Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Jun 28, 2012@HerrGohlem
Going great rotations pretty much done now.
So APIs for rotation and were done.
As you donated send me a PM and ill send you a couple of demo things.
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Posted Jun 28, 2012Hi
and AJCstriker have you good News for us ?
How is the Status of your greate work ?
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Posted Jun 27, 2012Ok I'm sorry, I must be dumb or something... But I don't understand how to get this to work...
Can you explain it or post a walkthrough on how to do it?
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Posted Aug 30, 2012yeah please would be help full really
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Posted Jun 27, 2012@PipScott
There is the one I play on advertised in the main description.
However could I politely ask other server owners or players not to post in the comments regarding advertising for the sake of keeping it clean.
If you wish to tell him about your server, please use a PM.
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Posted Jun 27, 2012@NazzyDragon I will :D
@maniacmusic On hold until spout stabilises or mojang API released.
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Posted Jun 27, 2012Hello duse anybody know a movecraft server?
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Posted Jun 27, 2012Yo AJCStriker, What's going on with CounterCraft?
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Posted Jun 26, 2012@AJCStriker
WORK DAT PLUGIN, SON.
You can do it. Put your mind to it, and use those freaky mind powers! Good luck on fixing the leetle bugs.
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Posted Jun 26, 2012@AJCStriker
We are using sticks. Some crafts just don't go up and some don't move at all. I've looked through what I have set in the Aircraft files and everything should be alright. But it's happening with every type of craft. I think I'll try wiping the plugin and re-installing it.
Edit: I wiped it and re-installed it with the latest and it still didn't work. From the error the "timer" part makes me think of VoxelPort and the timers with that plugin although it doesn't reference it directly. I went back to the Movecraft-8.0.jar and everything is working well.
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Posted Jun 26, 2012@NazzyDragon
I'm working on it. No promises.
The release is dragging on as little flickers refuse to die, chests being one.
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Posted Jun 26, 2012Tell us you fixed chests ;_;
Please. ;__;
(I may just have to say SHUT UP AND TAKE MY MONEY, cause, y'know, there's a donation button right above me..)
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Posted Jun 26, 2012@Timkat1994 Use a stick to make crafts move.
I will look into the error.
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Posted Jun 25, 2012I updated to Movecraft v8.6 and now none of my crafts will move any further. Do you have any idea why?
And I found this error in my console, it's all it says.
2012-06-25 19:01:53 [SEVERE] Exception in thread "Timer-53" 2012-06-25 19:01:53 [SEVERE] java.lang.NullPointerException 2012-06-25 19:01:53 [SEVERE] at com.sycoprime.movecraft.MoveCraft.releaseCraft(MoveCraft.java:64) 2012-06-25 19:01:53 [SEVERE] at com.sycoprime.movecraft.MoveCraft_Timer$ReleaseTask.run(MoveCraft_Timer.java:69) 2012-06-25 19:01:53 [SEVERE] at java.util.TimerThread.mainLoop(Timer.java:555) 2012-06-25 19:01:53 [SEVERE] at java.util.TimerThread.run(Timer.java:505)
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Posted Jun 25, 2012@Dibujaron
Been planned for a long time and mostly Implemented already :P
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Posted Jun 24, 2012it would be cool if when you build a ship, you name it, and then it's finalized. so that when you want to sail it, you use /shipnamehere sail rather than /ship sail, and it doesn't accidentally pick up other blocks if you parked too close to something else. later you could edit it with /shipnamehere edit. just a thought, after seeing many a ship take the pier with it upon departure.
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Posted Jun 24, 2012@elias1979
Up to the creators of the relevant mods to write the handler code in the API, so likely not.
@xphoenixxx
Umm I'll have a think. The signs thing is long planned, the smashing thing is going to be something for the API.
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Posted Jun 24, 2012Will MC ever support custom blocks like slopes and decorations ?
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Posted Jun 24, 2012Don't forget to reinstate the signs! :P That was the only way I permitted ppl to use vehicles. That way players cant just drive off with someones house. (well yes they could crash into house release and reactivate.. but that required more effort) (incidentally anyway to stop that? Perhaps a "crash" function if you smash into an obsticle the front blocks break away preventing the physical connection (and theft) of whatever you crash into? (or bounce vehicle back)
(Incidentally that bribe.. i mean donation of 2 pounds was for movecraft not counterstrike)
Also i may be alone here, but using dispensors instead of chests previously worked fine for me...
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Posted Jun 23, 2012I think the update is supposed to fix the chest crashes and all that, is it not? I hope so... Eagerly awaiting it anyway.