Messages
messages.yml
save_started: '&bSaving the settings, messages, kits...'
Starting save with /mykits save
save_finished: '&bSettints, messages, kits saved!'
Finished save with /mykits save
reload_started: '&bReloading the settings, messages, kits...'
Starting reload with /mykits reload
reload_finished: '&bSettints, messages, kits reloaded!'
Send when reload reload with /mykits reload
no_permission: '&bYou don''t have permision to use this command!'
Someone don't have permission
no_kits: '&bI can''t found kit for you!'
Don't have kit to give, view, see info
kits: '&bYour kits: &c%kits%&b!'
The available kits, %kits% is the list of the kits
only_player: '&bOnly players can use this command!'
Only player command, console can't use it
createkit_use: '&bCreate new kit: &c/&bcreatekit &a<&bkit''s name&a> &a<&bcost&a> &a<&bcooldown in sec&a>'
How to create kit
createkit_existing: '&bYou can''t create this kit &a( &c%kit% &a) &bbecouse this kit is existing!'
Kit is already existing, %kit% is kit's name
editkit_use: '&bEdit a kit''s items/cooldown/cost: &c/&beditkit &a<&bkit''s name&a> &a<&bitems&9/&bcooldown&9/&bcost&a>'
How to edit kit kit
kit_not_existing: '&bI can''t found this kit: &c%kit%&b!'
Kit isn't existing
editkit_cooldown_use: '&bEdit a kit''s cooldown: &c/&beditkit &a<&bkit''s name&a> &bcooldown &a<&bnew cooldown in sec&a>'
How to edit kit's cooldown
editkit_cost_use: '&bEdit a kit''s cost: &c/&beditkit &a<&bkit''s name&a> &bcost &a<&bnew cost&a>'
How to edit kit's cost
editkit_cost_edited: '&bThe kit''s &a( &c%kit% &a) &bcost successfully edited to &c%cost%&b!'
Kit's cost is successfully edited, %kit% is the kit's name, %cost% is the new cost
editkit_cooldown_edited: '&bThe kit''s &a( &c%kit% &a) &bcooldown successfully edited to &c%cooldown%&b!'
Kit's cooldown is successfully edited, %kit% is the kit's name, %cooldown% is the new cost
editkit_items_edited: '&bThe kit''s &a( &c%kit% &a) &bitems successfully edited!'
Kit's items are successfully edited, %kit% is the kit's name
edititem_potion_use: '&bGive editable potion: &c/&bedititem potion &a<&bammount of potion&a>'
How to give editable potion
edititem_splashpotion_use: '&bGive editable splash potion: &c/&bedititem splashpotion &a<&bammount of splash potion&a>'
How to give editable splash potion
edititem_playerhead_use: '&bGive editable player head: &c/&bedititem playerhead &a<&bammount of head&a>'
How to give editable player head
edititem_use: '&bEdit the item: &c/&bedititem &a<&bpotion&9/&bspashpotion&9/&bplayerhead&9/&bname&9/&blore&9/&benchant&9/&bedithead&9/&bpotioneffect&a>'
How to edit item
edititem_name_use: '&bEdit or delete the item''s name: &c/&bedititem name &a<&bedit&9/&bdelete&a>'
How to manage item's name
edititem_name_edit_use: '&bEdit the item''s name: &c/&bedititem name &a<&bedit&a> &a<&bnew name&a>'
How to edit item's name
edititem_lore_use: '&bEdit or delete the item''s lore: &c/&bedititem lore &a<&badd&9/&bedit&9/&bdelete&a>'
How to manage item's lore
edititem_lore_add_use: '&bAdd a new line to lore: &c/&bedititem lore add &a[&bnew line&a]'
How to add new line to item's lore
edititem_lore_delete_use: '&bDelete a line from lore: &c/&bedititem lore delete &a<&bline''s number&a>'
How to delete a line from item's lore
edititem_lore_not_existing_line: '&bThe selected line &a( &c%line% &a) &bisn''t existing!'
The item don't have as much line, %line% is the line
edititem_lore_edit_use: '&bEdit selected line in lore: &c/&bedititem lore edit &a<&blone''s number&a> &a[&bnew line&a]'
How to edit item's lore
edititem_enchant_use: '&bSet or remove enchantment in/from the item: &c/&bedititem enchant &a<&bset&9/&bremove&a>'
How to manage item's enchantments
enchant_not_existing: '&bThe enchantment &a( &c%enchantment% &a) &bisn''t existing!'
The enchantment can't found in the default shorts, or enchantments.yml, %enchantment% is the enchantment's name
edititem_enchant_remove_use: '&bRemove an enchantment&9/&ball enchantment from item: &c/&bedititem enchant remove &a<&ball&9/&benchantment''s name&a>'
How to remove enchantment from item
edititem_enchant_set_use: '&bSet an enchantment&9/&ball enchantment level in the item: &c/&bedititem enchant set &a<&bfullenchant&9/&benchantment''s name&a> &a<&benchantment''s level&a>'
How to set enchantment in the item
edititem_enchant_set_fullenchant_use: '&bSet all enchantment level in the item: &c/&bedititem enchant set fullenchant &a<&ball enchantment''s level&a>'
How to set fullenchant in the item
edititem_edithead_use: '&bSet the owner ( skin ) of the head: &c/&bedititem edithead &a<&bplayer''s name&a>'
How to edit the player head's skin/owner
potioneffect_not_existing: '&bThe potion effect &a( &c%potioneffect% &a) &bisn''t existing!'
The potion effect can't found in the default shorts, or potioneffects.yml, %potioneffect% is the potion effect's name
edititem_potioneffect_use: '&bSet or remove potion effect in&9/&bfrom the item: &c/&bedititem potioneffect &a<&bset&9/&bremove&a>'
How to manage potion's potion effects
edititem_potioneffect_remove_use: '&bRemove a potion effect&9/&ball potion effect: &c/&bedititem potioneffect remove &a<all&9/&bpotion effect''s name&a>'
How to remove poition effect from potion
edititem_potioneffect_set_use: '&bAdd a potion effect to the item: &c/&bedititem potioneffect set &a<&bpotion effect''s name&a> &a<&beffect''s level&a> &a<&beffect''s duration in sec&a>'
How to set potion effect in potion
not_available_kit: '&bThe kit &a( &c%kit% &a) &bisn''t available!'
The kit isn't in the kit.yml, or have problems in loading, the %kit% is the kit's name
not_enough_money: '&bYou don''t have enough money to this kit! You have &c%have% &bmoney, the kit''s cost is &c%cost%&b! So, you need &c%need%&b!'
The kit's user don't ave enough money to use this kit, %have% is the player's money, %cost% is the kit's cost, and the player need %need%
kit_gived: '&bI gave you the kit &a( &c%kit% &a)&b!'
The player got the kit, without cooldown and cost %kit% is the kit's name
kit_gived_cost: '&bI gave you the kit for &c%cost% &a( &c%kit% &a)&b!'
The player got the kit, without cooldown, %kit% is the kit's name %cost% is the kit's cost
kit_gived_cooldown: '&bI gave you the kit &a( &c%kit% &a)&b! You need to wait &c%cooldown%&bs before you use it again!'
The player got the kit, without cost, %kit% is the kit's name %cooldown% is the kit's cooldown
kit_gived_cost_cooldown: '&bI gave you the kit for &c%cost% &a( &c%kit% &a)&b! You need to wait &c%cooldown%&bs before you use it again!'
The player got the kit, %kit% is the kit's name %cost% is the kit's cost %cooldown% is the kit's cooldown
kit_time_left: '&bYou need to wait &c%left%&bs before you can use this kit again &a( &c%kit% &a)&b!'
The player can't give the kit, becouse it have cooldown time left, %kit% is the kit's name, %left% is the time left
kitinfo_name: '&bKit''s name: &c%kit%'
In /kitinfo, the kit's name is %kit%
kitinfo_cooldown: '&bKit''s cooldown: &c%cooldown%'
In /kitinfo, the kit's cooldown is %cooldown%
kitinfo_cooldown_bypass: '&bThe kit''s cooldown is bypassed to you!'
In /kitinfo, the kit's cooldown is bypassed to player
kitinfo_cost: '&bKit''s cost: &c%cost%'
In /kitinfo, the kit's cost is %cost%
kitinfo_cost_bypass: '&bThe kit''s cost is bypassed to you!'
In /kitinfo, the kit's cost is bypassed to player
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