Kits

Kits

The set-up for kits, in kits.yml


kits_name_without_space:
cost: The kit's using cost. If you don't hook with vault in config.yml, the plugin by-pass the cost. By-passable with permission.
cooldown: How much time must the user wait before use the kit again? By-passable with permission.
items:
- The list of items
- The kit's user will get this items.




Example kit


This kit contains everything


fun:
cost: 5000
cooldown: 900
items:
- 267 1 name:&6The_&2Iron_sword lore:&1It_is_an_example_lore/line/&6It_is_a_new_line unbreaking:2
- 306 1 lore:&aThis_helmet_dont_have_name/line/&aand_enchantments
- 315 1 fire_protection:1 name:&1Anti&b-&2fire_&achestplace unbreaking:1 lore:&kMaaaaagiiiic
- 308 1
- 308 1 thorns:1
- 280 1 fullenchant:1 name:&bMagic_stick lore:&bThis_stick_filled_up_with_&0Black&b_Magic!
- 322:1 8 name:&cToo_delicious
- potion 64 regeneration:1,30 poison:1,30 invisibility:1,30 speed:1,60 hunger:1,5
- potion:splash 7 increase_damage:10,600 poison:10,600 name:&1Beware!! lore:&1Use_it_carefully! hunger:10,600 wither:10,600 blindness:10,600 slow:10,600
- playerhead:Notch 1 fullenchant:1000 name:&6Notch lore:&7Too_much_enchantment!
- potion 1 regeneration:0,10 knockback:10




What can you modify in items, and create kit in kits.yml?


Don't forget to set the kit's cost and cooldown! If you don't want to use, just set it to 0!
The kit's cost and cooldown must be a number!
Don't place soace in Variable, or Value, or between the Variable and Value!
The item's format must be like this:
Must use: []
Don't need to use: <>
[Item's id]<:item's damage> [item's amount] <Variable1:Value1> <Variable2:Value2>...
OR
[playerhead]<:player's name> [head's ammount] <Variable1:Value1> <Variable2:Value2>...
OR
[potion]<:splash> [potion's ammount] <Variable1:Value1> <Variable2:Value2>...


Item's name:
- Variable: name - In the Value, _ is the space - You can use color code
Item's lore:
- Variable: lore - In the Value, _ is the space - If you want to start new line, just write /line/ - You can use color codes
Enchantments:
- Variable: Enchantment's name - Value: Enchantment's level
Potion effect:
- Variable: Potion effect's name - Value: Potion effect's level, effect's duration (level,duration) - 0 is the first level


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