Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Mar 19, 2013Zombie: true damage (completely ignores armor): 0 explode on death: false death explosion causes fire?: false death explosion radius: 1.0 spawn new mob on death: false death spawn type: Zombie death spawn count: 1 death spawn chance: 100.0 Immunities: cactus: false drowning: false attacks: false explosions: false falling: false fire: false lava: false projectiles: false Use the new zombie destruction method, with block hp?: true Attackable blocks: - block:seconds Mass aggro run speed: 1.0
attackable blocks ? what do I put in ?
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Posted Mar 18, 2013When I edit the config it resets when I reload server?
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Posted Mar 18, 2013@jakeob22
I set it to break but they still wont break
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Posted Mar 18, 2013@Siggedigg
Decide what you want to add-> find the option-> put it in.
The config file is only confusing if you focus on what you CAN do vs what you WANT to do. All of the options are disabled by default, so you do not need to go over everything.
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Posted Mar 17, 2013Is there a easy way to use the config file right now its a little confusing
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Posted Mar 17, 2013@blainicus
I'm an idiot... thanks. xD
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Posted Mar 17, 2013@jakeob22
Enable Zombies attacking walls?: false
That's your problem.
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Posted Mar 17, 2013@blainicus
Zombies aren't breaking through walls, did I configure this correctly?
http://pastebin.com/jJPFVdrJ
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Posted Mar 17, 2013http://dev.bukkit.org/server-mods/monster-apocalypse/files/46-monster-apocalypse-v13-0/
v13.0 notes
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Posted Mar 16, 2013ok thx
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Posted Mar 16, 2013Given the nature of this plugin, it will pretty much ONLY ever works with the version specified. It will not work with 1.5, and if the past is any indication of the future, it won't be updated until at least a beta build comes out.
I don't mean to put words into blainicus' mouth, but that's pretty much how its always worked XD
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Posted Mar 16, 2013Is there any way to configure this so that it does nothing but allow zombies to break through walls?
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Posted Mar 16, 2013It's broken entirely on mine, it gives me some "is it up to date" msg.
Regarding 1.5
--------------
Previously though I asked, an no one said anything,
So it seems mega aggro range applies regardless of day or night.
Even if mega daytime aggro is enabled all it does is cancel the night aggro range.
Is there a way to make it so only at night they can track people by vast ranges an not during the day?
Perhaps I missed something? would be nice if the config said what will cancel what out also.
PS: Whatever happened to witches?? they aren't in any of my configs for MA.
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Posted Mar 16, 2013the mega agro is also not working
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Posted Mar 16, 2013i think the plugin is broken in 1.5 becose my zombies are not runing fast
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Posted Mar 16, 2013Great plugin as always. Been running it on one of our worlds called Horror, with generous resources generated in the terrain, but extra hard with hordes of mobs chasing you :D
However, as we updated to 1.5, it continiously spam our server with:
-------16:28:22 [WARNING] [Monster Apocalypse] Task #188 for Monster Apocalypse v<0.0.1> generated an exception java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_4_R1/entity/CraftCreeper at blainicus.MonsterApocalypse.MonsterApocalypse.livingEntityMoveTo(MonsterApocalypse.java:2696) at blainicus.MonsterApocalypse.MonsterApocalypse.megaaggro(MonsterApocalypse.java:2623) at blainicus.MonsterApocalypse.MonsterApocalypse.access$0(MonsterApocalypse.java:2597) at blainicus.MonsterApocalypse.MonsterApocalypse$torchdestroyer.run(MonsterApocalypse.java:2249) at org.bukkit.craftbukkit.v1_5_R1.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344) at net.minecraft.server.v1_5_R1.MinecraftServer.r(MinecraftServer.java:512) at net.minecraft.server.v1_5_R1.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R1.MinecraftServer.q(MinecraftServer.java:476) at net.minecraft.server.v1_5_R1.MinecraftServer.run(MinecraftServer.java:409) at net.minecraft.server.v1_5_R1.ThreadServerApplication.run(SourceFile:573) 16:28:22 [WARNING] [Monster Apocalypse] Task #192 for Monster Apocalypse v<0.0.1> generated an exception java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_4_R1/entity/CraftSkeleton at blainicus.MonsterApocalypse.MonsterApocalypse.getMobName(MonsterApocalypse.java:1879) at blainicus.MonsterApocalypse.MonsterApocalypse.getMobYMin(MonsterApocalypse.java:1837) at blainicus.MonsterApocalypse.MonsterApocalypse$NaturalSpawner.run(MonsterApocalypse.java:3470) at org.bukkit.craftbukkit.v1_5_R1.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344) at net.minecraft.server.v1_5_R1.MinecraftServer.r(MinecraftServer.java:512) at net.minecraft.server.v1_5_R1.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R1.MinecraftServer.q(MinecraftServer.java:476) at net.minecraft.server.v1_5_R1.MinecraftServer.run(MinecraftServer.java:409) at net.minecraft.server.v1_5_R1.ThreadServerApplication.run(SourceFile:573)
-------It seems to work though, but the error lags the server so we had to turn this world off. I know it's probably not on a high priority, but catching this error would be handy.
Dogstar
minecraft.taw.net
1.5 servers
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Posted Mar 16, 2013Has anyone config with lots of mobs and destroying blocks by a zombie? Sory for my English.
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Posted Mar 16, 2013@diannafire
I'm using BDchat, DragonTravel, EssentialsGroupBridge, EssentialsGroupManager, eTeleport, GravitySucks, Guilds, MonsterApocalypse, NoCheatPlus, NoPl, TreasureChest, WelcomeRlezz, Worldedit and ZavAutoMessager.
I can edit the health of zombies and skeletons. Nothing is wrong with that but I haven't tried others. So far only the wolves still have the default HP and damage after I edited it. I also edited the drops of the wolfs and that does work.
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Posted Mar 15, 2013Hey @blainicus Great plugin i love using it. I just got two things you should add, Its just my option. 1.) You just make mobs to have equipment and enchantments. 2.) You should also have a custom mob config where you will be able to name a mob with set Equipment and enchantments. For Example.
Now when the Goblin spawns it will spawn with that equipment and armor and at that spawnpoint
Thanks, please get back to me on this.
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Posted Mar 15, 2013Error report v12 on git-Bukkit-1.4.7-R1.0-15-g8e7c097-b2646jnks (MC: 1.5) (Implementing API version 1.5-R0.1-SNAPSHOT):