Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Aug 7, 2012@Hol7y96
I have PlotMe as well, this also happened to me however I am no expert but the generator is PlotMe so I think that is where the problem is at. I believe all MV does is take the generator and run it.
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Posted Aug 7, 2012Update, please.
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Posted Aug 7, 2012Update?
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Posted Aug 7, 2012Im using the plugin PlotMe which generates a plotworld using multiverse and the dev told me Multiverse is to blame for the world generation not functioning properly. To generate the world the command 'mv create world normal -g PlotMe' is used. On what end is the problem at?
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Posted Aug 7, 2012Are the dev builds stable enough to run on a live server?
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Posted Aug 7, 2012Falcon_Hunter => I don't know with Multiverse, but there is a plugin, World Restrict - http://dev.bukkit.org/server-mods/worldrestrict/
I like your Multiverse-Adventure plugin, but there few options missings : - TP people outside a world when use "/mva reset" command. - When people go out my world, the world don't reset automatically. I let the base config. Do I miss something ?
Sorry, I whrite here because I didn't find a DevBukkit or something else for this plugin.
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Posted Aug 7, 2012Is there a way to make like a sign to display how many people are in what world?
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Posted Aug 7, 2012@drorex
Is there supposed to be a corresponding entry in the world config file to indicate that a world is large biome or flat (I don't see one), or does anyone know if that's baked into the seed on world creation?
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Posted Aug 7, 2012When new update to 1.3.1 R1? :3
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Posted Aug 7, 2012@Harry4of4
+1 !! :D
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Posted Aug 7, 2012Craftbukkit 1.3.1 Recommended build is out! Please update because i'm getting a ton of errors.
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Posted Aug 6, 2012I cant even create worlds with the latest dev version on mc 1.3.1. It says internal server error.
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Posted Aug 6, 2012@BigAJ68
Yes, when creating a new world, add "-t LARGEBIOMES". The other two options are NORMAL(the default) and FLAT. You need the latest dev builds of multiverse (anything newer than #565). I haven't tested this personally yet, but it's there in the code.
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Posted Aug 6, 2012im trying to make a walls server and i have to use multiverse and when i try to import a world it says failed!
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Posted Aug 6, 2012With CraftBukkit 1.3.1-R1 and MultiVerse 2.5, when you stop the server and restart it, it will unload every world where you have to do mv import World type every time you restart the server. Any fix for this?
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Posted Aug 6, 2012Why does my creative world gain 150,000+ entities over time? I use other plugins to try to get rid of them but I can't. /mv purge doesn't clear them either. Eventually the server laggs and crashes because of it.
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Posted Aug 6, 2012Is there a way to use the Large Biomes setting to create a new world?
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Posted Aug 6, 2012I've looked everywhere on the wiki, how would one switch a users gamemode upon going through a portal? Everytime they go to the portal to the creative world it keeps them in survival, but when they go in survival portal it switches them to survival.
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Posted Aug 6, 2012this plugin is functioning normally in CB 1.3.1 as of dev build 2203
the only errors are from deprecated playerchatevent methods which is basically just a nag screen.
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Posted Aug 5, 2012Any recomended dev build (other than "NOT 557")? Or any of the latest builds?
How far off you think your next recommended is?
Oh and did you ever figure out why I seemed to be getting players getting paid money if they used /home to get to worlds with an entry fee? (I'll look over the 1358 comments shortly and see if i can see a reply to my original query! LOL)