Enchantments and Potion effects

Default shorts, and enchantments.yml, potioneffects.yml

Enchantments, default shorts

  • ==== Power: power, arrow_damage, arrowdamage ====
  • ==== Flame: flame, arrow_fire, arrowfire ====
  • ==== Infinite: infinite, infinity, arrow_infinite, arrowinfinite ====
  • ==== Punch: punch, arrow_knockback, arrowknockbac ====
  • ==== Sharpness: sharpness, sharp, damage_all, damageall ====
  • ==== Bane of Arthropods: bane_of_arthropods, baneofarthropods, damage_arthropods, damagearthropods ====
  • ==== Smite: smite, damageundead, damage_undead ====
  • ==== Efficiency: efficiency, digspeed, dig_speed ====
  • ==== Unbreaking: unbreaking, durability ====
  • ==== Fire: fire, fireaspect, fire_aspect ====
  • ==== Knockback: knockback ====
  • ==== Fortune: fortune, lootbonusblocks, loot_bonus_blocks ====
  • ==== Looting: looting, lootbonusmobs, loot_bonus_mobs ====
  • ==== Luck of the sea: luck_of_the_sea, luckofthesea, luck ====
  • ==== Lure: lure ====
  • ==== Respiration: respiration, oxygen ====
  • ==== Protection: protection, environmental_protection, environmentalprotection, protection_environmental, protectionenvironmental ====
  • ==== Blast protection: blast_protection, blastprotection, explosions_protection, explosionsprotection, protection_explosions, protectionexplosions ====
  • ==== Feather falling: feather_falling, featherfalling, feather_fall, feather_fall, fall_protection, fallprotection, protection_fall, protectionfall ====
  • ==== Fire protection: fire_protection, fireprotection, protection_fire, protectionfire ====
  • ==== Projectile protection: projectile_protection, projectileprotection, protection_projectile, protectionprojectile ====
  • ==== Silk touch: silk_touch, silktouch ====
  • ==== Thorns: thorns ====
  • ==== Aqua affinity: aqua_affinity, aquaaffinity, water_worker, waterworker ====

How to add shorts to Enchantments?

In this example, I add the "sharp" short to "sharpness" enchantment.

  1. ==== Open the enchantments.yml in the plugin's folder ====
  2. ==== Search the "sharpness" ====
  3. ==== Delete the [] symbols, after the sharpness. "sharpness: []" → "sharpness:" ====
  4. ==== Hit an enter after the "sharpness:", and write this to the next line: - sharp ====
  5. ==== Save the enchantments.yml ====
  6. ==== Reload the server, or use /mykits reload ====

Now, enchantments.yml looking like this:


power: []

flame: []
infinite: []
punch: []
sharpness:
- sharp
bane_of_arthropods: []
smite: []
efficiency: []
unbreaking: []
fire: []
knockback: []
fortune: []
looting: []
luck_of_the_sea: []
lure: []
respiration: []
protection: []
blast_protection: []
feather_falling: []
fire_protection: []
projectile_protection: []
silk_touch: []
thorns: []
aqua_affinity: []
===



Potion effects, default shorts

  • === Absorption: absorption ===
  • === Blindness: blindness ===
  • === Confusion: confusion ===
  • === Damage resistance: damage_resistance, damageresistance ===
  • === Fast digging: fast_digging, fastdigging ===
  • === Fire resistance: fire_resistance, fireresistance ===
  • === Harm: harm ===
  • === Heal: heal ===
  • === Health boost: health_boost, healthboost ===
  • === Hunger: hunger ===
  • === Increase damage: increase_damage, increasedamage, damage_increase, damageincrease ===
  • === Invisibility: invisibility ===
  • === Jump: jump ===
  • === Night vision: night_vision, nightvision ===
  • === Poison: poison ===
  • === Regeneration: regeneration ===
  • === Saturation: saturation ===
  • === Slow: slow ===
  • === Slow digging: slow_digging, slowdigging ===
  • === Speed: speed ===
  • === Water breathing: water_breathing, waterbreathing ===
  • === Weakness: weakness ===
  • === Wither: wither ===

How to add shorts to Potion effects?

In this example, I add the "reg" short to "regeneration" potion effect.

  1. ==== Open the potioneffects.yml in the plugin's folder ====
  2. ==== Search the "regeneration" ====
  3. ==== Delete the [] symbols, after the regeneration. "regeneration: []" → "regeneration:" ====
  4. ==== Hit an enter after the "regeneration:", and write this to the next line: - reg ====
  5. ==== Save the potioneffects.yml ====
  6. ==== Reload the server, or use /mykits reload ====

Now, potioneffects.yml looking like this:


absorption: []

blindness: []
confusion: []
damage_resistance: []
fast_digging: []
fire_resistance: []
harm: []
heal: []
health_boost: []
hunger: []
increase_damage: []
invisibility: []
jump: []
night_vision: []
poison: []
regeneration:
- reg
saturation: []
slow: []
slow_digging: []
speed: []
water_breathing: []
weakness: []
wither: [] ====


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