Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Mar 26, 2012Are there any current alternatives for this plugin that my server could use while we await an update to Monster Apocalypse?
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Posted Mar 26, 2012Any ETA on an update for 1.2.4?
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Posted Mar 25, 2012Hi, do you think its possible to make a smaller version of this plugin ? i kinda only need the 'far-sight' for mobs, making them spot & follow players on long distance with increased mob spawn rate.
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Posted Mar 24, 201210:04:00 [INFO] [Monster Apocalypse] Enabling Monster Apocalypse v<0.0.1> 10:04:00 [SEVERE] Error occurred while enabling Monster Apocalypse v<0.0.1> (Is it up to date?) java.lang.IllegalAccessError: tried to access class blainicus.MonsterApocalypse.MonsterApocalypse$NaturalSpawner from class blainicus.MonsterApocalypse.MonsterApocalypse at blainicus.MonsterApocalypse.MonsterApocalypse.onEnable(MonsterApocalypse.java:355) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at im.mcft.pluginreloader.PluginReloader.loadPlugin(PluginReloader.java:250) at im.mcft.pluginreloader.PluginReloader.onCommand(PluginReloader.java:86) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:469) at org.bukkit.craftbukkit.CraftServer.dispatchServerCommand(CraftServer.java:465) at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:599) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:568) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
using cb2100
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Posted Mar 22, 2012@Don97322 I recently was having a similar issue and realized it was because I had changed the normal explosion radius. I don't think creeperheal picks this up right.
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Posted Mar 21, 2012@don97322
It could easily be zombies breaking through blocks. I see no other reason for them plugins to be incompatible, as my plugin doesn't even run an explosion handler if the setting is turned off.
@Nuinethir
1. yes 2. you would have to make a custom class 3. custom class
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Posted Mar 21, 2012@blainicus
Your answer was a bit vague so I am a little confused. I have read through the docs and I don't see the configuration options I was asking for...
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Posted Mar 21, 2012@blainicus
@blainicus
Thank you for the message and assistance.
(No, I am not expecting CreeperHeal to fix any other damage).
Yes, when I remove Monster Apocalypse from my server plugin folder and reboot the server, CreeperHeal functions normally. By normally I mean that after 5 seconds (I have set the time really short for testing), the 'hole' begins to refill. I have a chest with some glass and bread in it and the chest and contents are all returned.
However, when I place Monster Apocalypse back into my server plugin folder and reboot the server, CreeperHeal no longer replaces the items as it did in the scenario above.
Since you seem confident that they should play well together, maybe it is a settings problem. I'll uninstall both and remove all saved settings.
If you think of something else, or happen to test and discover anything that might help, it would be great to hear back.
Thanks, - Don
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Posted Mar 21, 2012@Nuinethir
You can only do this with Spout.
@don97322
There is absolutely no reason the two should be incompatible, double check that creeper heal works on its own. However, if you mean that the Zombie destruction isn't picked up by the other plugin, the plugins would have to be completely merged for it to be supported.
@dramus8
Check that you have the global settings correct.
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Posted Mar 21, 2012I have just upgraded to 6.0b,
I had "burn in sunlight" set to FALSE for the Zombies before and it was working. After moving to 6.0b, it's not.
Has anyone else experienced this?
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Posted Mar 21, 2012It appears there are some incompatibilities between Monster-Apocolypse and CreeperHeal. Yes, I'm aware that I can use Monster Apocalypse to prevent blocks from being destroyed, it is the way that CreeperHeal works that I like. The explosion and destruction all happens; it just all 'grows' back after a configurable amount of time. CreeperHeal is my favorite plugin.
But I would love to use both plugins. I'm using Multiverse to provide a CityWorld map. I then want Monster-Apocolypse to fill my city with Zombies (and a few other undead for flavor). My players can then risk life and limb to try to 'farm' the city for the resources. This all works great, except that it breaks CreeperHeal in my main world. Sad.
If I am missing a setting or other tricky configuration that will get these mods to work together, then I would be a very happy camper. If not, then I would ask if the (much-smarter-than-me) developers of these great plugins if they can figure out a solution. If they are just not going to play well together, I can respect that and wish everyone well.
Have fun, - K
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Posted Mar 21, 2012hello,
the paramaters agro works ? I think no :
at 400, zombie follow me only at 10 cubes, with 400 or 160, i have the same result.
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Posted Mar 21, 2012@blainicus:
Hi there. I am looking to add some customized dungeons to my server and I wanted to make a few "boss mobs". Here is what I am looking for and hopefully you can tell me how feasible it is.
I want to create custom mob spawn locations that:
I think something like this would hands down be an excellent addition to your plugin. If it sounds interesting enough, please let me know. I would be happy to test it for you. Thanks for your time.
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Posted Mar 19, 2012@WayGroovy
I can't see any potential conflicts, though there's always random bugs.
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Posted Mar 19, 2012@WayGroovy
It worked with CB on earlier versions, if that's what you mean.
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Posted Mar 19, 2012Any idea how or if monster apocalypse will work with craftbukkit ? http://forums.spout.org/threads/craftbukkit.938/
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Posted Mar 17, 2012@darkmyre
If you are using a newer bukkit build, this version of M.A. may not work as intended. Works well with 1.1 R3 when I used it though. Be patient for an update, I'm sure it'll be worth it.
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Posted Mar 17, 2012Does block-breaking not work in 1.2? Torches are being broken, but no matter how long I wait with some test zombies behind a dirt wall, they're not trying to break through :(
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Posted Mar 16, 2012Will this be updated to the most recent build? It runs without error but no increase in mobs like it use too.
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Posted Mar 15, 2012@Calidian1
Preciousstones seemed to have some kind of deny mob spawning block, and world edit you could deny mob spawning via region flags. Its possible either one of those is doing it, also, if you are using a newer bukkit build, this version of M.A. may not work as intended. Works well with R3 when I used it though.