Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
-
View User Profile
-
Send Message
Posted Jul 31, 2013For some reason zombies won't nerdpole and airbridge, anyone else with this problem? If you know how to fix it please tell me ;) Thanks!
-
View User Profile
-
Send Message
Posted Jul 30, 2013"Fixed Spider mega-aggro, including a bug where silverfish would spawn at players' feet."
Is that still fixed? I have this problem and I'm not sure if MA is the cause.
-
View User Profile
-
Send Message
Posted Jul 30, 2013@uamadman
Seconded re: spawnpoints on the dev build; they keep climbing. Tried using ClearLag with a mob cap limit as well, but MA ignores it and goes on building mobs until the server overloads (4 TPS) then dies.
-
View User Profile
-
Send Message
Posted Jul 29, 2013@blainicus - Seems the spawn points don't obey the maximum mob limit.
Cheers, Mad
-
View User Profile
-
Send Message
Posted Jul 29, 2013Hi, I could use some help. I am currently trying to get this plugin to run, but whenever I try to edit the config, I get an error in to the console, and it looks like it can't load the config due to colons (:). An example is "explosion causes fire: true". In the config, when I delete the said problem colon (It points to it in the server) it points to another one. Any idea what the problem is?
-
View User Profile
-
Send Message
Posted Jul 28, 2013@No1Griffster
Create a world guard region, block Enderman griefing with the flag, and set the Look for Enderman grief flag to true in the Monster Apocalypse config.
-
View User Profile
-
Send Message
Posted Jul 28, 2013How do I stop mobs destorying my spawn?
-
View User Profile
-
Send Message
Posted Jul 28, 2013@ralphhogaboom
Ofcourse! I did that, just put the Enderman grief flag to true, and do the same in the config! towards the top
-
View User Profile
-
Send Message
Posted Jul 28, 2013Is it possible to have zombie block breaking enabled, and set a WorldGuard zone where zombies CAN hurt players, but CAN NOT break blocks?
-
View User Profile
-
Send Message
Posted Jul 27, 2013@FakeTheRealHD
Read down a few comments and you will see that there is a dev build available for 1.6, but the custom health does not work. There is an option in the config to only enable this plugin on certain worlds.
-
View User Profile
-
Send Message
Posted Jul 27, 2013Is it possible to have it enabled in only one world since I want multiple worlds? :) Also how would I run this in 1.6?
-
View User Profile
-
Send Message
Posted Jul 25, 2013@iAndyCraft
Yes it does.
-
View User Profile
-
Send Message
Posted Jul 24, 2013Oh ok thanks guys all I wanted from this plugin was mass spawns of zombies with mass aggro range. Thats all I wanted, so will the dev version reach those requirements?
-
View User Profile
-
Send Message
Posted Jul 24, 2013@iAndyCraft
The 1.5 version will not work with 1.6. However, you can pm the author for a dev version that works as long as you disable the custom health option in the config file.
-
View User Profile
-
Send Message
Posted Jul 24, 2013@iAndyCraft
Sort of... Well yes but the HP is broken
@ROTUstaff
Nvm I got it
-
View User Profile
-
Send Message
Posted Jul 23, 2013So does this work in 1.6?
-
View User Profile
-
Send Message
Posted Jul 23, 2013@ROTUstaff
How did you get it?
-
View User Profile
-
Send Message
Posted Jul 23, 2013@blainicus
It seems that mobs are not taking damage from player attacks and can only be killed by fall damage, is this what you meant by the custom hp not working?
Edit: I will assume that what I have stated above is true, as I haven't found any other issues. So...
For those who already have the dev build and wish to continue using it for the meantime, disabling the "Enable custom monster health?" option in the config work as a temporary fix, allowing the mobs to receive player damage. Unless the custom health is a huge part of your server and you can't go without it, it should work just fine. :)
-
View User Profile
-
Send Message
Posted Jul 23, 2013@blainicus
It's the gethealth() I think.
-
View User Profile
-
Send Message
Posted Jul 23, 2013The public upload has been cancelled, it doesn't work for custom hp.