NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Nov 20, 2012Any other plugin with the same features as this, but actually works?
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Posted Nov 20, 2012Nice plugin love your work and the saving feature is great is it possible to add an broadcast to it?.
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Posted Nov 20, 2012I dont know all java coding but what I can assume is there is a problem when a player logs in near a tile entity is disconnects the player with End Of Stream. The recently changed this in a new build a week or two ago
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Posted Nov 20, 2012use the bukkit timings (bukkit.yml to enable them)
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Posted Nov 20, 2012@drdeft
SAME!!! Please update the plugin bergerkiller :S
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Posted Nov 20, 2012we need nolagg examine working on 1.4.5 =((( tons's of lags frome some plugin and no opinion what is causing them
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Posted Nov 20, 2012not working properly. with
1.4.5 -r.0.1-b2483jnks(mc .1.4.5)
need a immediate update, please !!
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Posted Nov 20, 2012Making everything invisible.... dropped blocks dont appear, mobs turn invisible, all with latest beta build, also signs randomly dont load...
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Posted Nov 20, 2012@wamasi
Yes. the mob limiter is broken.
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Posted Nov 19, 2012I am having some permission problems I'm hoping to get a little help with. I have a group of users I am comfortable with giving permission to use the lighting fix command. I am using PermissionsBukkit to handle that.
I have given the "nolagg.fix: true" permission to my user group but it is still reporting permission denied. I've also tried nolagg.*: true with no success.
I have also attempted to edit the PermissionDefaults.yml to change the default to my user group, but when the server restarts it changes it back to "op".
Any help would be greatly appreciated. Thanks.
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Posted Nov 19, 2012Seems one of biggest resource hog for me is Chunk Provider.. Loads chunks from file took 1072ms. Can anyone tell me what to set in nolagg to prevent this?
Also WirelessRedstone tooks 1200ms.. but 1173ms tooks "load chunks from file" and same for Mcmmo... seems chunks are my problem :) :( ChunkUnloadEvent[NORMAL] 1132ms at mcmmo ChunLoad 1072ms - at chunk provider (not plugin) ChunkUnloadEvent[NORMAL] 1179ms at wirelessredstone
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Posted Nov 19, 2012OU maj faking goooooood I get nolagg working on 142 R2.. I dont know why. I just put it on server again, with new config files.. and it works :-D
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Posted Nov 19, 2012@TheReverend403
no it does not. I had it working for x month on previous versions, but on 1.4.2 R2 it respond to all commands with "sub-command does not exist" + spams in console..
any solution will be appreciated. 17:25:23 [INFO] This server is running CraftBukkit version git-Bukkit-1.4.2-R0.2-b2455jnks (MC: 1.4.2) (Implementing API version 1.4.2-R0.2)
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Posted Nov 19, 2012found an error using the dev version of nolagg
when a player goes to the end via ender portal they are immediately disconnected with the message "end of stream" attempting to rejoin causes them to get "end of stream" again, the console just says they got disconnected "disconnect.genericReason" to get them Unstuck we have to delete their player data in the world folder
on a test server i've tried going into the end via end portal with No plugins installed and it worked. i added the server's plugins until i got this issue again adding all the plugins But nolagg didn't produce this problem, adding all the plugins And nolagg caused this issue to appear, using ONLY nolagg and essentials2.9.5 the issue does not appear but the end does not load at all
server plugins: compatnocheatplus, coreprotect, craftbukkituptodate, dynmap, dynmap-griefprevention, essentials, groupmanager, griefprevention, lockette, mcmmo, myworlds, blkcommonlib, nocheatplus, nozombe, orebfuscator, vanishnopacket, worldedit,worldguard, zavautomessager server version:craftbukkit 1.4.5-r0.1 build 2482
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Posted Nov 18, 2012Any have a good installation tutorial for this plugin? I got the BkCommonLib using that link above the comments... And when I put it my plugins folder along with the nolagg.jar and nolagg folder, restarted my server and when a player joined it says "NCP: <Playername> failed Passable: moved into a block (1). VL 51." and they just dc so I had to stop the server and delete Bkcomm and nolagg
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Posted Nov 18, 2012<<reply 1074767="">>
NoLagg DOES work on 1.4.2 R0.2
RTFM
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Posted Nov 18, 2012Please made nolagg working on 142 r2 :( my server is lagging need find why :)
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Posted Nov 18, 2012@MrMime22
make sure you're config looks like this:
spawnlimiter:
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Posted Nov 18, 2012@xATon2x
I am getting exactly the same, apart from I am using the latest build for 1.4.4 and I don't even need to type in the command for it to stop loading chunks :/
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Posted Nov 18, 2012@bergerkiller
Maybe your server has 1 player online....im testing your plugin with 250 online. And the mob limiter is BROKEN.