Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Jun 23, 2012Does spout fix the chest crashes? I remember hearing something about it a while ago. If not, any blocks that store and do not crash?
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Posted Jun 23, 2012@lordofthedark59
We disabled them because they cause crashes.
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Posted Jun 23, 2012Hey i was just wondering why you cant move ships with dispensers? because i used to be able to in a previous version. thanks
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Posted Jun 22, 2012Sorry for the delay, hitting a speed issue on rotation, I need to do some more work on it.
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Posted Jun 22, 2012@TheEpicN00b
The old movecraft does not check if there are barriers between move checks. So at high speeds it creates the new blocks at the target and deletes at the old location. If the speed is high enough it can "jump" over obstacles in between.
Wont happen with the recoded Movecraft.
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Posted Jun 22, 2012When I attempt to pilot a vehicle I get the message [SEVERE] Could not pass event PlayerInteractEvent to MoveCraft How can I fix it?
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Posted Jun 21, 2012@TheEpicN00b
Yes, it happens at high speed. My UFO speed is 9, which is pretty high.
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Posted Jun 21, 2012@AJCStriker
I think this is when approaching a wall at high speed. I would often speed down towards a flat roof to land, and go through it, into the room. I would have to dismantle the craft to get it out. It only happens at high speeds, such as looking downward and holding the throttle (right click with stick) starting at y=255, and the platform is at y=15.
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Posted Jun 21, 2012@7007King0770
I just updated the main Movecraft page, but Here's the link.
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Posted Jun 21, 2012What are the permissions if there are any? Also how do I prevent it from making certain vehicles available? The only ones I want available on my server are airship, car, boat, and ship.
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Posted Jun 20, 2012@AJCStriker
Sure. Here is the config.
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Posted Jun 20, 2012@nhoclesnar
Hmm this doesn't happen to me in any test of either version.
More info please, maybe the class config?
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Posted Jun 20, 2012@AJCStriker
That's awesome AJC. I have a problem tho. Using an aircraft, my player can fly through a wall of the same material. I have a UFO which is made mostly out of iron and a bit of glass, and I can fly right through an iron wall. Luckily, no block on the wall 'stick' to my UFO. Will this be fixed?
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Posted Jun 19, 2012Exams over polishing rotation and finishing API. Jenkins should be done tommorow evening if not then definitely by Friday if it is bugged.
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Posted Jun 18, 2012@Dibujaron
Seeing as the whole thing is getting deprecated, no.
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Posted Jun 18, 2012@Dibujaron
Look at their config file and you will understand.
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Posted Jun 18, 2012can I get an explanation of the different craft types and their special abilities? that would make it much simpler. it might be good to put it in the description as well...
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Posted Jun 18, 2012Would it be possible to make a config options for the bomber, so that the tnt will only last for however many times, default 4?
Because unlimited is pretty unfair...
ALSO, I cannot get the drill to work.. can someone help me? lol
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Posted Jun 17, 2012that where great i can test the new version :)
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Posted Jun 17, 2012Wow thanks!