Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Feb 26, 2012@Xoured
Make sure your multiworld plugin is added a depenancy in the MA plugin.yml, and that you set the world names right.
@AnotherP
Should work with both. I've heard bad things about R4, but it should work nonetheless.
@pleasehelp222
It should mostly work fine with heroes. I'm not sure what I would do to 'support' it. Damage or hp could conflict (just turn them off for one plugin).
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Posted Feb 26, 201246,722 people have downloaded heroes its very popular and heroes and this plugin fits perfectly together.
am also gona donate if this plugins gets support of heroes. This is such and a mazing plugin and i really wanna use it. great work.
so if you could add heroes support that had been awesome, but i understand if you dont, this is still a great plugin
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Posted Feb 25, 2012does this support permissionsbukkit? and is this updated to R4?
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Posted Feb 25, 2012For some reason it will not recognize my 2nd world in anyway, anyone know the reason?
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Posted Feb 25, 2012Any way to have mobs riding other mobs spawn?
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Posted Feb 24, 2012I used your Zombie land config and I can't find any zombies lol.
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Posted Feb 24, 2012@twisterlj
Sorry, I'm trying to keep the number of other plugins this hooks into strongly restricted. Reason being, the more plugins I hook into, the higher chance of something out of my control breaking. In addition to that, unless the plugin is massively popular (such as worldguard), there's a good chance I'll be using my time on 2-5 people.
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Posted Feb 24, 2012We are absolutely loving this plugin! Could you, in the next release add support for the Residence plugin? We no longer us World Guard, we use Residence instead, and make our players purchase their own protection... or else.. The only trouble we have right now is that zombies breaking blocks and other mob explosions are rot recognized by Residence, and they can destroy protected blocks.
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Posted Feb 24, 2012i will, but thats ok
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Posted Feb 24, 2012@pleasehelp222
Nope. You shouldn't have a problem using it without my damage/hp changers.
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Posted Feb 24, 2012is there any chance for you to support heroes?
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Posted Feb 24, 2012@blainicus
Don't you let this die, yea this is a threat :P.
I have the best idea riding on this plugin in 1.2 I don't it will break much you may need to update to a bunch of new events but that's not exactly hard.
On a plus side you could eventually tie your spawn mob code into the zombie raid event code that bukkit prob will add and then when a zombie raid happens in minecraft it the zombies could appear from admin set spawn spots as well :)
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Posted Feb 24, 2012@blainicus
Thanks and I look forward to the next release!
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Posted Feb 23, 2012@Flyersfan200
Just go into your Monster Apocalypse jar and edit the plugin.yml file to suit your needs. More compatibility has been added to the next release.
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Posted Feb 23, 2012Thanks for your work on this.
Does this plugin work in conjunction with Mob Arena. I have two worlds and am trying to run Monster Apocalypse on one world and Mob Arena in another. The problem I am having is that since I have installed Monster Apocalypse, I cannot set warp points for the arena areas or spawn points in the arena. The error I get is that the spawn name is incorrect.
Mob Arena was working before I installed this plugin. Is this a result of confusion since both plug ins use /ma to start commands or is there something in the config I need to do. I have enabled spawn points in Monster to fix the first error I received.
Thanks
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Posted Feb 23, 2012@Warhawker
I might scrap it if there's WAY too much bugged out because of the patch, but barring over half the plugin breaking, yes.
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Posted Feb 23, 2012Will this need to be overhauled for 1.2? I plan to run a zombie Apoc Factions PVP server in 1.2
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Posted Feb 23, 2012@ NinjamasterZuki
You have to specify your world in the config: Worlds: - world <----Your world name here.
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Posted Feb 23, 2012@ledhead900
Burning in sunlight on spiders/tec would require me to write a CPU-expensive handler, one which likely would cause more harm than good, but also not many people need.
Dragons will annihilate entire worlds unless you have a plugin to stop their block breaking ability. Powered creepers are a subset of the Creeper class, which makes things pretty complicated.
@ramsydk
You can't just add config settings, it only reads and set the ones already there.
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Posted Feb 22, 2012Getting rid of some of the spawns in the day would be nice, I tried setting creepers to burn aswell but that doesn't seem to work on my end.