Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




-
View User Profile
-
Send Message
Posted Jul 4, 2013@ragan262
Ah, cool :D Thanks for the info :)
And I see Well, like I say, I've got a way around it anyway, so I can wait, but it's good to know it's on the tables, even it'll take a long time to be implemented
-
View User Profile
-
Send Message
Posted Jul 4, 2013@jnoshima
There is command event, so yeah. There is also teleport event, if your example wasn't just example.
If you look at what occassion can be, you fill find out that running event at the end of the quest is as simple as setting its occassion to -3. http://dev.bukkit.org/bukkit-plugins/quester/pages/special-arguments/#w-occasion
I did not add permission event or group event because most permission plugins have commands for these actions, so there is no point to hurry with that.
-
View User Profile
-
Send Message
Posted Jul 4, 2013Is it possible to run a command event upon completion of a quest? like... complete the quest and get teleported somewhere
also, would it be possible to incorporate group promotion into this? I'm having to use this with another plugin to get the players promoted after completing certain quests... it'd be awesome if you could just do both in this one
unless that's already a feature, but I couldn't find it in the files
-
View User Profile
-
Send Message
Posted Jul 2, 2013@Babibab
I think it is possible to do that using command event, but yeah, would be nice. What I'm trying to say is that reinventing wheel is really not worth it in this case. You could combine regular block event with schematic event to achieve expected results. I will add it into the todo list.
-
View User Profile
-
Send Message
Posted Jul 2, 2013@ragan262
The advantage of the block event is that you can select primed tnt, which won't go in schematics, a schematic is a fixed instance of a building...
Even though it would be a great idea to implement some of worldedit's features to the block event like for example it's capacity to generate terrain according to what percentages you ask it, in wanting to be clear, here's an example:
As you may or may not know, when you select a region in WE you can do "set 'block'" But you can also do "set 30%block1,30%block2,30%block3" which randomly generates the according blocks.
Implementing this feature in the quester event type would make you be able to make the same types of features as the prisonmine plugin (Which is a terribly badly coded plugin because you really can't set it up to do anything else than what it wants to); using this feature you could, for example, make a place where players would have to mine the blocks to get from point A to point B, and that particular region would reset everytime a new player would do the quest... You could make some incredible stuff with such a feature... just having a schematic event would mean that the ores wouldnt be generated randomly, but in fixed places...
I'm going to try using a CMD event and WE on the 0.6 ver to see if i can't get it like i'd need...
Thanks for your quick answer
-
View User Profile
-
Send Message
Posted Jul 2, 2013@Babibab
I'd rather create schematic event that would use worldedit.
-
View User Profile
-
Send Message
Posted Jul 2, 2013Hey,
Anyway to use a BLOCK event to change a cuboid selection
Like for example inputing
/q event add 7:18 block 17 here;25,25,25
To get the place where i'm standing at (not the last block i was looking at like you say in your instructions,that doesnt work, "here" only is the block at my feet, not the one i'm looking at) to coords 25,25,25 to log blocks?
I'd like to use this command to make a whole house appear, and disappear, and doing it block by block is, well...you know
Thanks again for your awesome plugin.
-
View User Profile
-
Send Message
Posted Jul 2, 2013@willkiller1234
Yes. If you use item objective in hidden quest, it can be only completed by clicking holder with that quest assigned. Both NPC and sign can have quest holder assigned.
@Adrenalineq
Yes, if you use command event with external plugin.
-
View User Profile
-
Send Message
Posted Jul 2, 2013@ragan262
Its possible to add a reward with custom name/lore ? :)
-
View User Profile
-
Send Message
Posted Jul 2, 2013Is there a delivery objective? To deliver items to an npc?
-
View User Profile
-
Send Message
Posted Jul 1, 2013@willkiller1234
It has only ability to run denizen scripts at the moment, that might have stopped working over time. It is only in development versions. Script commands will come soon enough.
@Skydevil_
Not yet.
-
View User Profile
-
Send Message
Posted Jul 1, 2013Does this have denizen support?
-
View User Profile
-
Send Message
Posted Jul 1, 2013@ragan262
is it possible to block the quest untill someone completes or fails it? Thanks Sky
-
View User Profile
-
Send Message
Posted Jul 1, 2013@Skydevil_
No, no instance support yet.
-
View User Profile
-
Send Message
Posted Jul 1, 2013@ragan262
Hi is it possible to disable a quest until a person completes it or does this have instance support Thanks Sky
-
View User Profile
-
Send Message
Posted Jun 30, 2013I've been recently given an opportunity to use Jenkins server. You can download most recent bleeding edge builds there.
Link: http://ci.lordsofcode.net/job/Quester/
-
View User Profile
-
Send Message
Posted Jun 29, 2013@Timkat1994
It also says "Player must not have completed specified quest in last X seconds". If you specify time limit, condition will take it into account accordingly. So if you do:
/q condition add questnot t:86400 <quest_name>
it will check if you haven't completed the quest in the last 86400 seconds. (one day)
-
View User Profile
-
Send Message
Posted Jun 29, 2013Hi, I'm trying to set up daily quests that can be completed repeatedly once every 24 hours. I notice in the condition types section for QuestNot that it says,"If quest 'TestQuest' contains QuestNot condition 'TestQuest', it can be completed only once." Does that mean that if I use the QuestNot condition on a quest with that quests name that quest will only be able to be completed once ever? Or will it follow the time that I have set?
-
View User Profile
-
Send Message
Posted Jun 28, 2013@lostminecraft
Paste somewhere your quests.yml. Do you use ONLYFIRST modifier by any chance ?
-
View User Profile
-
Send Message
Posted Jun 28, 2013hey again, for some reason one of my quests just toggle it self off everytime... If I have a server restart or something, I'm using 0.7 alpha - do you know why this is? I could post a log on pastebin if needed