noticed quest condition seems to not work (not at least with me since i have * perms ill check with reg users tomorrow)
Also is their a way to make some quests repeatable and not?
EDIT: And i noticed i have upped my quest limits but if i get a quest from another npc it says i cannot turn in the quest:P
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Posted Feb 16, 2013@seang96
Items will stay, however, there will be quest items in the near future.
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Posted Feb 16, 2013@ragan262
Ah it was inactive. :P Cool plugin so far! PS. If you cancel a quest that gives you something at the beginning will the items disappear or stay in their inventory? :P
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Posted Feb 16, 2013@seang96
Are you OP, are those quests active ? Multiple left clicks should definitely show difference, but only active quest can be selected.
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Posted Feb 16, 2013@ragan262 ragan262, I installed the plugin and got 2 test quests on a npc with holder with them, left click shows the holder and quests (dont see a difference on multiple left clicks) and rightclick gives a no quest selected error. What am i doing wrong? :P
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Posted Feb 16, 2013@boyaki
version you are using ?
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Posted Feb 16, 2013First thank you for this plugin :)
I used to do chain quest using :
/q con a quest namethepreviousquest
/q con a questnot nameofthecurrentquest
In order to prevent player from doing the same quest again. But unless if I'm a total idiot (and it's possible) it doesn't seem to work anymore, players can do the same quest again and again.
(sorry for my poor English)
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Posted Feb 16, 2013@seang96
No and yes. You can have more quests at a time, but you can be progressing only in one at a time. See 0.6.3 changelog.
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Posted Feb 16, 2013Is it possible for a person to be in two quests at the same time? Also is it possible to accept another quest while already in one?
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Posted Feb 16, 2013@ragan262
Sorry i understand that i don't explain enough.
I use your Github repo to automatically compil your Quester with some changes on pom.xml's dependencies like spigot instead of craftbukkit and very latests dev versions of denizen and citizens2 with a different pom.xml to see if i can upgrade the quatuor Spigot/Citizens2/Denizen/Quester on my server if all compilation succeeded.
Now i am front of some issues related to denizen 0.8 version as dependency to compil Quester so i supposed it is a work in progress for this or i do the things wrongly.
This is why i ask you this question.
I hope i am more clear. Sorry for my bad english i'm not english native.
Edit:
and now i found your to-do list about denizen-0.8 ... that's explain why the denizen-0.8 dependency on your pom.xml ... sorry about my question it is a work in progress so, excuse me and ignore my question :)
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Posted Feb 16, 2013@boozaa
Compatible ? Well you can use denizen and quester at the same time, but they are not working together in any way. 0.7.0 already has denizen script event, but it's not out yet, not even dev version.
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Posted Feb 16, 2013Hi and thank you your plugin is great !
Is it compatible with the new denizen-0.8-dev ?
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Posted Feb 15, 2013Is it possible to add msg to those who failed to meet the condition to accept the quest?
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Posted Feb 15, 2013@sicariusdracus
Hm, I haven't though of it this way. Well, if you don't care about it failing then why not. It will appear in future after some more important features are implemented. (unless it will get obsolete before that happens :))
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Posted Feb 15, 2013@ragan262
The check would be in the objective part.
/q obj add item dirt 1 /q event add 0 takeitem dirt 1 or /q event add -3 takeitem dirt 1 If they have it, great, otherwise it'll ignore failures. The way your quester works is so fast that there's very very little room for exploiting events.
Also, would love to strip someone's sword as an event response if they have one. Failure to find the item to take? oh well. Just move on to next event.
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Posted Feb 15, 2013@siemaeniu500
No, you must use conditions for that.