Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Feb 19, 2012What is the proper syntax for multi-world monster apocalypse?
I've got two worlds, and all the mobs seem to spawn in the non-default world.
http://pastie.org/3416049
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Posted Feb 19, 2012@thomas1907
You likely have hostile spawns disabled in bukkit. You won't see any extra mobs unless you enable bonus spawns and natural spawns either. Additionally, make sure your world name is correct. You may also be using r4, which MA has not been tested for yet. Make sure you are in survival mode. Finally, check to see if any normal night mobs are spawning. You shouldn't see any bonus spawns, especially during the daytime, because you have them disabled. Sorry, but I will need to remove your comment since it's blocking up the page.
@pr0fet
^All that I said before plus change your light levels if you want day spawns.
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Posted Feb 19, 2012I am having the same issue as Thomas1907.
http://pastebin.com/aAgUpXbf
There is my config file. I am also having issues with Creepers actually doing their attacks correctly, they hiss and then disappear and never explode.
I originally modified your "OFFICIAL Zombie Land" config, but as soon as I made it so it wasn't nothing but zombies, all hostile mobs stopped spawning.
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Posted Feb 19, 2012I have Spawn Point enabled ... and they works ^^
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Posted Feb 19, 2012@ramsydk
Unfortunately most of the the things implemented in my plugin are not going to work with a reload command. A lot of it is state-based.
@FUsIonThEwoRlD
You have to enable spawn points, or it will just throw this. There's no harm done if this happens.
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Posted Feb 19, 2012If I use /ma ... there is an internal error :( I use bukkit 1.1-R3 and MA 6.0B
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Posted Feb 19, 2012Hey there, excellent mod, still fiddling with the settings to get the correct setup for a harder survival server though not impossible, it's a bit hard figuring out all the options and how they relate to eachother :)
Anyway, I was wondering if there was a way to reload the settings when they have been changed? Doing full server reload command is not advisable since it will cause a lot of bad stuff.
If there isn't a /ma reload or ma reload in console would you think about implementing it?
Why server reload is bad: http://forums.bukkit.org/threads/petition-to-remove-the-reload-command.43212/
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Posted Feb 18, 2012@morizuki
Naturalistic spawns can easily be set to sunlight.
The percentages on the monster types allows for non-uniform distribution of creature types, for example half zombies, 1/4 spiders, 1/4 skeletons.
@Cealocanth
Make sure you set your world name.
@teamsheetz
As far as I can tell, bukkit is having issues unrelated to by plugin, but somehow caused by instantiating my plugin (under default settings it doesnt run anything). I did some tests and narrowed it down to some sort of finicky thing in bukkit which I won't be able to find.
It's only affecting some users and some worlds.
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Posted Feb 18, 2012This is the exact plugin I've been looking for for a long time now.
Unfortunately, I can't get it to work. Monsters don't spawn at all with the Zombie Land configuration, as far as I can tell, which gets really annoying if you're trying to make a server with no monsters but zombie hordes.
Perhaps I'm just an ignorant server administrator trying to work with a plugin that he couldn't figure out how to use in his lifetime, but I need some help getting this running. Are there any other plugins this requires, perhaps?
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Posted Feb 18, 2012@teamsheetz
well it doesn't really lag it out per say i watch my server window and it says cant keep up also alot of people that try to go in that world with 700 or so monsters they tend to crash there client my server is running on 4gb ram and a three core possessor what would you recommend it be ran on?
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Posted Feb 18, 2012@blainicus
oh so the Minimum Light is only for Bonus Spawn..
Can you make Natural Mobs can spawn in Sunlight too?
and what is wrong with the percentage??
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Posted Feb 18, 2012Nevermind, the major lag and errors are back again. It started happening after the first night. Would anyone mind taking the time to look at my config I posted earlier? I'd like to know if I've done something wrong here.
I've tested the plugin on my populated server (alongside 12 other plugins) and my test server which is running 0 plugins. And they both lag so it's not a world or compatibility issue :/
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Posted Feb 18, 2012Ok I found the problem. This is really strange..
I had my mob hard cap at 1000000 (the default). When I changed it to 3000, the server no longer lags.
But my server never goes over 1200 entities, regardless of what hard cap I have set. So why does it lag and spam errors when I have the hard cap at that default amount?
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Posted Feb 18, 2012I finally got a good spawn amount for my server :)
I now seem to be getting [warning] did the system time change? messages with monster apocalypse on. And it's happening on both of my servers. Could it be I did the config wrong?
Here is my config atm: Link Removed: http://www.mediafire.com/?kxay00yc3cjcy7c
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Posted Feb 17, 2012@morizuki
Also, your spacing is wrong on the bonus spawn settings.
Also, you haven't set your percentages right on your monster type chances (unless you want them to be uniform).
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Posted Feb 17, 2012Why does even
Minimum light level to spawn: 0
Maximum light level to spawn: 15
and still they won't spawn in Sunlight..
here's my config..
http://pastebin.com/GLFLuiV3
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Posted Feb 17, 2012Hey thanks for the help last time. But... I have a two new problems, every time I restart my server the config file goes back to default, and when everyone is offline the mobs spawn like crazy and crash my server. How do I fix this?
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Posted Feb 16, 2012@Yorkforce
use MonsterHunt plugin, and ask author for that web stuff
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Posted Feb 16, 2012This addon seems to make my CPU usage very heavy when everyone is offline. If i disable the addon, it doesn't happen. Is there any logs I could get to double check this?
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Posted Feb 16, 2012@Drakortha
Start from the default settings for naturalistic spawns and change all the mobs to zombies. From there you can multiply the spawn attempts per tick and it will be nearly exactly proportional to vanilla spawn rates (from multiples of the default).
@Yorkforce
You'll have to code this yourself, as it is completely unrelated to my plugin.
@ezbik
This is definitely possible yes, but useless in most cases and for the chat message very spammy.