Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Jul 18, 2013@lANTHONYl
Could you also paste how the quest looks like after the server is stopped ? (before it breaks)
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Posted Jul 17, 2013Yeah, so i removed and re-wrote the quest it worked fine... till the next server restart.
-EDIT-
Figured i might as well paste the string of commands i've been entering for this quest since it keeps getting borked on every server restart... I turned it into a bash script for my convenience.
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Posted Jul 17, 2013@ragan262
Here is a paste of the quest that was most effected. The issues were in objectives 1-8 and 10-13.
I ended up re-writing the entire quest. lol... I entered all the commands from console this time. I kept a backup of the quest commands and just turned it into a bash script so i didn't have to one by one enter the commands. The pitch and yaw arguments got turned into zeros in the config despite having specified them in the commands. idk.
I also tried editing the plugin.yml file to load post world thinking it might have been some world load issue. That had no effect.
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Posted Jul 17, 2013@lANTHONYl
Someone already reported the same problem, but it was solved by simply restoring quests.yml backup.
If it won't work, paste your quests somewhere, so I can test them. It would be enough to paste one or just few broken quests.
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Posted Jul 16, 2013Updated to 1.6.2 and quester 0.6.5 and am having issues. Console reports "Error occured when deserializing objective ID" for several objectives. I re-installed 0.6.3 and replaced the quests.yml file since the objectives it had issue with were somehow magically removed. The issue persists. What can i do? Our quests.yml file is just under 5000 lines.
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Posted Jul 15, 2013@NefariusTheGreat
You are probably experiencing one of the most common issues. It is mentioned in FAQ, but I also added it to the description on conditions page.
If it's not your case, please paste config of the quest containing the condition and any errors that may appear in the console somewhere.
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Posted Jul 15, 2013Quester v0.6.3.5 is waiting for approval. I put down "downloads" link.
@javieraizpuru
It should. If you find any bugs, report them.
@dimkad
Quester can't do that, but some other plugin might be able to.
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Posted Jul 14, 2013@ragan262
where this is cmd. fishes to my Fisher?
sorry for asking such
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Posted Jul 14, 2013does it works with 1.6.2??
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Posted Jul 14, 2013@dimkad
I'm pretty sure there is a trait that can do that already.
@kodiacbear93
Yes, if you use a modified version of bukkit that contains the entity.
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Posted Jul 14, 2013You say it supports Direct entity IDs does that mean I could enter the exact # ID of any entity and it would regonize it and would spawn it.
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Posted Jul 14, 2013Hey Hey ragan262
I have a question but only to citizens, you could create an NPC with 1.5.2 and he could fishing
that comes in 1.6.2? or later? =)
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Posted Jul 14, 2013@Tessai_san
This plugin is an opensource project, therefore you are free to fork it, modify it and use modified versions of it. Any contributions in form of pull requests are welcome as well.
Just out of interest, what do you mean by view parts ?
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Posted Jul 14, 2013Hello, I want to create a RPG plugin for the Server of a popular german Youtuber(His name is BukkitDE) and I want to take a view parts of your plugin for it, so I wanted to ask you for the permission to modify your plugin a bit.
PS. I wont publish the plugin its only for private use
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Posted Jul 14, 2013@kodiacbear93
I don't know what mods you are using, but Quester officially supports only vanilla minecraft. It recognizes only internal entity names specified in the code or entity type IDs directly. Entity name must also be a single argument, witch means quotes around it for 0.7, or no spaces for older quester versions.
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Posted Jul 13, 2013The quester spawn event does not seem to be working, I am trying to spawn 3 entities once an objective is completed using /q event add 5 spawn AliensVsPredator. Drone 3 here 3 When the objective is completed no Drones are spawned but in a previous objective you are required to kill drones and it allows you to do so which makes me believe its not an error of not knowing what entitiy is trying to be spawned. Would entering the direct entity ID of the drone work or does it require a text name like: AliensVsPredator. Drone Also is there some sort of IRC chat I could join to discuss this further?
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Posted Jul 9, 2013@dimkad
Not in 0.6, but commands are part of the chat objective I mentioned.
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Posted Jul 9, 2013Sorry, I meant to say
I made a Quester, and I give a quest.
target a player must enter cmd (example / money)
after the input of cmd is completed quest
its aviable?
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Posted Jul 9, 2013@dimkad
I'm sorry, but I'm not sure what you are trying to say. Are you looking for chat objective ? If yes, it isn't in quester yet, it has been added only recently. (> build #16 on jenkins)
@sakura_blades
Yes, it should be fully compatible with CB 1.6.1. If it isn't, feel free to post a ticket about it.
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Posted Jul 9, 2013This is compatible with CB 1.6.1 correct? And is it going to be updated to run smoothly with it as well?