Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Mar 10, 2013can someone make me a Creeper Apocalypse Config as im having problems doing the config
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Posted Mar 10, 2013My config is set up nicely but I just got a weird error message and crash. Crash file paste http://pastebin.com/UV4Thy8i console error http://pastebin.com/Utjjk1da weird part crash report says nothing about MA but the console does.
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Posted Mar 8, 2013Ok, im looking for the config that you guys used in the 5th video, because i'm having trouble configuring it. If you could post it somewhere, that would be great.
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Posted Mar 8, 2013@Undectectable
I'm also having this same issue (random silverfish). It's only a guess but I think it has something to do with the zombie piling because I noticed it more when I decreased the pile time
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Posted Mar 8, 2013Also sorry about this, but a lot of players have reported seeing silverfish at their feet, the silverfish dont do anything and kind of disappear and reappear. Im not sure if thats from this plugin or another one? Thanks
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Posted Mar 8, 2013Hi, did you remove the abillity to allow zombies seeing through walls? Only i cant find it in my config anywhere. Thanks for any help
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Posted Mar 7, 2013Hey I run a server for my friends/guild. I use mcpc-plus-1.4.7-R1.1-SNAPSHOT-f534-225 so i can get mods and what not on my server. I tried using this plugin but nothing spawned. I am guessing it is incompatible? Thanks
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Posted Mar 7, 2013@Irta643
I'm kicking myself for not seeing it earlier: what you need to do is set the naturalistic bonus spawns to "false" for all passive mobs. The pic you posted is what made me realize the problem. Try setting the pigs and chickens (and slimes) to false and see what happens.
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Posted Mar 7, 2013Ok i got it working, i just couldn't tell.
Its not spawning anything much at all.
Monster Arena might be more useful, just set it up outdoors, its mental when it gets going.
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Posted Mar 7, 2013@rpundurs
Meh, don't see much difference, although you were right. I ran through cave after cave and passed through at least 5 ravines, I counted 15 pigs, 4 villagers, 8 chickens and 9 slimes. Not a single hostile mob (except for the slimes). I mean really >.> Chickens and pigs (who aren't supposed to spawn underground but do it anyway because of naturalistic spawns) are seen more often than the actual mobs? Then suddenly, after like 15 minutes of running through complete darkness, like 50 zombies, 10ish skeletons and 4 creepers just pour out of a tiny hole from above me (I was in a ravine at that time). I dug up to get some action and challenge (I was actually having fun for a while), but they were gone/had stopped spawning.
This is the base I'm talking about and after waiting for like 10 minutes ONE lonely skeleton appears.
And it's funny because usually there are more Wither Skeletons)/general spawn rate is higher for them) than any other mob.
Usually this is what I encounter in my journeys underground. And quite frankly it is disappointing as hell.
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Posted Mar 6, 2013Can anyone post their config file which is working (I.e. spawns TONS OF MOBS everywhere)?
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Posted Mar 6, 2013Bobby can u show me your config for the plugin? because I need someone's who has it set up properly.
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Posted Mar 6, 2013@rpundurs
But I can't multiply amount of mobs anyway.
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Posted Mar 6, 2013Amazing plug in, it already has added a lot of fun for my friends and me.
I have a feature request: Can you add some conditions to torches that can/can't be removed by zombies?
I love the idea of zombies being able to clear poorly placed torches (particularly ones scattered on the ground), but if I enable it as is zombies can clear entire caves of torches (making players get lost underground).
The 2 conditions that come to mind would be able to say either: 1. Only let zombies remove torches above a certain y value 2. Only let zombies remove torches if they have a sunlight level below 14 (sunlight level being the sl value from the debug screen that shows how much sunlight would hit that block day or night)
These would be amazing changes that could add a lot to the survival aspect of the game so thanks for considering it.
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Posted Mar 5, 2013@Irta643
Hroom. I have my config set up to be a little less generous than yours, but I get plenty of mobs. Some things to consider... - Are the light levels too high in the area you want the mobs to spawn? Do you have another plugin altering mob spawns or restricting them from regions? I'm guessing that this is a global problem though. - Try decreasing the maximum distances to ensure that mobs that are spawned are spawned close to you. When you're underground, you're gonna get a lot of zombies spawning in the caves and tunnels surrounding you that have no way to get at you and will therefore turn into dirt pretty quickly. While they're still alive, though, they cut down on the spawns around you, since they count against the "bonus mobs per player." - If that doesn't work, try raising the hard cap on global spawns. It's a long shot but is possible. Also you can try raising "Number of mobs to spawn in a spot if found" above 1.
Otherwise, your config is set up such that I'd expect it to be working.
A small issue I noticed: Your "attackable blocks" list doesn't use the Bukkit material enums, so will not be recognized by MA. "SANDSTONE_SLAB" for instance does not exist in the enums.
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Posted Mar 4, 2013@rpundurs
http://pastie.org/6382329
Keep in mind I have no idea what some of the stuff does :F As you see, I set the zombie natural spawncount (towards the bottom) to 7, just because it feels like zombies doesn't spawn at an increased rate, so instead I made more of them spawn at a time.
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Posted Mar 3, 2013@Irta643
Post your full config on pastie.org and I'll take a look at it and offer what advice I can. :)
@Waterdust2000
These settings should replicate vanilla mob aggro during daylight hours...
Use daytime mega-aggro range?: true Daytime Mega-aggro range: 16 Daytime Mega-aggro range Y: [whatever you like; probably 16]
@Undectectable
I think the flag you want to set to prevent zombie block breakage is "build:DENY." It works for me!
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Posted Mar 3, 2013Hi, I love the plugin so cheers. I was just checking that setting check for enderman-grief to true should mean that a region from worldguard with the flag enderman-grief: deny stops zombies breaking blocks? Just because it doesn't on my server. Thanks in advance
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Posted Mar 3, 2013Ok, I'm pretty new to this whole bukkit thing, configuring it and fixing so that it works. I think I've got hang of the basics, but I still really can't figure out how to get it to work the way I want it to.
So basically, I think the game is far too easy, you can run through entire cavesystems with stone swords and pickaxes, never putting out at torch and just mining along the way, maybe a skeleton or two will be blocking your way that you have to kill, but that's about it. So I tried cranking up the difficulty so that you'd have to actually fight your way through the caves, hordes of monsters pounding upon the walls to your village and so on. The mega-aggro is great, although I'm still having problems with the spawncount.
How would I set all the different values so that there would be lots of zombies, skeletons, creepers and so on? I've turned the Naturalistic spawn and bonus spawns on, as well as set the Natural spawncount for zombies to 7 (and the respective values for other mobs), but there are not that many mobs spawning either way. I would like them to siege my village, swarm me in the caves and so forth, I've had some really fun experiences on my server where I have secretly set up spawnpoints around caves that would spawn like 40 different mobs every 120 seconds, so that whoever was down there would have to build tiny fortyfications in the caves (zombies' ability to break walls is awesome!) to survive (the turrets mode is awesome for this and it helps if you lack in players to defend your crucial buildings etc). Sometimes the zombies take a questionable route to get to you (e.g they have dug a staircase up to you - like one block left untill they reach you - you move a little bit and suddenly they abandon that staircase and start building a new one on the opposite side of the 8 block area) then again, I have no idea how hard it is to code AI (and I'm pretty sure it's hard) but just something I would throw out there =)
TL;DR this plugin is awesome, the game without it is too easy but I'm screwing up somewhere in the config. How do I make (a lot) more mobs spawn? Like sieges on my village during the night and hordes of zombies in the caves.
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Posted Mar 3, 2013@Waterdust2000
A1: That means they spawn only on grass.
A2: WitherSkull is the enum for the projectile entity shot by the Wither boss. It does not in fact refer to the Wither Skeleton mob, and I'm not sure myself how to get MA to handle Wither Skeletons (or Charged Creepers or pink sheep or any other mob with an additional data value). If someone can figure it out I'd love them forever. Here's the enum for WitherSkull in case anyone cares.
A3: No, as far as I know it disables their ability to attack blocks entirely. I don't know if that includes vanilla door-breaking behavior.
A4: Yes.
A5: As far as I can tell, you can alter the relative spawning rates of mobs within a given biome by changing the percentages under the "Natural" header. So, for instance, if you wanted 8 skeletons for every 10 zombies, you'd keep zombies at 100.0 and change skeletons to 80.0. For normal overworld biomes the relevant spawn percentages are Zombie, Skeleton, Enderman, Spider, and Creeper; I've played around with other mobs but I can't get them to spawn outside their appropriate biome and can't tell what effect, if any, their set percentage has on the ratio of mobs that *do* spawn.
I hope that helped! :D