Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
-
View User Profile
-
Send Message
Posted Aug 10, 2013"Permissions nodes to make certain players immune to monster aggro and damage."
I don't see that listed on the perms page, FYI.
-
View User Profile
-
Send Message
Posted Aug 10, 2013@dannob123
Read the patch notes, zombie configs now have instant setup.
-
View User Profile
-
Send Message
Posted Aug 10, 2013Is there a zombie apocalypse config available to download for the latest version?
-
View User Profile
-
Send Message
Posted Aug 10, 2013@Typical_Name
You're welcome.
-
View User Profile
-
Send Message
Posted Aug 9, 2013@blainicus
Hum, I wasn't aware of that - it seems that even though I can't give the perm node directly in game (the command will give a "too many arguments" error since it perceives the perm node as being two different parts of the command), I was able to make an alias for the perm node and give it that way.
I think I got it working now, thanks for your help.
-
View User Profile
-
Send Message
Posted Aug 9, 2013@AlesisJC
Yes, they're separate.
You can make it an event if you do it manually by using /reload and separate configs.
@KoomaGaming
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: true
There are other options such as spawning, explosions, etc, find them in the config using 'ctrl-f' and put in worldguard.
@Typical_Name
Permissions CAN have spaces, and this one does.
-
View User Profile
-
Send Message
Posted Aug 9, 2013@blainicus
Ok, how do I set it properly, then? I checked my bPerms folders, I know the perm node was in there, it just wasn't doing anything. I also double checked the config example on devbukkit for the permission node, and I'm pretty sure I got it right (I can only assume that the space in "Monster Apocalypse.deaggro" is a typo, since perm nodes can't have spaces).
@KoomaGaming
I believe if you have the config option to enable worldguard's "enderman-grief" flag for all monster block operations set to true, you can use that flag.
-
View User Profile
-
Send Message
Posted Aug 9, 2013Hello, how do I make it so zombies can't "grief" (Break blocks) in regions? Is there a flag for the region I need to put?
-
View User Profile
-
Send Message
Posted Aug 9, 2013Qustion: Does Bonus Spawns and Naturalistic Bonus Spawns have seperate % add ups? Also, would it be possible to make monsters 'nerdpoling' an event? and we can define a percentage of chance that it will proc each night?
-
View User Profile
-
Send Message
Posted Aug 8, 2013@Typical_Name
You're not setting your permission properly.
-
View User Profile
-
Send Message
Posted Aug 8, 2013I have problem. I am attempting to use the monsterapocalypse.deaggro permission to block mass aggro in certain circumstances, but it only seems to work when I am OP (ie, I have the permission, but it seems to be ignored unless I am OP). I want to use the perm node on players who are not OPs.
I am using the latest version, 15.0a. I have the config option to check for the deaggro permission set to true.
What am I doing wrong?
-
View User Profile
-
Send Message
Posted Aug 8, 2013@elias1979
Forge mods can't be 'supported' necessarily, but it should be compatible with most when loaded with bukkitforge.
@UltrafaceGuy
Check your bukkit.yml settings for hostile spawns.
@AlesisJC
No, you can't ADD sunlight damage to mobs, but you can disable it for ones who do.
@mroos
Check the config page, you add your ratios up just like that. Your spawn rate comes from the global flags related to bonus spawns, at the top of the config.
@SPKuja
It is case sensitive. With ZA, only peaceful mode, creative mode, or wrong world name can prevent spawns.
-
View User Profile
-
Send Message
Posted Aug 8, 2013It doesn't seem to be working on my server. When setting the world name, is it case sensitive? Also, it does not seem to be spawning any zombies... even with the zombie apocalypse rewrite mode on.
-
View User Profile
-
Send Message
Posted Aug 8, 2013Hey, great plugin but can somebody explain what the different settings of bonus spawn naturalistic bonus spawn and natural all do. Which do i change to adjust the ratio of mobs, for example 50% zombies, 30% skeletons, 19.8% spiders, and 0.2% wither skeletons? And after the ratio, is there one set variable i can change to spawn more mobs under that same ratio, if not what setting do i adjust to spawn more mobs? Thanks for the help and cool plugin.
-
View User Profile
-
Send Message
Posted Aug 8, 2013Edit: Is it possible you could configure all monsters to have a choice of burning in sunlight? I'd like to have Ghasts spawn so those who build high in the sky aren't safe, but after a while you will end up with tons of ghasts cause they don't die by sunlight.
-
View User Profile
-
Send Message
Posted Aug 8, 2013I'm having an issue where wither skeletons won't spawn naturally when running MA. Its not that big an issue, but it is a bit disappointing, they're fun to fight :D
Also have you considered an option in Advanced Monster Properties to disable MA's handling of a mob type completely? I really think it would help to add compatibility to a plethora of other plugins!
-
View User Profile
-
Send Message
Posted Aug 8, 2013Does this mean forge mod support could be possible in theory that is, if it was added ?
-
View User Profile
-
Send Message
Posted Aug 7, 2013@mrrocks57
No, because there's no default time setting. The zombie world config is pretty well filled in, if you want to use that list.
@sjoerdtim
Correct, because if you're using all of MA's features they can break in.
@elias1979
It should work with bukkitforge already.
-
View User Profile
-
Send Message
Posted Aug 7, 2013@sjoerdtim
Imagine they are so aggressive they forgot their new API and resolved to their old, inner selves :D
-
View User Profile
-
Send Message
Posted Aug 7, 2013Thanks for the update, and my wish is that in future versions it became mcpc+ and forge compliant :P