Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Aug 2, 2012Is there a way to make this compatable with Mo'Creatures so they spawn in more than just one world?
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Posted Aug 2, 2012@SkyJohn
yes my minecraft will crash when i goto a world that i just added to my server
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Posted Aug 2, 2012@stonewareslord
/mv who
Will tell you which players are in which worlds.
Is anyone else crashing when they try to switch worlds in 1.3? Is that a problem with MultiVerse or Bukkit in general?
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Posted Aug 2, 2012world - user1 user2 user3
world_nether - user4
world_the_end - [NONE]
survival - user6
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Posted Aug 2, 2012@EpicTrance
I updated to #02269 but only the default world nether and the end has been fixed. other world which aren't default still has that bug.
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Posted Aug 2, 2012Anyone on 1.3 having problems with nether and end update to bukkit to 1.3.1-R0.1 (Build #02269). It has fix for "Nether and The End having the same world names."
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Posted Aug 2, 2012Mine works with normal worlds, but not with nether and the end. It just has the sky of the end and the nether but the landscape and terrain is from a normal world. Is this a problem from the craftbukkit 1.3.1 dev build or the plugin itself?
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Posted Aug 2, 2012@DrFusion
Im aware, just helping point out issues to get bugs resolved :)
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Posted Aug 2, 2012@fffizzz
perhaps theres no multiverse for 1.3.1 yet....
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Posted Aug 2, 2012The worlds.yml file overrides my Bukkit server settings such as PvP and difficulty. I like to be able to change my server's difficulty on the fly via the server settings (I'm using MicroCraft Beta) but the worlds.yml stops me from doing this.
Why does it do this and is there any way to stop it?
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Posted Aug 2, 2012One of my worlds wont load on 1.3.1, but loads fine on 1.2.5. I ran region-checker and Chunkster and it appears to be fine. Error is below
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Posted Aug 2, 2012Pls update this for the newest CB dev build!
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Posted Aug 2, 2012Is it possible to deny Ores in a World with this plugin?
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Posted Aug 2, 2012There is some kind of problem with having portals in the end
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Posted Aug 2, 2012Yep, an actual MV devbuild for the 1.3.1 CB dev would be great.
MV works so far with our old worlds, but doesnt support a new large biomes world.
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Posted Aug 2, 2012Multiverse doesn't appear to load any worlds with the 1.3.1 dev build. Hopefully it'll be updated soon :)
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Posted Aug 1, 2012Sometimes, i have an error in multiverse adventures:
23:46:05 Multiverse-Adventure: Beginning reset of world 'survivalgames3'... 23:46:05 CONSOLE: [WARNUNG] [Multiverse-Core] World 'survivalgames3' could not be unloaded. Is it a default world? 23:46:05 CONSOLE: [SCHWERWIEGEND] net.minecraft.server.WorldConlictException: Failed to check session lock, aborting 23:46:05 CONSOLE: [SCHWERWIEGEND] at net.minecraft.server.WorldNBTStorage.checkSession(WorldNBTStorage.java:77) 23:46:05 CONSOLE: [SCHWERWIEGEND] at net.minecraft.server.World.m(World.java:2717) 23:46:05 CONSOLE: [SCHWERWIEGEND] at net.minecraft.server.World.A(World.java:258) 23:46:05 CONSOLE: [SCHWERWIEGEND] at net.minecraft.server.World.save(World.java:248) 23:46:05 CONSOLE: [SCHWERWIEGEND] at net.minecraft.server.World.doTick(World.java:1749) 23:46:05 CONSOLE: [SCHWERWIEGEND] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:546) 23:46:05 CONSOLE: [SCHWERWIEGEND] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:451) 23:46:05 CONSOLE: [SCHWERWIEGEND] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 23:46:05 CONSOLE: [SCHWERWIEGEND] Unexpected exception 23:46:05 CONSOLE: to check session lock, aborting
The map, that must me restore is noch the default map.
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Posted Aug 1, 2012did it okay whit 1.3.1 ?
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Posted Jul 31, 2012Hi. I'm on my server and when i create a world new players or default players cant build,destory, or interact with blocks. Please help. I noticed Only People Oped can build, destory, and interact with blocks, Please help!
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Posted Jul 30, 2012@xphoenixxx
Thank you for the help but I figured it out myself. I turned EnforceAccess to true but forgot to give players the permissions to enter the world.