OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Nov 18, 2014That's a very nice plugin. Your work is truly amazing. Prob. gonna use on all of our projects.
Questions:
Mod IDs are usable in custom drops.
But is it possible to add your custom mechanics to Mod Mobs aswell?
If so, can anyone advice me a best way to find their (mobs from mods) "names", that would be usable in OD config. Should they be in sourcecodes, or OD has its own way of naming them?
Also, Mob Drop Event with a delay, like:
drop: ENDER_DRAGON
delay: 600000
-how does it work, as in, should the chunk be loaded? Drop happens where the mob died or where he spawned? If the chunk is not loaded, will the Drop occur?
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Posted Nov 17, 2014@syberia97
I take it English isn't your first language and you're trying hard to communicate in English - which I appreciate. I'm saying this because it's difficult for me to understand what your problem is (or anything you're saying).
What occurs purely on the server-side does not affect client-based performance. For instance, an error in the console which does not pertain to a client-perceived event will not affect the client in any way. This error concerning WorldGuard does not affect the client. Therefore the error has nothing to do with client frames-per-second.
The lag you speak of, assuming it is client-based lag, would then have nothing to do with the error you're showing me now. The error you're seeing in console is benign and does not affect gameplay. Therefore, there is no necessity for OtherDrops to update for 1.7.10 support nor for WorldGuard 6.x support.
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Posted Nov 17, 2014I do not have this error because I have a weak computer or errors in minecraft Error started to appear when I updated the word guard and world edit because Please update the plugin risk because there are errors with world guard!
1.7.10! Errors are not always for instance when a player is op it does not lag bugs
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Posted Nov 15, 2014@syberia97
Post hoc, ergo propter hoc.
What slightly baffles me is that you immediately establish a causal connection between "frames per second" (a measure of client-side performance) and some random error you happened to encounter within your console.
@mrretrus
What kind of name are you using for biomes added by mods? You'll have to look up the "technical name" of the biome and use that within OtherDrops (that should work but I can't guarantee anything).
By technical name, I mean the technical ID like "minecraft:apple" or something like that.
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Posted Nov 15, 2014i have a bug when i moving i have extreme lag 200fps to 5fps
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Posted Nov 14, 2014Im trying to use this with FTB. It actually works quite well with item and block ID's- Is there a way to get it to work with non bukkit biomes (biomes a plenty?) doing biome: forest works, but neither the ID or name for non standard biomes work... Is it possible?
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Posted Nov 14, 2014@maxlehot1234
Why?
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Posted Nov 13, 2014Update it for 1.7.10+ please
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Posted Nov 13, 2014@arturek1666
You could try using pastebin.com to post your code, or you could use the following format:
<<code yaml>>line1: exampleet cetera: put your code here<</code>>-
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Posted Nov 13, 2014@CommodoreAlpha This is what code i have:
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Posted Nov 11, 2014@arturek1666
I'd like to tell you why and how to fix "it" but I don't exactly know what the problem is.
Could you try to explain exactly what you're going for in detail and what results you're getting? Better yet, provide me the appropriate snippet of your configuration so I can have a look at it.
@NanoEdit
You'll have to take that up with @ZariusT.
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Posted Nov 11, 2014Hi when i try to replace block with lava it doesn't work but it was working in old versions. Can you tell my why?. And how to fix it.
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Posted Oct 31, 2014@CommodoreAlpha
I mean add support for worldguard 6.
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Posted Oct 29, 2014@KelvinKam
I get this error too running cauldron, but it's likely harmless. Also, it has to do with the LeavesDecayEvent, not the BlockBreakEvent.
@NanoEdit
That error is because WorldGuard updated to v6 and every plugin in the past used WorldGuard v5. Also, what is there to fix?
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Posted Oct 29, 2014Errors in console with worldguard 6.
http://pastebin.com/Mr55cSSu
I don't have any trigger on leaves.
Pls fix.
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Posted Oct 29, 2014This plugin on Spigot 1.7.9 R0.2-207 (1.7.10 R0.1 SNAPSHOT) have error while player destroying block that I have already configed in otherdrops-drops.yml item id, sorry for my english
http://pastebin.com/wEw6yT4f
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Posted Oct 26, 2014@Noxcode
Yes, it does work on all future CraftBukkit versions unless there is a major overhaul in the code (which will not be the case due to recent events). There is no reason OtherDrops wouldn't work on future versions.
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Posted Oct 25, 2014Hi, The plugin only works on 1.7.2 :/ will the plugin be compatible with 1.7.9+ versions soon ? Thank you in advance.
EDIT : 'Said nothing, seems to work with the 2.8 Beta version
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Posted Oct 19, 2014@Roadhog360
You have to read past the first page :P Whilst the documentation could use updating and improving there is still a lot of information and tutorials in there.
@CommodoreAlpha
Great to have you back, your assistance is always appreciated :-)
I too am trying to get around to updating, as time permits.
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Posted Oct 19, 2014@To whom this may concern,
It's been awhile since I was here - I apologise for the fact that I seem to have disappeared all of a sudden. It's because with both college and the fact that I've recently (during August) decided to bootstart my server once again that I've been far too busy these past weeks to pay much heed to OtherDrops. And I'm still busy - if not busier.
But now that OtherDrops is - and will be - on my scope again, probably because recently started redoing my config files for it, that I'll be here on occasion to answer questions once again.
And I know I was supposed to clean up documentation, but that fell to the bottom in my list of priorities - I can't really tell when I'll clean it up even now. Heck, the documentation for my own server/files is pretty terrible so I gotta fix myself up before I can fix up other things. ;)
@Roadhog360
Sure, you can blame me, but I think making that "-_-" face isn't necessary.
@bananoke
From the top of my head, I don't remember a way to do this, but have you tried using damage values in addition to custom names?
@nelbrenn
I don't remember off the top of my head if enchantments can be applied to group-aliases of items; if not, then you have to specify each item individually. According to this code, all pickaxes with a fortune level of 3 will drop the block they break. Fortune level 4, 2, or any other level will not work. I believe you can specify a range of levels.
@hgt3345
If I recall correctly, the death of an enderdragon is handled differently compared to the death of other mobs.
@Everyone else
If you've a question I didn't answer, please post it again and I'll answer to the best of my ability. I'm a little rusty on OtherDrops config as of now, though.