Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jul 23, 2013I have posted a development build of Monster Apocalypse, you can PM me for the download link (until the file shows up). No content has yet been added, only updated. I will be releasing a feature-enhanced version once craftbukkit posts a beta build.
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Posted Jul 22, 2013@conflictxinside
You COULD pay him to do this ;)
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Posted Jul 22, 2013@RustyDagger
You realize Blainicus isn't getting paid to do this, right?
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Posted Jul 20, 2013@Dononblade
Blainicus knows of the errors, it has to do with the new health doubles in 1.6, Instead of integers it was changed, breaking about any plugin that relies on health.
@RustyDagger
Again, your loss to let this plugin go.
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Posted Jul 20, 2013I suggest to release temporary build without a problem features.
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Posted Jul 20, 2013Screw 1.6 im staying with 1.5 until this updates ;)
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Posted Jul 20, 2013@blainicus
I know and I have realized the problem and can't understand what is freaking bukkit out. The damage listener is broken and bukkit can't recognize parts of your code. It seems to be the part that recognizes the entity and controls its health. I can't figure out all the errors and might still try a few things. Here are the errors: getHealth() targetz thismob flag loc LinkedList() access$0 aggro shootArrow() and more...
Also could you send me a copy of your version that you tried to update? I can copy your code because I already have the packets and classes. - Thanks Danonblade
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Posted Jul 19, 2013Great Plugin! Its a shame its soo close to working on my 1.6.2 server. The long distance aggro seems to work flawlessly, just not a single mob spawns any longer. If someone has a trick to disable every feature except the aggro it would make waiting so much easier for me :)
And for anyone complaining ... They do this for free, so unless you add them to your payroll please wait patiently. Its far more likely to get fixed faster if 10 people say they love it than 100 people trolling.
-mad
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Posted Jul 19, 2013@RustyDagger
Honestly, i've been developing a server for the past few months, adding as many features and getting ready for a release, this is probably the only thing keeping me from releasing.
I know what this situation is, do what i do, blame bukkit Dev builds.
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Posted Jul 19, 2013@RustyDagger
That's your loss.
I've been waiting for a while now, it is worth the while!
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Posted Jul 18, 2013@Danonblade
You can't without removing features, it won't compile due to bukkit.
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Posted Jul 17, 2013cant wait until a working 1.6 build :D come on bukkit work work :D
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Posted Jul 15, 2013I understand why you're having trouble updating but I need this plugin soon because I can't use console right now. If you're really not updating could you give me any ideas on how to stop it from spamming console? People are getting ahead in my Monster Apoc world and I don't want to shut it down. If not I am going to see if I can re code this plugin to somewhat work with 1.6.2. Any Ideas or help would be very appreciated.
- Thanks for updating this plugin up to here and I hope you can keep it up!
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Posted Jul 15, 2013Just a quick repost, I most likely won't be updating until craftbukkit beta, since they are exporting with compile errors.
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Posted Jul 14, 2013@Snowolfleader
First thing I can suggest is putting your config file in a pastebin so that when someone can help with it replies, they don't look at a wall of text. Just go to www.pastebin.com and click "Create new paste".
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Posted Jul 13, 2013@FlOppythp
The skeleton's arrows can hit any and everything this is basic vanilla behavior and has nothing to do with the MA plugin.
You can stop skele's from using massive agro and turn off super shot and that will help.
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Posted Jul 13, 2013@TommehRRR
The bukkit dev team stated they put in a place backward compatible code to take care of the health re-write so that plugin authors would have time to take of this so it shouldn't be a massive issue.
" Will plugins break with this build? Minecraft 1.6.x has changed how health is stored for entities, which is something plugin developers have been relying on and expecting to never change. Usually a change of this kind would force us to completely break plugins, however, we've managed to come up with a way to support both the old and new health formats without any problems. This means that all the plugins that would have broken from this change will all work fine, giving plugin developers time to update their plugins properly and allowing you to keep your server running without any issues... "
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Posted Jul 11, 2013@ryvix
Also, entities use the new attribute system for health now, so there isn't just one line in text to update, there's a fairly complex health overhaul needed.
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Posted Jul 10, 2013@donald1440
When you see something like this:
NoClassDefFoundError: org/bukkit/craftbukkit/v1_5_R3
It means the plugin has to be updated for the version of Minecraft you use. In your case this is not v1_5_R3 but will be changed to v1_6_R1 in the code instead.
Since there unfortunately is no source code available and there isn't an option in the config or anything implemented to dynamically adjust this variable you can't change this yourself and you have to just wait until the author of the plugin updates it when they can get a chance.
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Posted Jul 10, 2013Problems with 1.6 http://pastebin.com/NCpZtpMP