More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


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Posted Feb 22, 2013I know that this is simple, but could you make more common jockeys, and not just spiders and skeletons, maybe a skeleton riding a iron golom. I know that a skeleton would provoke an iron golem, but it is just an example
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Posted Feb 22, 2013wait, there is an entity for the human that is semi-transparent and it only show up when they are getting hurt, isn't it technically possible to take the damage entity and turn it into it's own mob, like for example a demon that shoots fireballs at you, and is constantly covered in fire
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Posted Feb 22, 2013@Dibujaron
thanks for liking my sentinal idea, and yes, like the wisp, there are zombies and zombie pigmen, slimes and lava slimes, if you add a similar counterpart to the wisp, it will make them both look more interesting, so maybe make it spawn in the nether, so that the nether has more diversity and a counterpart to the wisp like most of the other mobs
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Posted Feb 22, 2013haha, hellooooo suggestions!
@ihale13 I've thought about doing things with human entities for a while. I should make a "dibujaron" mob... has my skin and basically acts like a boss PvP player. Then if i go on any server running my plugin, people will run away from me all the time :D
@larsturbo Interesting... Could be nice.
@ihale13 Like... the wisp?...
@ihale13 Yes! but... instead of being a "sentinel", call it an alien abduction ray. If you get caught with it, you get teleported to their "spaceship", haha! Sentinel or Aliens, great idea.
@KingCrusader13 Has promise. Technically this already exists- just point your cursor towards some cake and /moremobs heroblock.
@tikster13 No idea what that is... send me a link?
@DekuHero Thanks for the positive feedback!
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Posted Feb 21, 2013love the plugin and it all seems to work without error, but I have never seen a wisp which is the major reason I thought this plugin looked cool.
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Posted Feb 21, 2013can you add something like what tobuscus had like the bird he killed and the bears
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Posted Feb 21, 2013How about: The Lie. (Portal Reference) You could make a floating cake, much like a HeroBlock, but once you approach it disappears and reappears 10 blocks away, like an enderman teleporting.You could also have it so every time it teleports it let's off a quick wis blast or some such.
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Posted Feb 21, 2013is it possible to take the beam from the beacon, and make it roam the map like a sentinal that lights players on fire when it touches them, and then have it only be killed by diamond items
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Posted Feb 21, 2013Here is another idea, a living explosion that does no damage to terrain, can't cross water, and can only be killed with tnt, but does damage to players
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Posted Feb 21, 2013What about a gravedigger with a shovel, he will launch you up in the air(zombie?), or maybe create a grave with you inside and lava pouring down or something? He could be a little slow and powerful.
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Posted Feb 21, 2013I have another idea, I know that it is possible to make human npc's spawnable, and I also know that it is possible to make a players skin change without spout, so would it be possible to make human npc's spawnable, but with a werewolf skin, and with potion effects such as jump boost, speed, and strenght? just an idea, I was thinking something like the werewolf plugin, but make them spawnable
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Posted Feb 20, 2013@Thrystor
Baby zombies would be interesting- I know they are in the game code, but currently only available in vanilla as their villager variant. I wasn't aware that pigmen had a baby variant as well- that's amazing :D
I'm going to see what I can find with the spawners. if those spawner mobs could be taken out of the spawner and made to behave normally, I would feel like a kid at christmas.
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Posted Feb 20, 2013About removing entities from spawners, I know that spawner entities have an x, y, and z property in their NBT data. If changing those with an NBT API (The PowerNBT plugin has an API) doesn't work, you can always use entities that are bigger than spawners as mini-entities (eg, use a moving ghast spawner for a mini-ghast or an enderdragon spawner as a mini-dragon). this would only really work well if you could control the speed at which they spin though.
Another mobtype that you haven't explored: Baby zombies and pigmen. Better known as "Midgets! NOOOOOOOOOOOOOOOOO!"
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Posted Feb 19, 2013A new version of More Mobs 1 has been uploaded that includes support for Java 6. Should be downloadable very soon.
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Posted Feb 19, 2013Yeah, I don't usually check this page, so if you have a question/comment please visit dev.bukkit.org/server-mods/more-mobs/
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Posted Feb 18, 2013@Starkiller2012
Probably. That's definitely planned for MoreMobs2 :D
Btw, guys, suggestions are always appreciated. Unfortunately, due to the edgy nature of this plugin only about 1/10 of the new mob suggestions are possible, but please keep suggesting: yours may be one of the ten!
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Posted Feb 18, 2013Do you think that this plugin will be made to compile with java 6 anytime soon? I would really like to use this plugin. Many plugins don't compile with java 6:( Hopefully there will be a way to switch to java 7 on macs and such that is easier
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Posted Feb 18, 2013@abandenz
darn, I do have a mac :(
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Posted Feb 18, 2013@ihale13
No, you're not bugging us. Your helping us. We're glad to take suggestions from the community and also be ready for More Mobs Recoded(AKA More Mobs 2)! ;)
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Posted Feb 18, 2013@Dibujaron
well, you made the heroblock, so could it technically be possible to make the spawner outside texture invisible using a texture pack or something, then have the spawners have the same effects as the mobs