Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jan 20, 2013http://dev.bukkit.org/server-mods/monster-apocalypse/files/42-monster-apocalypse-v11-0/
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Posted Jan 20, 2013@crohakon
It should not work on 1.4.7.
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Posted Jan 20, 2013Anyone having any luck with this and 1.4.7? Seems to error out on start for me.
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Posted Jan 19, 2013Is there any chance to add configurable option about amount of exp dropped by mob?
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Posted Jan 18, 2013@marubal21
Overworld, remember - you need bonus spawns to equal 100.1% all-round, don't go over or under to cause glitches.
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Posted Jan 18, 2013@BukkitLover
Thx, I tried but it does not work, f*g slow Zombies xD
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Posted Jan 18, 2013ok set world guard global creeper explosions to false block damage to false, for every type of explosion (creeper, ghast, fireball ect.), tested with normal creepers, no block damage, exploding sheep still blow up blocks. made sure all the "check world guard" settings in MA config were set to true. made a region, protected it against explosions, sheep still blew up the ground.
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Posted Jan 18, 2013@TommehRRR
thanks for the info, one more question, if i enable wither skeleton bonus spawn, will they spawn in the over world, or does that just effect their spawning in the nether?
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Posted Jan 18, 2013@cwingrav
Try enabling "enable all other monster properties?: to True
And add the objects you want to be able to be broken to true.
Please add your config next time, we can't understand from nothing...
@cwingrav
Not too hard, all you have to do is reduce the spawning percentage on the natural spawns, then add zombies, spiders, skeletons and creepers to 25% and set giants to 0.1%
The bonus spawn needs to be 100.1% at the end, play around with the natural spawns untill it looks normal.
@cwingrav
That isn't effected by MA, its like vanilla.
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Posted Jan 18, 2013@LeRelOo
Enable all other monster properties?: false Set this to true
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Posted Jan 18, 2013Hate to bother anyone, but maybe someone could provide me with what i'm looking for. I'm trying to make my mob spawning ratio near vanilla, but also what to have a small chance of spawning giants. can anyone provide a config setting to make this happen? every time i play with the spawn ratios i either get nothing but giants or non at all.
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Posted Jan 18, 2013Hi guys, why Zombie not sprint plz ?
My config
thank you in advance
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Posted Jan 18, 2013Hello,i have a question about spawn points, will the zombies still spawn then no human is around? And will they despawn once every one is away from them? No configuration how close u need to be from monsters to spawn?
End whats wrong with zombie run speed? If i set it to 2.0 they will run fast but really bugged. If u could fix it somehow it would be amazing,thanks
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Posted Jan 18, 2013I'm not getting the zombies destroying walls or turning into gravel. Is this currently working? I tried all kinds of configs on a fresh install with minimal other plugins.
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Posted Jan 18, 2013@blainicus
got it, thanks.
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Posted Jan 18, 2013@marubal21
Yes, but if your MA spawn rates are high enough the soft cap will always be hit, thus disabling natural spawns by technicality.
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Posted Jan 18, 2013with this plugin active, will normal mobs still spawn? meaning i know currently mob spawn with MA will not ware armor, but do normal non MA mobs still spawn with armor?
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Posted Jan 18, 2013that's within a given region, how do you set it globally, also i believe that the world guard creeper-explosion flag turns of damage to players as well as to terrain, i was hoping for a way to only have it not damage terrain, but still damage players globally?
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Posted Jan 18, 2013@diannafire
its even a command in-game, if you want it in a specific region its /region flag creeper_explosion regionname
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Posted Jan 18, 2013"@diannafire
Just add the tag for it, remove the mob_griefing and add the creeper_explosion"
@TommehRRR
where do i add the tag? and what exactly should it say? do you mean in the config file for MA just adding a line that says
creeper_explosion: false