More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


-
View User Profile
-
Send Message
Posted Feb 28, 2013@Dibujaron For anyone who wants to try out the one i use which should support java 6 100% http://up.ht/Xdxb2Z It also has all the skeleton warriors added type /mm skeletonwarrior1 (up to 3)
-
View User Profile
-
Send Message
Posted Feb 28, 2013@joker11yr
and yet the 14,000 other people who downloaded it think it works fine?...
There is a bug with java 6, but that gives you NO right to spam my page like that. If you have a legitimate problem, please ask in a non-offensive manner. I work for free- it's not like i'm ripping you off.
EDIT: comment deleted. It was spam, and it was false. For those who care, it was essentially swearing, 3rd-grade level spelling, and saying that I was lying because my plugin didn't work.
-
View User Profile
-
Send Message
Posted Feb 27, 2013@abandenz
yup, that would work for skeleton warriors. Btw, our MoreMobs2 should eventually have an API for new mobs so that other devs can add on, so you might be able to add some of this stuff.
@darkrealmshadowsword
Eh... upper right hand corner of the page. download button. click it, then click it again on the second page that comes up.
-
View User Profile
-
Send Message
Posted Feb 27, 2013where do i download it
-
View User Profile
-
Send Message
Posted Feb 26, 2013@feeg1
i already made skeleton warriors im just making ones that have each tier of equipment ie all diamond and stuff, I made them invisible but i could make them visible if you want. And since im not part of the moremobs team ill just paste the code here i guess. Ive got nothing better to do and lack a imagination:P
Here it is for the diamond skele, the dev can easily add all the diffrent tiers and random spawning chances. Also the helmet was defined earlier in the code so you just need to define it yourself where ever you want.
else if (input.equalsIgnoreCase("skeletonD")) { moblocation.add(0, 2, 0); LivingEntity skeletondiamond =(LivingEntity)world.spawnEntity(moblocation, EntityType.SKELETON); EntityEquipment skeletoni = skeletondiamond.getEquipment(); ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE); ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS); ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS); ItemStack hand = new ItemStack(Material.BOW); skeletoni.setHelmet(this.helmet); skeletoni.setChestplate(chestplate); skeletoni.setLeggings(leggings); skeletoni.setBoots(boots); skeletoni.setItemInHand(hand); PotionEffect invsi = new PotionEffect(PotionEffectType.INVISIBILITY, 12000 , 10); invsi.apply(skeletondiamond); return true; }
-
View User Profile
-
Send Message
Posted Feb 26, 2013Love the plugin! Here are some mobs i would like (they may be a little complex :P)
Skeleton Warrior- Skeletons with armor and weapons
Giant Worms- Maybe a huge line of silverfish that could even split in half and whatnot.
Vampire- Witch/Villagers/Skeletons or something that attacks in melee and heals when it hits the person.
Evil Farmers- Farmers with Melons/Pumpkins on there head and say enchanted food weapons
Piranhas- No idea how to do this, i remember you saying something about multiple entities for the enderdragon so maybe something like that.
Eye of Cthulu- Idea came to me like the wisp, i was thinking the same thing but one potion affect for specific color of the eye per bat, with many bats stacked in an eye shape, an they would say set fire to the target and push them away, etc.
Thats all i have right now.
-
View User Profile
-
Send Message
Posted Feb 26, 2013@rlindrhino
The wraith for now will stay the way it is, but in the future i'm thinking about adding a system for custom wraith-style mob creation. You will be able to add armor, custom block helmets, and potion effects to skeletons or zombies to create very basic custom mobs.
I love the wisp idea!
-
View User Profile
-
Send Message
Posted Feb 25, 2013Can you make it so we can configure what items the wraith is wearing? id like to have my wraith with iron chest and skeleton head. Anyway, love the plugin, probably going to donate, id also love to perhaps get you on skype or something and maybe help out with the plugin? anyway, i think that the wisp maybe shouldn't have an "attack" but more of a "method" in the old folk tales, whips would lead adventurers away from safe paths, so maybe when you get to close to whisps, they freeze you, or control your character.
-
View User Profile
-
Send Message
Posted Feb 25, 2013@abandenz
I know... That's what I did... I think, lol...
I'll play with it again later.
-
View User Profile
-
Send Message
Posted Feb 24, 2013@Dibujaron
are you using eclipse? if so it has to do with the referenced java libraries, ie jre/jdk7 or java 6. All you have to do is switch it to java 6 from the configure build path and then export the plugin as a jar like you normally would and ta-daa it works:p. there isn't a option to to export the jar under a certain java version which i think is really dumb but whatever. But the plugin its self works 100% except for the wisp which dosen't work but that may just be because all it is a invisible bat so far:3 If you really wanted a working java 6 version i could give you the one im using on my server but most devs wouldn't want to do that so its up to you. Also may i suggest when spawning mobs via commands instead of just spawning it where the player is looking you should add about 1 or 2 to the y-cord because alot of the time they will spawn in walls or underground or just half inside a block.
-
View User Profile
-
Send Message
Posted Feb 24, 2013@abandenz
That's so strange...
-
View User Profile
-
Send Message
Posted Feb 23, 2013@Dibujaron
It was:p i got it working. I decompiled it and recompiled it with java 6. But as i told oblivious i wont release any code i just really wanted the plugin on my server, and was interested in how you added all the mobs.
-
View User Profile
-
Send Message
Posted Feb 23, 2013@abandenz
dangit! I swear, I compiled it against java 6. So i'm guessing that wasn't the problem after all...
-
View User Profile
-
Send Message
Posted Feb 23, 2013@Starkiller2012
Never mind i loaded it on my server and it looks like it still dosent support java 6:/
-
View User Profile
-
Send Message
Posted Feb 23, 2013It still does not work on my server for some reason. I do have the latest java 7 btw. What is wrong?
[SEVERE] Could not load 'plugins/MoreMobs.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError: com/dibujaron/MoreMobs/MoreMobs : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:184) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.loadPlugins(CraftServer.java:239) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.reload(CraftServer.java:594) at org.bukkit.Bukkit.reload(Bukkit.java:184) at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java:23) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:186) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.dispatchCommand(CraftServer.java:514) at org.bukkit.craftbukkit.v1_4_R1.CraftServer.dispatchServerCommand(CraftServer.java:506) at net.minecraft.server.v1_4_R1.DedicatedServer.al(DedicatedServer.java:260) at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.UnsupportedClassVersionError: com/dibujaron/MoreMobs/MoreMobs : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:80) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:247) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:173) this is what it keeps saying.....
-
View User Profile
-
Send Message
Posted Feb 22, 2013@ihale13
If i recall correctly there is a method in bukkit that allows you to set the rider of a mob. So i think the devs would easily be able to do it. But i could be wrong. If anything they could make spider jockeys more common all you would have to do is spawn a spider then a skele in the exact same place.
-
View User Profile
-
Send Message
Posted Feb 22, 2013@ihale13
all of those mobs were removed from the game completely, They are not in the code for the game anymore. Unless bukkit kept them but i really doubt they would. And also that texture was removed from the game to in like 95% sure, they might be able to add particle effects to certain things which could open up alot of possibilities but ive never messed around with bukkit and particles so idk if its possible
-
View User Profile
-
Send Message
Posted Feb 22, 2013electric cage (lightning bolts), surrounds the player and traps them until the touch the sides and die or starve to death
-
View User Profile
-
Send Message
Posted Feb 22, 2013There are purple arrow textures from when minecraft was first created, could you create skeletons that are more powerful and the only difference is the color arrow they shoot
-
View User Profile
-
Send Message
Posted Feb 22, 2013there are more mobs that were removed from the game other than steve, is it possible to put them back in, there were beast boys, rana's, black steves, and steve (not a human), all of the mobs are in this link, just scroll down until you see them http://www.minecraftwiki.net/wiki/Mobs