Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Mar 14, 2012It's been months and I still can't get this plugin to work. I even started my server fresh and downloaded it, now mobs don't spawn at all, and I can't even spawn them with eggs.
Other plugins that I am using and work: Preciousstones and World edit. That's it.
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Posted Mar 13, 2012@ledhead900
I won't know until I'm digging into the API.
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Posted Mar 13, 2012If you update this AND your zombie land config file (if it needs it) I will forever be in your debt :D
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Posted Mar 12, 2012@blainicus
Oh ok, No worry's wasn't sure what was going on, no rush, Suggestion though are you planning to tie an existing features into new events that 1.2.3 brings such as zombie raids at night,Zombies having proper break sounds, Anything new we can expect to see ?
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Posted Mar 11, 2012I will be releasing a new version for RB 1.2. Until then, be patient or use CB 1.1-R3.
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Posted Mar 10, 2012@ledhead900
Noooo D:
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Posted Mar 10, 2012@Codex_Arcanum
You might need to do it. If you can, The OP stated a while back if it required huge amounts of refactoring he would abandon it and not update it.
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Posted Mar 10, 2012@ledhead900:
Point taken, that was mostly what I meant. What I meant to say was "Could you update this to the new 1.1R5+ api."
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Posted Mar 9, 2012The only thing that appears to currently work on 1.2.3 dev build is the bonus spawning.
Custom health, damage, drops, spawning changes are broken for me.
Not surprising since this is a complicated 1.1 plugin.
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Posted Mar 6, 2012Please update to 1.2.3! I don't get any error messages, but my custom settings are not taking effect...
(Spawnrate [I set skeletons to be 0.5% which should be rare, but they're very common]) (Custom damage/health [spiders are supposed to be doing 10 damage but they're not])
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Posted Mar 5, 2012@Codex_Arcanum
Screw R5 there is no point at all updating to anything 1.1 now. Update it to a the latest Beta builds of Bukkit for 1.2.3 :) plz. You might need to fork it for us your a developer :), OP said he may not update it at all if he has to refactor too much for the 1.2.3 version.
and soon he will have to if not now as Bukkit have merged with Mojang so your prob going to need to refactor every call that calls bukkit to what ever its new class is in the client when they release the new merged client.
@blainicus
I run ecocreature and it works fine all creatures no matter how they get spawned are giving me custom drops and coins and exp.
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Posted Mar 5, 2012Could you please update this to 1.1R5?
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Posted Mar 5, 2012@ace1177
This would be an issue with ecoCreature, they probably don't support custom spawns being tracked for coins. It could also be something to do with updates.
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Posted Mar 4, 2012It seems that any mobs spawned from this mob don't give iConomy money used with ecoCreature does anyone know of a way to fix this or would it be something MA would have to do to tie it in with it?
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Posted Mar 4, 2012Let me know if you need a test server for bug checking etc, I'd like to help if I can. We also use this on our server, and its awesome fun!
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Posted Mar 4, 2012Can you please update this for R6! We use your plugin a lot, thank you!
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Posted Mar 4, 2012mega-agro doesn't work for me either on 1.2, but thats all that isn't working for me.
love this plugin, by the way.
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Posted Mar 3, 2012@blainicus
alot of it was me the only thing not working now is the mega-agro. it seems to only work for spiders
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Posted Mar 3, 2012@awolfgang
I haven't tested it yet. I only update on recommended builds with few exceptions. I think events were changed in 1.2, so what you said sounds right.
@Xoured
Use 1.1-R3 or this plugin won't work very well. Spawns especially.
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Posted Mar 3, 2012Anyone have any ideas as to why zero monsters spawn with default configs (except with spawn points enabled)?