Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Mar 30, 2012Hi, I'm having some issues with the plugin. Ive tried so many time to get mega aggro working for all/any mob yet it doesn't work. The only mob that will use the increased aggro range is the spiders. It just behaves exactly like it did in the old version. CB 1.2.4 v7.0. Many thanks, clark3123
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Posted Mar 30, 2012Was the zombies not being able to use mega aggro and funky block breaking a recent problem or always?
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Posted Mar 29, 2012@theleech321
None.
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Posted Mar 29, 2012If i leave the attackable blocks as just blocks will monsters attack all blocks or will they attack none
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Posted Mar 29, 2012@horganshwag
It absolutely should unless they too inherited Zombie AI.
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Posted Mar 29, 2012@blainicus
Too bad, thanks for replying so quickly. Guess my zombie apocalypse server will be a pigman apocalypse lol. I'm having trouble getting pigmen to break blocks does it work?
Good job btw really fun mod!
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Posted Mar 29, 2012@horganshwag
Mega-aggro will never work on zombies, it can't be done. Block destruction should work to a certain extent; under some conditions the new AI will make them stand at walls like before.
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Posted Mar 29, 2012Thanks for updating but will the zombie mega agro and block destruction ever be fixed? Are there just problems adding it or is it now impossible? Just wondering because these were the two biggest reasons i downloaded.
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Posted Mar 29, 2012OMG thankyou so much!!! Keep up the great work :D
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Posted Mar 29, 2012Version 7.0 for CB-1.2.4-R1.0 is out! Download here: http://dev.bukkit.org/server-mods/monster-apocalypse/files/24-monster-apocalypse-v7-0/
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Posted Mar 29, 2012@freedomtea
There are working plugins for time control.
As to despawning, minecraft does that automatically.
For doubling mob spawn rates, the simplest way is to use default settings and enable naturalistic spawns (Naturalistic spawns work the same way as regular spawns, but with improved features, using both results in double mobs. Default settings are vanilla for naturalistic mobs).
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Posted Mar 29, 2012Could someone explain to me these "bonus" settings.
All I am looking for is to double the standard amount of mobs that spawn, i get a lot of mobs (which is great) if i have the natural bonus thing enabled, but too much for my server hardware so I have to keep the cap low, around 100-500 which means once all the noobs end up causing mobs to spawn in one area, then move on, no more mobs will spawn.
Could features be added to despawn mobs too? To keep things flowing?
In addition I love the constant-night feature, I have been looking for a time plugin for ages and this came as a bonus. Problem is i am looking for 75 night 25% day, no current plugin lets you change hard times (they only let you do it through commands), all the others are out of date.
Wondering if you could consider these features (despawning useless mobs and night length editing) -
love the mod, thanks
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Posted Mar 28, 2012@blainicus
RB's out ;)
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Posted Mar 28, 2012So what, exactly, works on the 6.0b version of the mod for modern versions of bukkit and Minecraft (1.2.4+)? What doesn't work?
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Posted Mar 28, 2012@Aleksrublev
Yes, this is known, and there may be nothing I can do about it in the next version. But I will try once a RB is released.
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Posted Mar 27, 2012Only spiders aggro range work normally :(
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Posted Mar 27, 2012@blainicus
Gotcha. Thank you!
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Posted Mar 27, 2012Hello! It works on my 1.2.4, but mega-aggro doesn't work ( Help me, please!
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Posted Mar 26, 2012@joshburt
It will be updated alongside bukkit RB.
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Posted Mar 26, 2012The current release works with 1.2.4. I've noticed some other spawn bugs unrelated to 1.2.4 though that need to be addressed. Can this plugin be released as open source if it's not under rapid development?
Thanks!