NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Nov 18, 2012MOBLIMITER is not working.
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Posted Nov 18, 2012With the new dev build I seem to be gettign a problem in which whenever I use /nolagg examine, the chunks would all stop loading and the console screams errors.
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Posted Nov 18, 2012doesn't work nolagg examine on 1.4.5 spigot build 238
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Posted Nov 18, 2012hm tried that nolagg 1.4.4 dev and still not working :( I have 1.4.2 R2
it telling me unknown sub-command ..
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Posted Nov 18, 2012bergekiller - hehe I would like to know too.. why my server just start lagging out of blue with 3 tps.. when everything was working :) (not related to nolagg..jstu saying)
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Posted Nov 17, 2012i havent problems now, the last test 1.4.4 update uploaded working fine in CB 1.4.5-R0.1 2478
thanks man by fix all problems.
regards
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Posted Nov 17, 2012(sorry for my english)
Big THANKS for you work. Almost everything works fine with 1.4.4 last dev-build. I'am using now your dev version of Nolagg & BKCommonLib. Its works fine with Chunks but only on normal worlds (i'am using Multiverse-Core for multi worlds), if i try to go to SkyBlock world (using uSkyBlock) its kicking me out from server. Only message that i get on console is:
Eltic_Semar lost connection: disconnect.genericReason (no other error)
When i login i have about one second (or less) to type /spawn (using macrobind key's) (sometimes its says endofstream and i cant do anything)
When i disable Chunks part of NoLagg everythings works fine (i can login on skyblock worlds). Spawn limiter and item stacking are working. So again thank you for your work.
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Posted Nov 17, 2012Why is it everyone is having problems and I am running a local server for a full day and get ZERO problems? Please, can someone explain this to me?
@ThaSourceGaming Post errors. All I can say now is that you probably used 1.4.2 on the test version, which doesn't work, or you used some very new CraftBukkit build that it stopped working with. Without errors, I can't help.
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Posted Nov 17, 2012nolag spams the console like crazy.. even with the test version and players seem to be invisible to eachother.
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Posted Nov 17, 2012@bergerkiller
Oh also when you disable buffered loader in the config of test version whenever someone joins it said end of stream.
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Posted Nov 17, 2012@rodier See the latest test version for 1.4.4: https:dl.dropbox.com/u/3681706/DEV%20TEST%201.4.4%20VERSIONS%20OF%20PLUGINS.zip
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Posted Nov 17, 2012for me its not workin on 142 r2 .. spam messages in console and all commands -> red error. Im using latest lib (cause there is none in package with nolagg)
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Posted Nov 17, 2012@eprimex
no, it is not working with 1.4.4 and 1.4.5 yet.
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Posted Nov 17, 2012@rodier
yes it is working well
BUT how does it work with current (1.4.5-R0.1 build #2476) or newer?
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Posted Nov 17, 2012is nolagg working on 1.4.2 ? need find which plugin lags me
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Posted Nov 17, 2012@Ryanjh5521 Then still one issue...I checked the nms code and the internal item stacking behaviour has no event and doesn't check the pickup delay either. (There is a stacking system in CraftBukkit itself)
But I agree, it is an easier method to ignore items from being stacked. Not really the right time to switch to it, though.
@MrMime22 Damn moblimiter...put the config.yml contents on pastebin and I'll try to reproduce it...again. No problems here as usual.
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Posted Nov 17, 2012Moblimiter is not working!!!!!
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Posted Nov 17, 2012@bergerkiller
I know my plugin, ItemDisplay used a pickup delay. I think it was 300000
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Posted Nov 17, 2012@Yiruso You need the BKCommonLib included in the download, not the one from the BKCommonLib dev-bukkit page.
@netherfoam I'm afraid those plugins don't change the pickup delay, or do they? If they do, I'll gladly add them. And note that all of the item ignoring aspects are in BKCOmmonLib already for BleedingMobs and both Showcases. They don't have to add code to detect NoLagg or any other plugin.
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Posted Nov 16, 2012I can't see it in your sourcecode (Though I haven't looked very hard, that's some pretty complex stuff you've written) but I don't think you check the item pickup delay when merging items? If you could somehow handle it, it would be brilliant.
E.g.
This would make display items much easier for plugins like showcase and quickshop!