Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
-
Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
-
Improved respawn handling with auto overworld linking and new config options
-
Built-in PlaceholderAPI support (no need for ecloud extensions)
-
Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
-
Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
-
Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

-
View User Profile
-
Send Message
Posted Dec 26, 2011Hello!
Thank you for producing such a great plugin. Stuff like this allows us to take our servers in completely different directions. Us admins usually have big dreams and stuff like this always takes us a step closer :)
That being said I'm trying to use the CityWorld plugin. What led me to multiverse is the fact that my npcs despawn in CityWorld after server reboots due to the fact that the world can only be initialized once someone actually types /CityWorld and enters the world, before that although the build etc changes are saved, its 'dormant' I guess.
Therefore: 1. Can I make Multiverse load CityWorld with the other worlds at startup automatically? I think this would correct my npc problem
2. CityWorld has its own world folder. Can Multiverse attach to existing worlds?
EDIT: RESOLVED! answer to both those questions is yes for anyone else using cityworld. once you have configured MV2, do /import CityWorld normal CityWorld and you're done! (Using CB 1.01-R1)
-
View User Profile
-
Send Message
Posted Dec 26, 2011The link to "Latest Awesome Build" dose not work :(
-
View User Profile
-
Send Message
Posted Dec 25, 2011We are working hard at getting a new build out. Feel free to use the dev builds at ci.onarandombox.com
It is currently Christmas Day (at least in the US) and basically all of us devs are taking a short break to spend time with our families. Feel free to check the Jenkins build page, or Github for the absolute latest stuff.
Thanks and Happy Holidays,
FF-
View User Profile
-
Send Message
Posted Dec 25, 2011@strupan
Anybody?
-
View User Profile
-
Send Message
Posted Dec 25, 2011@waybaker
Have you tried looking in http://plugins.bukkit.org ?
-
View User Profile
-
Send Message
Posted Dec 24, 2011Are there any alternatives to Multiverse?
-
View User Profile
-
Send Message
Posted Dec 24, 2011Ok if the plugin is going to take a while to work out everything. Please at least up date the post. The RB for bukkit is out.
-
View User Profile
-
Send Message
Posted Dec 24, 2011So when will the plugin (and thread) get updated?
-
View User Profile
-
Send Message
Posted Dec 24, 2011i dont import the_end as one of my worlds so that shouldn't be the problem.
-
View User Profile
-
Send Message
Posted Dec 24, 2011@gotheredsox Only problem I been seeing is that it doesn't understand Skylands. They probably used the generator on End worlds, and didn't keep it for Skyland. I have to keep it a Normal world with Skylandsplus generator.
@LtTy12 That's where these dev builds we been hearing so much about is coming from. But it's weird (and quite damning) that their "RIP" message is still there. Must be a slow week for 'em.
Build 419 is a decent one to use while you're waiting for an Awesome Build.
-
View User Profile
-
Send Message
Posted Dec 23, 2011um whenever i restart my server or reload my config i have to import my worlds back in? my friend has the same plugin and i talked to him and he said he doesnt have to. im really looking forward to using this plugin but its really difficult when i have to import the world every time it reboots... is there a configuration im missing?
-
View User Profile
-
Send Message
Posted Dec 23, 2011They did get the Jenkins server back up and it looks like there working on it. http://ci.onarandombox.com/job/Multiverse-Core/
-
View User Profile
-
Send Message
Posted Dec 23, 2011@nitr0burn
Huh, I had the problem where people are returned to main world spawn. Your post is helpful. Thanks!
-
View User Profile
-
Send Message
Posted Dec 23, 2011@Sayshal
-
View User Profile
-
Send Message
Posted Dec 23, 2011@Nox13last
@Nox13last: I get that same message and every time someone logs out and back in they are forced back to the main Spawn world.
--edit--
solved it by going back to 2.2-b419
-
View User Profile
-
Send Message
Posted Dec 23, 2011@GameOverRules
I get this:
2011-12-23 17:08:07 [WARNING] [Multiverse-Core] Player joined first!
Dunno where "AGAIN!" would come from... But I dunno why mine'd say "first!" either.
-
View User Profile
-
Send Message
Posted Dec 23, 2011@strupan
IN server.properties set world=WorldB IN multiverse/worlds.yml set (under WorldB) respawn-world=WorldA
...I think
-
View User Profile
-
Send Message
Posted Dec 23, 2011Hey does anyone else get this in their server log??
2011-12-23 14:22:06 [WARNING] [Multiverse-Core] Player joined AGAIN!
-
View User Profile
-
Send Message
Posted Dec 22, 2011I made two worlds, question is,
How do I make it so "New" players will spawn in World B and not in World A?
How do I make it so if players die in World A, they will spawn in World B?
-
View User Profile
-
Send Message
Posted Dec 22, 2011@Nox13last
completely agree.