Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
-
View User Profile
-
Send Message
Posted Mar 25, 2013@blainicus
If you could add the feature where if you kill a mob you get some money via vault, because I have sign shop and I would like so when people kill mobs they get money and can buy stuff from the shop
-
View User Profile
-
Send Message
Posted Mar 25, 2013@darkaln You can set a spawn point for Ender dragons, that's the best way i can think of it! Ender dragons are a boss mob, so i think its harder to define a spawn for them, especially with their health bar conflicting (not sure)
@davidca1226
Wait for the 13.1 zombie config, plus the config itself is very self explanatory. Just reduce the percentages of other monsters of spawning to a low percentage, or just disable them, then you'll have only zombies! You can add bonus spawns for them after!
-
View User Profile
-
Send Message
Posted Mar 25, 2013Sounds like an amazing idea, does this work with Factions though? Is there a way to claim safe and war zones undestroyable for the mobs in this mod?
-
View User Profile
-
Send Message
Posted Mar 25, 2013Hey. I'm completely no understanding the config; how would I go about making it so that only zombies spawn, but tons of them do? Thanks!
-
View User Profile
-
Send Message
Posted Mar 25, 2013@TommehRR
Brilliant, but there is no option for enderdragons in that area or should I include them manually.
-
View User Profile
-
Send Message
Posted Mar 25, 2013@darkaln
What you are trying to do is define the amount of mobs spawning only threw bonus and naturalistic bonus.
You need to define the percentages on the bottom of the plugin, right above drops. That is what defines the percentages of mobs, bonus and naturalistic bonus only define additive, or, Bonus spawns. Hence the name...
-
View User Profile
-
Send Message
Posted Mar 24, 2013Hi although I have set up bonus spawns + naturalistic spawns to 100, plus even after I set many mobs to false. All mobs still keep spawning (enderdragons like 100 of them).
http://pastebin.com/5eBQnKJ6
Conflicting plugins : Probably Mob arena but they are in different worlds. I don't think there is any.
-
View User Profile
-
Send Message
Posted Mar 24, 2013I will go through and check to see if everything adds up to 100%. But TommehRRR, This plugin worked fine before update. Then, after the update, It doesn't. I didn't change anything in the config.
-
View User Profile
-
Send Message
Posted Mar 24, 2013@do6star
First, you didn't calculate the bonus spawns; you'rs adds up to 94%, it needs to be 100%. And your naturalistic bonus to 80%.
Please recalculate the bonus, and naturalistic bonus spawns so that the true properties add up to 100%, if that doesn't work, recalculate to 100.1%, i'm still not sure if Blain set it to 100% yet.
Also, check conflicting plugins that might be stopping this,
-
View User Profile
-
Send Message
Posted Mar 24, 2013Re-read my comment.
You have to include other plugins that might conflict.
-
View User Profile
-
Send Message
Posted Mar 24, 2013Hi. I have the enderdragon issue and wither not spawning.
Here are the config:
http://pastebin.com/7KzTTtaq
-
View User Profile
-
Send Message
Posted Mar 24, 2013@Redstoner_Pro
You're using the wrong craftbukkit.
-
View User Profile
-
Send Message
Posted Mar 24, 2013@all
Message from Blain
EDIT: To everyone who has been encountering errors with... Ender dragons, Spawning not occuring, zombies not running on the speed 2.0, blocks not breaking - That's all, and sorry for my language, but its all of your Shitty formatting! It works flawlessly, all tested. even multiple configs, just now @Redstoner_Pro!
From now on errors will be posted as following:
[What's wrong] [Config] - pastebin or any other website that formats it correctly, no pasting here. it wrecks the formating! [Console error] [Other plugins that have to do with mobs, and might be conflicting]
Feature requests
[Idea] [how it should be formatted in the config, if you know how its possible] [If you know some java, explain what you mean]
-
View User Profile
-
Send Message
Posted Mar 24, 2013Also the server my server will crash over night because of the mobs they wont stop spawning in
-
View User Profile
-
Send Message
Posted Mar 24, 2013Getting a stack trace with 13.1 on bukkit build 2706. I run multiple configs but have been doing so for a long time. It seems to be an issue with a damage event. I get this error - http://pastebin.com/psxXYRES - spammed in console when i join the world that the second config controls.
Everything else seems to work for the main config.* EDIT
Scratch that. It is affecting the main config world as well. Getting this error for the main world when mobs are spawned.
http://pastebin.com/jZBRqSD6
This one seems to do with a move event.
Any help will be appreciated.
-
View User Profile
-
Send Message
Posted Mar 24, 2013Love your plugin guys, but its them damn ender dragons mate. They keep spawing even though I have set them to false in the config, Everytime a player kills them an ugly ender portal with a dragon egg pops up, Hope to get a fix for it. Cheers
-
View User Profile
-
Send Message
Posted Mar 23, 2013i just finished playing with the new version. -zombies do not break blocks -i cannot control the bonus spawns.. setting them false or true does not matter
i love the plugin..i just wanted the zombie config.
keep up the good work!!!
-
View User Profile
-
Send Message
Posted Mar 23, 2013Can you use this without spanwn points?
I dont want to limit the mobs to one place.
-
View User Profile
-
Send Message
Posted Mar 22, 2013To update from below :
-Zombies are not breaking blocks -Zombie mass aggro speed 2.0 doesn't work -People are randomly getting enderdragons, no matter how they try blocking them
I know you'll fix these, because you guys rule. I love this plugin!!
Peace
-
View User Profile
-
Send Message
Posted Mar 22, 2013@Tylerlee5353
Dude, dont advert like that... Doing it that way generally means your server is probably terrible, since your advertising skills are.
Do what I do
\/