Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Feb 15, 2013@ragan262
I must use flags for that? It take much time, because i have many quests :P
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Posted Feb 15, 2013@sicariusdracus
No, I will not make such event, as it would be pointless. Current system does not allow you to check if event failed, so it would just fail silently and no items would be taken. ITEM objective works just fine, but it needs to be initiated somehow. ('/q done' or quester npc interaction)
Give works even for collect objective, if player just drops items in front of him. (if it is properly set up in config to not subtract on item drop)
There is no simple way to achieve what you want, but I'm working on it. I plan to add triggers (another quest element like event or objective), which would be able to detect if certain action failed or not, but I'm not 100% decided how to do it yet. (or I may just modify current mechanism)
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Posted Feb 15, 2013There's an objective for Collect and one for Item. If they already have the item, how can I take it from their inventory properly? (as in, /give doesn't allow collect to work, and item doesn't take the item)
Can you make an event for TakeItem? (aaannnd possibly store the item in a chest somewhere?)
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Posted Feb 15, 2013@siemaeniu500
Storing by ID does not sound that bad, however one by one quests are already possible.
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Posted Feb 15, 20131. Can u add option to sorting quests in quest.yml by ID, not by alphabet? 2. Can u add option in config, that players must do quests one by one?
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Posted Feb 15, 2013Ragan, I'd be happy to help write you some documentation to clarify. I've spent the last week learning how to do everything, and with your help I was able to implement quite a nice quest line to teach noobs about my server.
I'll post my stuff tonight (i'm at work and don't have access to it atm)
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Posted Feb 14, 2013@Welite
Quester to nikdy nehlasil, ale mozno hovoris o type NPC pre citizens 1, ktory nema nic spolocne s tymto pluginom.
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Posted Feb 14, 2013Ale starší verze Questra vždy hlásila, že má hráč dostatečný počet itemu na splnění a může se vratit splnit ulohu.
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Posted Feb 14, 2013@Welite
I assume you are czech, so:
Ak mas precitanu dokumentaciu a nenasiel si to tam, tak sa to asi neda. Quester nekontroluje ci ma hrac v inventari dost veci, kontroluje to az ked sa hrac pokusi dokoncit ulohu.
A nabuduce skus pastebin alebo pasie nech sa to lahsie cita.-
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Posted Feb 14, 2013Hi, could you let me know how can I add message when player completes the requirements for quest but he needs to go to complete the quest to npc.
This is my quest, PLESE WRITE IT TO MY CONFIG I HAVE READ THE DOCUMENTATIN 6 TIMES BUT I STILL DONT KNOW HOW TO DO IT! Do not link me to documentation. Add it to my config. Thanks.
Config
http://pastebin.com/SrCr3VDj
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Posted Feb 14, 2013@sicariusdracus
You can even find it in FAQ. Worldguard works.
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Posted Feb 14, 2013@sicariusdracus
BAM. Thanks. I read from a google search:
And the reply fixed it:
You have to make sure that PVP is turned on for the NPC.
This repaired my issue, although now I have the issue that all my worlds allow pvp and that's bad.
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Posted Feb 14, 2013@ragan262
Have any leads I can follow from previous conversations with other users?
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Posted Feb 14, 2013@sicariusdracus
Multiworld protection is known for preventing left click interaction with npcs.
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Posted Feb 14, 2013@sicariusdracus
This is so weird. I decided to test which conditions allowed for creation of NPCs and I found that I have worlds which don't allow me to assign the quest holder to the NPC. Like, it works on my spawn world Skycastle just fine, but Silvermire it doesn't. They have the same groupmanager permissions (Everything's a mirror of Skycastle)
So the npc works on a different world than the quest is on, but not on the same world as the quest :(. And I found this to be true for my entirely different worlds. I'm looking for something common which is preventing it.
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Posted Feb 13, 2013@ragan262
Nothing. No text happens.
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Posted Feb 13, 2013@sicariusdracus
What happens when you left click NPC without blaze rod ? It should select the quest (make it green) and then rightclick should work for it.
It's because one holder can have multiple quests, so one needs to be selected first. (it doesn't know it holds only one quest)
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Posted Feb 13, 2013@ragan262
http://pastebin.com/Ka1R8csK holders http://pastebin.com/kh8fNxfh quests
2 seconds while I test which mobs aren't working.
http://imgur.com/gpTXjmH This is a paste of just going down the list of /quest holder info 0 ... 1 ...2 .... the quests with the green numbers work. The blue ones don't.
Here's active quest list: http://imgur.com/5ECAW5k
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Posted Feb 13, 2013@sicariusdracus
Just paste somewhere (not here) you quests.yml and holders.yml and mark not working quests/holders.
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Posted Feb 13, 2013@ragan262
It's that it won't assign even though I'm hitting the NPC, and despite it saying "NPC assigned" there is no quest when you punch the mob.