NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Nov 23, 2012@Tendonsie
I am having the same problem with 1.89.
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Posted Nov 23, 2012*NOLAGG DUPE GLITCH - Item Stacker - Max items per chunk
http://www.youtube.com/watch?v=tqJ_1WbTdeo
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Posted Nov 23, 2012@Brocodo Still happens if you set chunks.bufferedLoading to false? (disable the multithreaded chunk compressions)
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Posted Nov 22, 2012Getting 'end of stream' for players that join error with craftbukkit 1.4.5 R0.2 and with the nolagg dev test for 1.4.5
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Posted Nov 22, 2012that dev link works great for me i only had one error which was with my citizens plugin which i will work on but everything else runs good! and im running cb 2490
nolagg dev test for 1.4.41.4.5: NoLagg.jar
https://dl.dropbox.com/u/3681706/DEV%20TEST%201.4.4%20VERSIONS%20OF%20PLUGINS.zip
BKLib: BKCommonLib v1.38.jar
http://dev.bukkit.org/media/files/648/685/BKCommonLib.jar
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Posted Nov 22, 2012Bugs:
/nolagg clear entitys does not remove minecarts or xp orbs
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Posted Nov 21, 2012I am sorry, but it is not working for me. Please advice. Im running 2489 and got bot the lib and plugin dev versions below. The problem I have is that once we move in "world_the_end" the client get disconnected with "end of stream" message. Nothing on logs or anywhere. NoLagg is the only plugin I have missing from 1.3 to 1.4 update and I have it running 71 other plugins. Specificly, we use N3W_TheEndAgain to respawn the Ender Dragon. :( Please help. Anybody else had the same? I still couldn't find what other plugin could be causing it to me.
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Posted Nov 21, 2012Working fine for me right now with the NoLagg DEV version has posted @Ryanjh5521and the new BkCommonLib :)
Only one day of shutdown ! lol
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Posted Nov 21, 2012The dl from bukkit does not work for me, same errors as BioBG
I dl the files googri posted and those work for me.
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Posted Nov 21, 2012WoW, it works~ fine.
CB: craftbukkit-1.4.5-R0.2.jar b2488
nolagg dev test for 1.4.41.4.5: NoLagg.jar
https://dl.dropbox.com/u/3681706/DEV%20TEST%201.4.4%20VERSIONS%20OF%20PLUGINS.zip
BKLib: BKCommonLib v1.38.jar
http://dev.bukkit.org/media/files/648/685/BKCommonLib.jar
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Posted Nov 21, 2012@Tendonsie
Try to use only the NoLagg plugin from this link. Keep the new bkcommonlib. Download here: https://dl.dropbox.com/u/3681706/DEV%20TEST%201.4.4%20VERSIONS%20OF%20PLUGINS.zip
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Posted Nov 21, 2012Nolagg v1.89 & BKCommonLib v1.38
-> Still errors en chunck doens't load (falling in the air)
(Using default config fresh new)
Using 1.4.5 Beta 0.2 build of CB
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Posted Nov 21, 2012@SurceBeats
Yeah, NoLagg v1.89 with BKCommonLib 1.38.
Atleast, that's the version i'm running with 1.4.5R0.2 b2488jnks beta and not having a single issue at all, across 9 different worlds on our server.
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Posted Nov 21, 2012Getting the following error with NoLagg 1.89.0 + BKCommon 1.38 and Bukkit 1.4.5-R0.2-b2488jnks
http://pastebin.com/Jx3xHTD4
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Posted Nov 21, 2012Hi here , i just update to 1.4.5 and i have some errors in the console
http://pastie.org/5411287
NoLagg: 1.89.0
BKCl: 1.38
when i join server i don't see anything only sky every were, no ground.
is there proper version to fix it or have to wait for update ?
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Posted Nov 21, 2012Please update, anybody knows what version runs correctly with 1.4.5 R2.0 Beta Build?
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Posted Nov 20, 2012Running bukkit 1.4.5 along with NoLagg 1.89.0 and BKCommonLib 1.38, so far, no issues at all, but then, we don't use the chunk or mob limiter features of nolagg
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Posted Nov 20, 2012The new BKCommonLib fixed alot for me as well. But with chunks on for some reason I can't go into End worlds. I get an End of Stream error.
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Posted Nov 20, 2012@Code_Red11
The new BkCommonLib fixed ALOT for me. Reccomend using that and the Official Dev Version of NoLagg
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Posted Nov 20, 2012@Ryanjh5521
i've noticed this issue when someone goes into the end
nolagg by itself causes the end not to load we have other plugins that appear to cause nolagg to disconnect the affected player until their player data is deleted from the world folder :(