Enchantments and Potion effects
Default shorts, and enchantments.yml, potioneffects.yml
Enchantments, default shorts
- ==== Power: power, arrow_damage, arrowdamage ====
- ==== Flame: flame, arrow_fire, arrowfire ====
- ==== Infinite: infinite, infinity, arrow_infinite, arrowinfinite ====
- ==== Punch: punch, arrow_knockback, arrowknockbac ====
- ==== Sharpness: sharpness, sharp, damage_all, damageall ====
- ==== Bane of Arthropods: bane_of_arthropods, baneofarthropods, damage_arthropods, damagearthropods ====
- ==== Smite: smite, damageundead, damage_undead ====
- ==== Efficiency: efficiency, digspeed, dig_speed ====
- ==== Unbreaking: unbreaking, durability ====
- ==== Fire: fire, fireaspect, fire_aspect ====
- ==== Knockback: knockback ====
- ==== Fortune: fortune, lootbonusblocks, loot_bonus_blocks ====
- ==== Looting: looting, lootbonusmobs, loot_bonus_mobs ====
- ==== Luck of the sea: luck_of_the_sea, luckofthesea, luck ====
- ==== Lure: lure ====
- ==== Respiration: respiration, oxygen ====
- ==== Protection: protection, environmental_protection, environmentalprotection, protection_environmental, protectionenvironmental ====
- ==== Blast protection: blast_protection, blastprotection, explosions_protection, explosionsprotection, protection_explosions, protectionexplosions ====
- ==== Feather falling: feather_falling, featherfalling, feather_fall, feather_fall, fall_protection, fallprotection, protection_fall, protectionfall ====
- ==== Fire protection: fire_protection, fireprotection, protection_fire, protectionfire ====
- ==== Projectile protection: projectile_protection, projectileprotection, protection_projectile, protectionprojectile ====
- ==== Silk touch: silk_touch, silktouch ====
- ==== Thorns: thorns ====
- ==== Aqua affinity: aqua_affinity, aquaaffinity, water_worker, waterworker ====
How to add shorts to Enchantments?
In this example, I add the "sharp" short to "sharpness" enchantment.
- ==== Open the enchantments.yml in the plugin's folder ====
- ==== Search the "sharpness" ====
- ==== Delete the [] symbols, after the sharpness. "sharpness: []" → "sharpness:" ====
- ==== Hit an enter after the "sharpness:", and write this to the next line: - sharp ====
- ==== Save the enchantments.yml ====
- ==== Reload the server, or use /mykits reload ====
Now, enchantments.yml looking like this:
power: []
flame: []
infinite: []
punch: []
sharpness:
- sharp
bane_of_arthropods: []
smite: []
efficiency: []
unbreaking: []
fire: []
knockback: []
fortune: []
looting: []
luck_of_the_sea: []
lure: []
respiration: []
protection: []
blast_protection: []
feather_falling: []
fire_protection: []
projectile_protection: []
silk_touch: []
thorns: []
aqua_affinity: []
===
Potion effects, default shorts
- === Absorption: absorption ===
- === Blindness: blindness ===
- === Confusion: confusion ===
- === Damage resistance: damage_resistance, damageresistance ===
- === Fast digging: fast_digging, fastdigging ===
- === Fire resistance: fire_resistance, fireresistance ===
- === Harm: harm ===
- === Heal: heal ===
- === Health boost: health_boost, healthboost ===
- === Hunger: hunger ===
- === Increase damage: increase_damage, increasedamage, damage_increase, damageincrease ===
- === Invisibility: invisibility ===
- === Jump: jump ===
- === Night vision: night_vision, nightvision ===
- === Poison: poison ===
- === Regeneration: regeneration ===
- === Saturation: saturation ===
- === Slow: slow ===
- === Slow digging: slow_digging, slowdigging ===
- === Speed: speed ===
- === Water breathing: water_breathing, waterbreathing ===
- === Weakness: weakness ===
- === Wither: wither ===
How to add shorts to Potion effects?
In this example, I add the "reg" short to "regeneration" potion effect.
- ==== Open the potioneffects.yml in the plugin's folder ====
- ==== Search the "regeneration" ====
- ==== Delete the [] symbols, after the regeneration. "regeneration: []" → "regeneration:" ====
- ==== Hit an enter after the "regeneration:", and write this to the next line: - reg ====
- ==== Save the potioneffects.yml ====
- ==== Reload the server, or use /mykits reload ====
Now, potioneffects.yml looking like this:
absorption: []
blindness: []
confusion: []
damage_resistance: []
fast_digging: []
fire_resistance: []
harm: []
heal: []
health_boost: []
hunger: []
increase_damage: []
invisibility: []
jump: []
night_vision: []
poison: []
regeneration:
- reg
saturation: []
slow: []
slow_digging: []
speed: []
water_breathing: []
weakness: []
wither: [] ====
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