Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Jun 20, 2013ok i solved my last problem by adding the objective loc, so that the player has to go to the npc before his items are taken.
New Problem: Now its always saying "Maximum quest amount reached", but i got no uncompleted, or active quests.
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Posted Jun 19, 2013i used an item objective after a smelting glass objective, because i wanted the player to give the glass to the npc. this works and you need to right click the npcs, he will take your glass and you will be rewarded. but if you had already glass in your inventory before you completed these objectives the glass is taken away directly and the quest ends after smelting. how can i solve this problem?
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Posted Jun 18, 2013@ragan262
OK, and is there any way to get 0.7? If not, when it would be released?
As a "the last official build" i mean the last version downloadable from here. It's 0.6.3 ;)
@EDIT: Oh, wait... I don't know how I didn't notice it before... Ok, now I have found 0.7... Sorry for silly question :D
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Posted Jun 18, 2013@Goldob
API comes with 0.7, so there is no simple way to register custom objectives in 0.6.3.
Which build do you mean ?
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Posted Jun 18, 2013How could I register custom objectives in 0.6.3? I have found class ElementsManager in source, but I can't see something like that in the jar. Btw, is there any source for the last 'official' build? The one on github is a bit different from it... :(
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Posted Jun 18, 2013@Disconsented
No. Just bukkit ones. If you modify bukkit itself, then it should be possible to use custom ones.
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Posted Jun 17, 2013Is it possible to use entity's from mods? So far when I try it just says "unknown entity"
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Posted Jun 16, 2013@kidpaler
It does not.
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Posted Jun 16, 2013When a player dies does it hold their XP?
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Posted Jun 15, 2013Dev build page is down and don't know how long it will last. You can use quester.ragans.eu instead.
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Posted Jun 15, 2013@T0rino
Ah of course. Use this list http://dev.bukkit.org/bukkit-mods/quester/pages/potion-effect-types/.
It's called confusion there.
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Posted Jun 15, 2013Even with /q event 1:2 nausea:120 it keep saying me "unknow effect" =/
edit: Oh well, it works with poison effect but not with nausea. Not in the wiki ID list anyway. Thanks.
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Posted Jun 15, 2013@T0rino
Yes. You got the occasion right, but potion effect also requires duration. It is explained here. Sharp brackets mean that argument is mandatory, square brackets mean that argument is optional.
Your command would be /q evt a 1:2 effect nausea:<time in seconds>
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Posted Jun 15, 2013Very nice plugin! Good job! But i have one problem: i can't add potion effect event =/
Here the command i type: /q event add 1:2 effect nausea (i tried all the things, poison etc... even the ID on the plugin wiki here)
Any suggestion ?
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Posted Jun 15, 2013@siemaeniu500
Try 0.6.3.5. It's the dev build.
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Posted Jun 15, 2013I am using Quester 0.6.3 and with mobkill question , if i in example create kill 3 zombies/skeletons etc. , players can for example kill 3 chickens or pigs instead of this 3 zombies/skeletons
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Posted Jun 14, 2013Trying to make a quest, but when I click the sign it wont give me the quest http://pastebin.com/nrnmCnP7 Nothing appears to happen when I right click the sign.
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Posted Jun 13, 2013@NemesisMate
Those can possibly cause trouble too. I stupidly use quest names as keys in config file. You gotta wait for 0.7 to use some fancy quest names, it's not a problem there.
@lANTHONYl
Just set it to really high number. Nobody is going to have that many quests.
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Posted Jun 13, 2013To have unlimited max quests, would we set
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Posted Jun 13, 2013@ragan262
I verified the names and the only strange characters are accents: ó, á... (spanish letters)