Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted May 27, 2012<<reply 726896="">>
Old movecraft will not fly that. No chance.
If u want I'll get u a dev build of the new one, should move it ok.
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Posted May 27, 2012@AJCStriker
No worries bud. I am having another problem however...I keep getting a message saying "the airship won't go any further" after I've done /airship pilot and while holding a stick I try and right mouse click.
I've been going over the comments and don't see anyone else having a problem similar...am I missing a step in getting the airship configured? Is it possibly too big? I've got airship configured for 1000000 blocks...
Here's a link to a picture to get an idea of the size...the entire balloon is solid wool so it should easily make up the 60% wool requirement.
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Posted May 27, 2012<<reply 725916="">>
I added a donation link.
I will do my best to see if we can make farms persist through flight.
Also I forgot to mention that Automatic flight will be another API module from the developers of MovecraftAutomatics.
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Posted May 26, 2012@AJCStriker
that sounds amazing, i have a very large house/ship using the "ufo" craft type. even have a moo-shroom farm in it. cooking food and such would be amazing!.
do you have a donate button somewhere?
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Posted May 26, 2012<<reply 725527="">>
Weird seeing as this version and spout transport are basically he same.
That is a well documented way to avoid the problem.
However, the new movecraft is almost done. Today we polished of asynchronous detection. It is fast. I mean very fast. And the server undergoes no lag as its done in a different thread.
This new version has working chests and furnaces, and the API system will allow features such as moving bed spawns, and cannons, which will be implemented from DerPavlov's excellent Cannons plugin. We are moving config files to YAML as well.
All in all, in about a week, this plugin will kick some serious ass.
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Posted May 26, 2012the other version of this "spouttransport" movecraft 8.1 . the height limits work, but i still cant place furnaces on a ship, even after removing the engine block id from the yml.
also, i think i have a way around the chest problem.
place an unpowered "powered rail" block, then place a minecart Chest on it. and block it in with half blocks.
make sure its at the middle of the ship so if you turn it wont fall out. but it works.
would love to use furnaces on board.....
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Posted May 26, 2012@Toffer
Sorry, mixed up. Theres a patch coming soon, so just hang in there with the incorrect version messages. Sorry!
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Posted May 26, 2012Hey guys...I see this on my console when MoveCraft is enabled...I know I downloaded V8.6, is this expected?
26.05 05:41:42 [Server] INFO [MoveCraft] Enabling MoveCraft v0.7.3 26.05 05:41:42 [Server] INFO [Movecraft CCDev Fork] V 8.0 Alpha is enabled
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Posted May 26, 2012I put the plugin in my plugins folder, but in the server, although it says it's a plugin, it also says the commands dont exist, and there is no help for it. It also doesnt have any config files for some reason.
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Posted May 26, 2012@zoomafou
Yes. However current releases do not contain any API features, the API and its implementation will be released as beta in the next week if everything goes well.
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Posted May 26, 2012Is this going to be featuring the API for modules?
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Posted May 25, 2012any way to modify height limits? i can only go up to the clouds, not over like normal.
checked configs, no mention of 127 height to change. is there anything else i can do?
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Posted May 25, 2012Hmm my comments seem to disappear.
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Posted May 24, 2012@AJCStriker
Ah, sorry, my mistake, I somehow missed that. I'm not entirely sure how. Have you considered putting this stuff in the description? It would probably save you some time.
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Posted May 24, 2012@Spatchcock
movecraft.xml, its in the same directory as the craft files. Again I have said that only a couple of comments down.
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Posted May 24, 2012@AJCStriker
I have the same issue, however, Movecraft doesn't generate a config.yml, or if it does, it isn't in the Plugins/Movecraft folder. The individual vehicle files simply don't have a RequireOp line. So where can I change this? Do I need to add the line in? Great mod though, and it is still usable for me, as I run a small server for my friends, so i can trust them enough to OP them for now.
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Posted May 23, 2012Hello
When i am right clicking the ship dont no is just a joke the 8.6 working greate
The 8.6 move stable and quicker and the minecartchest Hold on the track by Turn with 8.0 somtimes the chestcart get Lost But With 8.6 all Works good
Reading is too hard for the Most or they are too lazy
Greate work
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Posted May 23, 2012@salutwww
turn off RequireOp in the config.
Please read the last 10 comments before posting I think i've answered this about 50 times now.
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Posted May 22, 2012Is it supposed to still works with permissions? Because it doesn't seems to work with me.
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Posted May 22, 2012Never mind, fixed it.